SmallSkirts is based off of the building with the turret at the beginning part of Outskirts. There are a total of Three bases. However, there are major differences as things have to be adjusted to a small map, budget, MP, and just being a different game.
All Gametypes work.
There are Many SMGs, Plasma Rifles, Battle Rifles, and Caribines on the map. As well as 3 snipers, a few needlers, plasma pistols, a shotgun, and a hammer.
Equipment: two Grav Lifts, a bubble shield, a Deployable cover, and a Trip Mine.
Vehicles: Wraith, Two mongoose, a Ghost, and a Warthog.
Not much else to say other than to play it yourself.
http://img444.imageshack.us/img444/8342 ... ullkp1.jpg
http://img521.imageshack.us/img521/2456 ... ulldz0.jpg
http://img521.imageshack.us/img521/5035 ... ullkw6.jpg
DOWNLOAD Slot 6:
http://www.bungie.net/stats/Halo3/FileS ... g=Dojorkan
SmallSkirts Version 1.
SmallSkirts Version 1.
Last edited by Dojorkan on Sat Dec 22, 2007 11:34 am, edited 2 times in total.
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that looks like a suprising good map...
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Anywho, I thought I would write up a little more on weapon placement and general placement of things.
ATTACKERS:
Attackers have two "Bases", the office area and Across the alley. The Office area is what is supposed to simulate where you first spawn in Outskirts. Obviously, I cant make a Destroyed big room with a crashed pelican, but I can put lots of human weapons there to simulate how you can switch weapons with the marines at the beginning, theres even a sniper there for when most people swap weapons with A.J. at the beginning and hear him complain. The Vehicles, because- well the pelican was a vehicle.
Theres a teleporter, obviously that wasn't there but I put that there for balance, and so that people could go to where the covenant usually came out to simulate the Covenant attacking the turret Building. Of course you will only find Covenant weapons there. On your way up to the roof, there is a beam rifle to represent the Jackal Snipers. Theres also a plasma rifle on top because there was alway an elite on that roof he would occasionally jump to the turret building.
The Wraith and hammer, is the tribute to the Hunters. The Crates in front of the Wraith represent the knocking down of the doors.
DEFENDERS:
Defenders own what I call the "Turret Building". There are two little "cubby holes" like in Halo2 where the dead marines were. Like in Halo2, you could go here to pick up weapons, frags, or get more ammo for one type of weapon. Theres a gap next to the turret, because there was a hole there in Halo2. Next to the whole are plasma grenades and frags, because there were pesky grunts there. On the left side of the turret theres a BR, because there was one right there in halo2 also. There are other covie and human weapons laying around the base to simulate dead covies and swapping weapons with marines. The Defensive sniper is above and behind the turret to simulate Johnson's favorite sniping spot. Defenders also have a Deployable Cover under the turret to simulate the jackals that are always there.
Anywho, I thought I would write up a little more on weapon placement and general placement of things.
ATTACKERS:
Attackers have two "Bases", the office area and Across the alley. The Office area is what is supposed to simulate where you first spawn in Outskirts. Obviously, I cant make a Destroyed big room with a crashed pelican, but I can put lots of human weapons there to simulate how you can switch weapons with the marines at the beginning, theres even a sniper there for when most people swap weapons with A.J. at the beginning and hear him complain. The Vehicles, because- well the pelican was a vehicle.
Theres a teleporter, obviously that wasn't there but I put that there for balance, and so that people could go to where the covenant usually came out to simulate the Covenant attacking the turret Building. Of course you will only find Covenant weapons there. On your way up to the roof, there is a beam rifle to represent the Jackal Snipers. Theres also a plasma rifle on top because there was alway an elite on that roof he would occasionally jump to the turret building.
The Wraith and hammer, is the tribute to the Hunters. The Crates in front of the Wraith represent the knocking down of the doors.
DEFENDERS:
Defenders own what I call the "Turret Building". There are two little "cubby holes" like in Halo2 where the dead marines were. Like in Halo2, you could go here to pick up weapons, frags, or get more ammo for one type of weapon. Theres a gap next to the turret, because there was a hole there in Halo2. Next to the whole are plasma grenades and frags, because there were pesky grunts there. On the left side of the turret theres a BR, because there was one right there in halo2 also. There are other covie and human weapons laying around the base to simulate dead covies and swapping weapons with marines. The Defensive sniper is above and behind the turret to simulate Johnson's favorite sniping spot. Defenders also have a Deployable Cover under the turret to simulate the jackals that are always there.