With this program, you can edit many gametype options directly from the container. Remember to resign the file.
Credits:
Lux : Thank you so much for you help. I can't fully express my gratitude.
Supermodder911 : Amazing helper. Thank you . Also inspired this program.
Eazy B : Whitepaper and testing
The request section is for requested gametype options.
I really like it. The leader traits tab has different sections for game types such as infection, VIP etc. I assume these traits are for the Alpha Zombie, VIP etc, although it is hard to tell. Maybe for another version, you could clear that bit up. To be honest though, it's not all that neccessary, you could just edit those in Halo 3 anyway. Great job, though.
Oh, yeah, and in the Misc section, it says Team Kiing of the Hill (Enabled/Disabled). Might wanrt to lose the extra i.
Those who can't play, mod.
And those who can't mod, mod PC.
If they were doubled down, the work area below would get condensed as well and get to be cluttered.
Hijikata wrote:The fact you love Jesus doesn't change the fact you're a *** mental patient. It just means you're a mental patient with a great imaginary friend.
uralllame wrote:I really like it. The leader traits tab has different sections for game types such as infection, VIP etc. I assume these traits are for the Alpha Zombie, VIP etc, although it is hard to tell. Maybe for another version, you could clear that bit up. To be honest though, it's not all that neccessary, you could just edit those in Halo 3 anyway. Great job, though.
Oh, yeah, and in the Misc section, it says Team Kiing of the Hill (Enabled/Disabled). Might wanrt to lose the extra i.
Ok, well I added them because people wanted to edit the weapons of those leaders to weapons they normally couldn't like a Carbine.
uralllame wrote:I really like it. The leader traits tab has different sections for game types such as infection, VIP etc. I assume these traits are for the Alpha Zombie, VIP etc, although it is hard to tell. Maybe for another version, you could clear that bit up. To be honest though, it's not all that neccessary, you could just edit those in Halo 3 anyway. Great job, though.
Oh, yeah, and in the Misc section, it says Team Kiing of the Hill (Enabled/Disabled). Might wanrt to lose the extra i.
Ok, well I added them because people wanted to edit the weapons of those leaders to weapons they normally couldn't like a Carbine.
And thanks.
I know, but my concern is that it is unclear, for infection at least, if those weapons are for the Alpha Zombies or just Zombies.
Those who can't play, mod.
And those who can't mod, mod PC.
uralllame wrote:I really like it. The leader traits tab has different sections for game types such as infection, VIP etc. I assume these traits are for the Alpha Zombie, VIP etc, although it is hard to tell. Maybe for another version, you could clear that bit up. To be honest though, it's not all that neccessary, you could just edit those in Halo 3 anyway. Great job, though.
Oh, yeah, and in the Misc section, it says Team Kiing of the Hill (Enabled/Disabled). Might wanrt to lose the extra i.
Ok, well I added them because people wanted to edit the weapons of those leaders to weapons they normally couldn't like a Carbine.
And thanks.
I know, but my concern is that it is unclear, for infection at least, if those weapons are for the Alpha Zombies or just Zombies.
Yea, well I added "Alpha Zombie" for the people who would get confused in the next version.
I need some help here. Whenever I try to save it. I get an error box. It says: Unhandled exception has occurred in your application. If you click Continue, the appication will ignore this error and attempt to continue. If you click Quit, the application will close immediately.
and this is what it says in the details,
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Gametype_Editor__Simple_.Form1.b(Object b, EventArgs b)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Gametype_Editor__Simple_.Form1.b(Object b, EventArgs b)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.