Variant

Post utilities designed for Halo 3.
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unknownv2





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Variant

Post by unknownv2 »

By me

With this program, you can edit many gametype options directly from the container. Remember to resign the file.

Image


Credits:
Lux : Thank you so much for you help. I can't fully express my gratitude.
Supermodder911 : Amazing helper. Thank you . Also inspired this program.
Eazy B : Whitepaper and testing

The request section is for requested gametype options.

Enjoy
Attachments
Variant.rar
(96.12 KiB) Downloaded 125 times
Last edited by unknownv2 on Sat Aug 23, 2008 2:08 pm, edited 2 times in total.
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Zora





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Post by Zora »

Very nice! Will be trying this out asap, looks really neat.
Been waiting for one of these.
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Post by mxrider108 »

Looks great!
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Post by happykillmore »

WHOA! No-go... Virus software went apeshit. Can someone check this out.
pure adrenline attached to a license plate, isn't time to experience one yourself?
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unknownv2





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Post by unknownv2 »

This program contains no viruses.
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Post by Themandyou »

You got a little too much white space there. Mind working a bit more on the GUI?
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unknownv2





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Post by unknownv2 »

Themandyou wrote:You got a little too much white space there. Mind working a bit more on the GUI?
I wanted to sort it to make it easier to use instead of just putting all of the options I can fit on one page together.
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uralllame




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Post by uralllame »

I really like it. The leader traits tab has different sections for game types such as infection, VIP etc. I assume these traits are for the Alpha Zombie, VIP etc, although it is hard to tell. Maybe for another version, you could clear that bit up. To be honest though, it's not all that neccessary, you could just edit those in Halo 3 anyway. Great job, though.

Oh, yeah, and in the Misc section, it says Team Kiing of the Hill (Enabled/Disabled). Might wanrt to lose the extra i.
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Themandyou





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Post by Themandyou »

I've never messed with tabs in C# but could you make 2 rows of tabs to condense the app?
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Post by Veegie »

If they were doubled down, the work area below would get condensed as well and get to be cluttered.
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unknownv2





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Post by unknownv2 »

uralllame wrote:I really like it. The leader traits tab has different sections for game types such as infection, VIP etc. I assume these traits are for the Alpha Zombie, VIP etc, although it is hard to tell. Maybe for another version, you could clear that bit up. To be honest though, it's not all that neccessary, you could just edit those in Halo 3 anyway. Great job, though.

Oh, yeah, and in the Misc section, it says Team Kiing of the Hill (Enabled/Disabled). Might wanrt to lose the extra i.
Ok, well I added them because people wanted to edit the weapons of those leaders to weapons they normally couldn't like a Carbine.

And thanks.
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Post by shade45 »

Great app I'm lovin it :D
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uralllame




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Post by uralllame »

unknownv2 wrote:
uralllame wrote:I really like it. The leader traits tab has different sections for game types such as infection, VIP etc. I assume these traits are for the Alpha Zombie, VIP etc, although it is hard to tell. Maybe for another version, you could clear that bit up. To be honest though, it's not all that neccessary, you could just edit those in Halo 3 anyway. Great job, though.

Oh, yeah, and in the Misc section, it says Team Kiing of the Hill (Enabled/Disabled). Might wanrt to lose the extra i.
Ok, well I added them because people wanted to edit the weapons of those leaders to weapons they normally couldn't like a Carbine.

And thanks.
I know, but my concern is that it is unclear, for infection at least, if those weapons are for the Alpha Zombies or just Zombies.
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unknownv2





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Post by unknownv2 »

uralllame wrote:
unknownv2 wrote:
uralllame wrote:I really like it. The leader traits tab has different sections for game types such as infection, VIP etc. I assume these traits are for the Alpha Zombie, VIP etc, although it is hard to tell. Maybe for another version, you could clear that bit up. To be honest though, it's not all that neccessary, you could just edit those in Halo 3 anyway. Great job, though.

Oh, yeah, and in the Misc section, it says Team Kiing of the Hill (Enabled/Disabled). Might wanrt to lose the extra i.
Ok, well I added them because people wanted to edit the weapons of those leaders to weapons they normally couldn't like a Carbine.

And thanks.
I know, but my concern is that it is unclear, for infection at least, if those weapons are for the Alpha Zombies or just Zombies.
Yea, well I added "Alpha Zombie" for the people who would get confused in the next version.
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uralllame




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Post by uralllame »

Awesome, thanks!
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Post by Themandyou »

Oh, by the way, you spelled shields multiplier wrong.

And you should use an About box, it makes your app look more professional.
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unknownv2





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Post by unknownv2 »

Thanks, updated.
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Post by XANAcomputer »

I need some help here. Whenever I try to save it. I get an error box. It says: Unhandled exception has occurred in your application. If you click Continue, the appication will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

and this is what it says in the details,
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Gametype_Editor__Simple_.Form1.b(Object b, EventArgs b)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Variant
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/James/Desktop/Variant.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.312 (rtmLHS.050727-3100)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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unknownv2





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Post by unknownv2 »

Send me the file.
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Dimentio





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Post by Dimentio »

When I try to save I get an error.

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Gametype_Editor__Simple_.Form1.b(Object b, EventArgs b)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Variant
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Dimentio/Desktop/Variant.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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