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Forge 2.5

Posted: Fri Jul 18, 2008 4:49 am
by Supermodder911
Forge 2.5


Features:
  • Edit any User map, right out of the Container and without the actual map file on your computer.
  • Edit any Film or Film Clip right out of the Container.
  • Swap, clone and duplicate placement chunks in User maps.
  • Built in resigner.
Pictures:
Image

Image

Please keep all mods off of Xbox LIVE and File shares.

How to use:
Using Forge is pretty straight forward. Open your user map and edit what ever you want. Resign, and transfer it to your Xbox 360.
Here is a tutorial TheEazyB Created: Tutorial
Q&A:
Q: Forge refuses to start.
A: Download and install the latest .NET Framework.

Q: Still doesn't start.
A: Post your operating system in this thread. And refer to the known bugs in this post.

Credits:
Shade45: White paper.
TheEazyB: Testing along with reporting bugs to me. Tutorial. :)
Unknown v2: Testing along with reporting bugs to me.

Known Bugs:
  • Some of the UI components may overlap on smaller resolutions.
Report all bugs here or through PM.

Posted: Fri Jul 18, 2008 4:55 am
by Eaton
Nice application! :D Thanks for helping me over AIM!

Posted: Fri Jul 18, 2008 6:56 am
by donuthole1010
Very nice app! I'm really liking the layout. Haven't modded much on it yet, but it looks fantastic!

p.s. On the next version, could you make the area with all the tags so you can expand it more horizontally? Like drag the edge to the right. I hope you understand.

edit: also for next version, make it so you can use your own kv.bin for the signing?

Posted: Fri Jul 18, 2008 7:14 am
by Aumaan Anubis
Edit: Neeeevermind.

Sweet app.

Posted: Fri Jul 18, 2008 7:28 am
by OwnZ joO
From the thumbnail this looks pretty slick, good work man.

Posted: Fri Jul 18, 2008 7:43 am
by Supermodder911
OwnZ joO wrote:From the thumbnail this looks pretty slick, good work man.
Oh sorry about that, fixed.
As for the splitter, I'll be sure to add it next update.

Posted: Fri Jul 18, 2008 8:44 am
by THE-MASTER
I'll test this out tomorrow when I get in from work and give you feedback. It looks nice though. Great job. I'm glad you don't need the halo 3 maps to use this... I'm still trying to get my halo 3 onto the computer (unsuccessfully).

Posted: Fri Jul 18, 2008 9:00 am
by uralllame
Looks nice. When you extract/inject coordinates, does that include all the rotation stuff?

Also, it might just be me, but the "Place at Start" box never seems to be checked.

Posted: Fri Jul 18, 2008 9:07 am
by unknownv2
uralllame wrote:Looks nice. Wehn you extract/inject coordinates, does that include all the rotation stuff?
Yes

Posted: Fri Jul 18, 2008 9:17 am
by Supermodder911
uralllame wrote:Also, it might just be me, but the "Place at Start" box never seems to be checked.
I'll look into it.

Posted: Fri Jul 18, 2008 9:55 am
by XxPTLegitxX
Great its alot less complicated then sandbox. Nice.

Posted: Fri Jul 18, 2008 10:13 am
by kibito87
I'd just like to say this looks pretty well created. Super you have come a long way from your beginning and I am certainly impressed. Keep up the great work! Your doing great and are already becoming a good asset to the halo-modding community!

Posted: Fri Jul 18, 2008 10:32 am
by mxrider108
Great work! Now we have two awesome applications to chose from for usermap modding. Thanks again!

Posted: Fri Jul 18, 2008 11:37 am
by sneakyn8
mine says parameters not valid and im on vista with the latest .net

Posted: Fri Jul 18, 2008 11:47 am
by Supermodder911
sneakyn8 wrote:mine says parameters not valid and im on vista with the latest .net
Try a diffrent user map. I'm pretty sure it's the one your using. Upload and PM me a link and I'll trace it down to figure out the problem.

Thanks Kibito. :)

Posted: Fri Jul 18, 2008 1:04 pm
by TheEazyB
I have to say my favorite time during the development of this app was when the placement chunk features were added:p. I just loaded all the canvases onto my PC then just started up pan cam as a sort of bsp viewer and added chunks w/ co ords from it :p

Posted: Fri Jul 18, 2008 1:35 pm
by mxrider108
TheEazyB wrote:I have to say my favorite time during the development of this app was when the placement chunk features were added:p. I just loaded all the canvases onto my PC then just started up pan cam as a sort of bsp viewer and added chunks w/ co ords from it :p
Whoa whoa whoa, what is this "pan cam" thing you speak of?

Posted: Fri Jul 18, 2008 1:43 pm
by TheEazyB
mxrider108 wrote:
TheEazyB wrote:I have to say my favorite time during the development of this app was when the placement chunk features were added:p. I just loaded all the canvases onto my PC then just started up pan cam as a sort of bsp viewer and added chunks w/ co ords from it :p
Whoa whoa whoa, what is this "pan cam" thing you speak of?
It is a debug camera mode built into the game by bungie. It displays information such as speed moving, co ords, etc. If youd like to try it, go to my fileshare there is a film that enables it.

Posted: Fri Jul 18, 2008 3:10 pm
by mxrider108
TheEazyB wrote:It is a debug camera mode built into the game by bungie. It displays information such as speed moving, co ords, etc. If youd like to try it, go to my fileshare there is a film that enables it.
Oh, that's awesome. What's your gamertag?

Posted: Fri Jul 18, 2008 6:49 pm
by bballaplaya4life
Great app.

Question:
Can you successfully change the run time minimum/maximum? i.e. make a projectile spawn more than once or make it spawn at a specific time in-game?