
Key Features:
IFP Based Tag Extraction/Injection
In Halo 3 reflexives are stored in "pools" of like reflexives, resulting in reflexives being spread throughout the .map files. This is fixed by using a ifp plugin file to extract the meta and all it reflexives to one file. Then on injection, will inject back to the proper locations within the map file.
**Update**
In case you havnt seen it yet you can grab the unnoficial build of the next version here: http://forums.halomods.com/viewtopic.ph ... &start=228
Meta Editor
Using the meta editor you can make changes to the tags within halo 3's map files.

Known Bugs
- Meta Editor does not display Bitmask or StringID's value types yet.
- No Sp or Shared maps yet all Mp maps should work I have only had 3 to test with.
- Resigning only fixes the checksum not whatever else is protecting the maps.
IFP FYI
- When editing IFP files all tag references should be set like this
Code: Select all
<tag name="Unknown" offset="0" visible="True" />
<unused offset="4" size="8" />
<id name="Unknown" offset="12" visible="True" />
- Tag extraction is based of IFP's so remember to make sure all your header and reflex sizes are correct otherwise your tags wont extract/inject properly
Thanks
- Everyone contributing in the Halo 3 Retail Game Research Thread
- All Beta Testers(Glitchy was a great help
