Sandbox 3.3

Post utilities designed for Halo 3.
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CompKronos




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Post by CompKronos »

how about a display that shows what slot #'s aren't empty
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shade45




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Post by shade45 »

All good ideas :) Only one that wouldn't work is a new button because usermaps have a fixed number of slots. I'll try and get those features in the next release :D
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grimdoomer




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Post by grimdoomer »

shade45 wrote:All good ideas :) Only one that wouldn't work is a new button because usermaps have a fixed number of slots. I'll try and get those features in the next release :D
Yes, but all you would have todo is make an enum with all the number of static slots for each map :wink:
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Post by mxrider108 »

grimdoomer wrote:
shade45 wrote:All good ideas :) Only one that wouldn't work is a new button because usermaps have a fixed number of slots. I'll try and get those features in the next release :D
Yes, but all you would have todo is make an enum with all the number of static slots for each map :wink:
I think Shade meant that a "new SLOT" button wouldn't work because you can't go over the max number of slots in a usermap file. Also, I think the max is the same for every map (correct me if I'm wrong on that one).

What about the reserved/original slots? I thought if you overwrite those they don't work (thus making a "clear all" button not such a good idea). The only success I've had with these types of slots is changing the type to "modified" and moving coordinates...
Last edited by mxrider108 on Thu Jul 03, 2008 2:54 pm, edited 1 time in total.
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grimdoomer




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Post by grimdoomer »

I ment a New Map button.
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Post by ace_012 »

I read through the thread and couldn't find the answer to this, so I was wondering if I want to open up say, a usermap for Foundry, do I still have to find a way to get all the original Halo 3 maps onto my computer in a folder? Or can I put like the dlc container (or the original maps container) in a folder? Well, extract the map from the container and then put it in a folder?

I'm guessing I wouldn't need the original maps, but I could be guessing wrong. Sorry if this is the wrong section.
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mxrider108




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Post by mxrider108 »

ace_012 wrote:I read through the thread and couldn't find the answer to this, so I was wondering if I want to open up say, a usermap for Foundry, do I still have to find a way to get all the original Halo 3 maps onto my computer in a folder? Or can I put like the dlc container (or the original maps container) in a folder? Well, extract the map from the container and then put it in a folder?

I'm guessing I wouldn't need the original maps, but I could be guessing wrong. Sorry if this is the wrong section.
You only need the Halo map files for the usermaps you are editing...so if you are editing a usermap on foundry, you only need foundry.
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Post by Munsie »

Ha, I doubt I'll ever get into Halo 3 modding, but congrats on the app. =)

Nice step forward Shade.
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Post by ace_012 »

Sweet thanks mxrider.

Also, thanks to shade & anyone that helped with the program. I will try it soon so I hope I can get it to work :)
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shade45




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Post by shade45 »

mxrider108 wrote:
grimdoomer wrote:
shade45 wrote:All good ideas :) Only one that wouldn't work is a new button because usermaps have a fixed number of slots. I'll try and get those features in the next release :D
Yes, but all you would have todo is make an enum with all the number of static slots for each map :wink:
I think Shade meant that a "new SLOT" button wouldn't work because you can't go over the max number of slots in a usermap file. Also, I think the max is the same for every map (correct me if I'm wrong on that one).
Yeah that is what I meant :P
mxrider108 wrote: What about the reserved/original slots? I thought if you overwrite those they don't work (thus making a "clear all" button not such a good idea). The only success I've had with these types of slots is changing the type to "modified" and moving coordinates...
These slots can be editing you just have to increase/decrease Spawned_Object_Count for every new slot you set/clear. You've probably noticed if you try and set a null block to to spawn an object outside of the game that it wont work either, this is why. In the next version I'll make it automatically recalculate this value :)
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Post by Corvette19 »

Good stuff shade!
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mxrider108




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Post by mxrider108 »

Shade, I found a minor bug with Sandbox. When you swap a tag in the Index using Sandbox, sometimes it will change to the wrong class if the tag has the same name.

For example, when I would swap something for the frag grenade under [equip] then save and go back, it changed to the same tag (frag) under the class [proj]. Same thing when I swap for some [proj] tags, they get changed to [scen] tags with the same name (because often one name may be used with several classes).

The only way around this I've come up with is to fire up the hex editor.

Thought I'd let you know. Thanks again.

EDIT:
shade45 wrote:These slots can be editing you just have to increase/decrease Spawned_Object_Count for every new slot you set/clear. You've probably noticed if you try and set a null block to to spawn an object outside of the game that it wont work either, this is why. In the next version I'll make it automatically recalculate this value :)
Ohh! I didn't think of adding to the spawned count when I swap a reserved slot. But what about nulling out a reserved slot? Won't the object spawn anyway?
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shade45




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Post by shade45 »

Ah ok I know exactly what could be causing that. Good catch thanks.
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Post by ace_012 »

Ok I think I'm pretty stupid. How do I swap tags with this? Like if I wanted to swap out a sniper rifle with a tree, how do I go about that? I thought I would just swap out the slot, like copy and paste, but obviously I'm either doing something wrong or I am wrong, because nothing is in any of the slots, they are all empty when I open up a usermap I made a second ago. I spawned a couple sniper rifles on the map too. Thanks for any help.

Ah ok, I also tried finding the tag and nothing happens when I press the find button.

edit:Ok disregard all that. I scrolled down till about slot 300 and something, and finally found it. Is the find feature not working or something? I went to the "objects\weapons\rifle\sniper_rifle\sniper_rifle", clicked find and the window went away and it didn't find it. Am I doing something wrong?
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mxrider108




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Post by mxrider108 »

Select the slot with the item you want to swap in the index and press Alt+E or click Edit > Edit Slots Index Entry. :wink:
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Post by ace_012 »

Alright, I figured out how to do that ^_^. Now is there an easier way than scrolling through all the slots to find a specific one? I tried the find function and it didn't do anything.
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mxrider108




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Post by mxrider108 »

ace_012 wrote:Alright, I figured out how to do that ^_^. Now is there an easier way than scrolling through all the slots to find a specific one? I tried the find function and it didn't do anything.
Weird. It works for me.

Also, shade is likely going to include some more options for sorting through all the empty slots in the next update, so you may just want to wait for that...
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Post by ace_012 »

Alright. I dunno know, I'll try again. How come it just doesn't go in order? Like if I spawned a sniper rifle, and it appears in the 319th slot, why didn't it just appear in one of the 1-50 free slots?
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uralllame




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Post by uralllame »

I would quite like a list display, as well as the icon-imagey-thing. That way you can have more than 3 slots on screen.

Another thing, when you use the "Copy" function, does it copy the co-ordinates as well? It would be nice if you could toggle that. So, for instance, if I wanted to put lots of Hornets on Sandtrap, in specific places, I could spawn all vehicles in Forge, then open up Sandbox, find and copy the Hornet, and then paste that over the other vehicles, but preserving the original coordinates.
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mxrider108




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Post by mxrider108 »

ace_012 wrote:Alright. I dunno know, I'll try again. How come it just doesn't go in order? Like if I spawned a sniper rifle, and it appears in the 319th slot, why didn't it just appear in one of the 1-50 free slots?
Ask Bungie; it's their format.
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