Sandbox 3.3
- LuxuriousMeat
- Posts: 824
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where does one find the "directory structure" at?LuxuriousMeat wrote:The directory structure of the CON tells us that it is 0xF000 bytes long.Domnio wrote:when selecting a block how come you end at 0xF000?is that where the forge file ends in the usermap? if so how do you determine where it ends?
RaVNzCRoFT removed my signature because it contained too many lines of text. I'll read the rules next time.
Starts at 0xC000.Domnio wrote:where does one find the "directory structure" at?LuxuriousMeat wrote:The directory structure of the CON tells us that it is 0xF000 bytes long.Domnio wrote:when selecting a block how come you end at 0xF000?is that where the forge file ends in the usermap? if so how do you determine where it ends?
where does it tell me how big the file is?shade45 wrote:Starts at 0xC000.Domnio wrote:where does one find the "directory structure" at?LuxuriousMeat wrote:The directory structure of the CON tells us that it is 0xF000 bytes long.Domnio wrote:when selecting a block how come you end at 0xF000?is that where the forge file ends in the usermap? if so how do you determine where it ends?
all I see is sandbox.map as text...
plz help
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- mxrider108
- Posts: 456
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mxrider108 wrote:Just trust him, it's 0xF000 bytes long.Domnio wrote:please answer my question...shade45 wrote:Updated to version 1.1
Also, Shade, what changes have been made in version 1.1? I assume support for the newest batch of DLC maps? Thanks.
shade45 wrote: - Added Find and Goto Feature to making fining tags easier.
Look up pirs on the free60 website. I cant explain the whole format here its to lengthy of a discussion and its off topic.Domnio wrote:please answer my question...shade45 wrote:Updated to version 1.1
Yup the new DLC maps are working in this version.mxrider108 wrote: Also, Shade, what changes have been made in version 1.1? I assume support for the newest batch of DLC maps? Thanks.
Yes, I know the file size is 0xF000 it's not that I don't believe him, I want to know how he found out the file size. I want to know how he found out what the file size ismxrider108 wrote:Just trust him, it's 0xF000 bytes long.Domnio wrote:please answer my question...shade45 wrote:Updated to version 1.1
Also, Shade, what changes have been made in version 1.1? I assume support for the newest batch of DLC maps? Thanks.
RaVNzCRoFT removed my signature because it contained too many lines of text. I'll read the rules next time.
- LuxuriousMeat
- Posts: 824
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Domnio wrote:Yes, I know the file size is 0xF000 it's not that I don't believe him, I want to know how he found out the file size. I want to know how he found out what the file size ismxrider108 wrote:Just trust him, it's 0xF000 bytes long.Domnio wrote:please answer my question...shade45 wrote:Updated to version 1.1
Also, Shade, what changes have been made in version 1.1? I assume support for the newest batch of DLC maps? Thanks.
That is the structure of a FileEntry in the directory structure. 0x34 bytes into the FileEntry structure there is a 32 bit signed int that says how many bytes it the file is, in the case of usermaps it is usually 0xF000, sometimes less, but to be sure extract/inject 0xF000 bytes.
- mxrider108
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- mxrider108
- Posts: 456
- Joined: Thu Jun 29, 2006 6:39 pm
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Awesome. I love what you've added. I have some feature requests, if you don't mind:
- The ability to close the map without having to exit the application
- An option to hide and unhide unused/empty slots
Also, the usermap extractor/injector you added doesn't seem to work for me...maybe I'm doing something wrong?
Thanks again, Shade.
- The ability to close the map without having to exit the application
- An option to hide and unhide unused/empty slots
Also, the usermap extractor/injector you added doesn't seem to work for me...maybe I'm doing something wrong?
Thanks again, Shade.
How about a clear all button so you can make the map blank, then start placing things you want. That way get the most out of your slots.
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
Or maybe a new button
AI Zones in MP | Ambiance | Gravemind Beta v1.1
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