Forge 2.5

Post utilities designed for Halo 3.
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porkchoplomein





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Post by porkchoplomein »

Supermodder911 wrote:
sneakyn8 wrote:mine says parameters not valid and im on vista with the latest .net
Try a diffrent user map. I'm pretty sure it's the one your using. Upload and PM me a link and I'll trace it down to figure out the problem.

Thanks Kibito. :)
I think this might be due to the size of the usermap maybe? ya know, when you save twice it makes the usermap bigger because its backing up everything or something like that.
I had this problem too, but I tried different usermaps and they were fine.
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Post by Supermodder911 »

bballaplaya4life wrote:Great app.

Question:
Can you successfully change the run time minimum/maximum? i.e. make a projectile spawn more than once or make it spawn at a specific time in-game?
We were interested in the run times a while back. We came to the conclusion that they are virtual and do not override the set values in the map.

porkchoplomein wrote:I think this might be due to the size of the usermap maybe? ya know, when you save twice it makes the usermap bigger because its backing up everything or something like that.
I had this problem too, but I tried different usermaps and they were fine.
The size is most likely not the problem, if you would get the user map that throws the error to me, so I could try to resolve the issue.
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unknownv2





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Post by unknownv2 »

When I was testing, I tries plenty of 176kb usermaps and they all worked. Not the problem.
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Post by jebtrillion »

Great editor

The best yet

And an excellent User Interface
sneakyn8





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Post by sneakyn8 »

Supermodder911 wrote: The size is most likely not the problem, if you would get the user map that throws the error to me, so I could try to resolve the issue.
here it is
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Post by Supermodder911 »

That user map loads fine for me...

Try downloading Forge over.
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sneakyn8





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Post by sneakyn8 »

that still didnt work i have no clue whats wrong also was it 60kb for you?
Supermodder911




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Post by Supermodder911 »

No, 116kb.
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sneakyn8





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Post by sneakyn8 »

Supermodder911 wrote:No, 116kb.
i mean the extracted usermap
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porkchoplomein





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Post by porkchoplomein »

rofl my waffle

We've been trying to open .map's extracted from the usermap container. This app opens the whole container file :P
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Post by sneakyn8 »

porkchoplomein wrote:rofl my waffle

We've been trying to open .map's extracted from the usermap container. This app opens the whole container file :P
o wow i feel ..... special
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Post by Supermodder911 »

Glad to see you guys resolved your problems.
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uralllame




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Post by uralllame »

WWould it be possible to have a save feature... please.... if possible... mr Supermodder... sir.

I know, you can save individual chunks etc, but I am very good at ruining maps, and I don't like making backups.
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Post by TheEazyB »

uralllame wrote:WWould it be possible to have a save feature... please.... if possible... mr Supermodder... sir.

I know, you can save individual chunks etc, but I am very good at ruining maps, and I don't like making backups.
What do you mean? there are 3 save buttons? one for tag swaps, one for chunk/co ord stuff, and one for variant info. It really doesnt take long to mod a usermap, i wouldnt expect you to forget something and mess up.
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Post by LuxuriousMeat »

uralllame wrote:WWould it be possible to have a save feature... please.... if possible... mr Supermodder... sir.

I know, you can save individual chunks etc, but I am very good at ruining maps, and I don't like making backups.
Do you mean a restore feature? Or undo?
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Post by sneakyn8 »

LuxuriousMeat wrote:
uralllame wrote:WWould it be possible to have a save feature... please.... if possible... mr Supermodder... sir.

I know, you can save individual chunks etc, but I am very good at ruining maps, and I don't like making backups.
Do you mean a restore feature? Or undo?
i think he means save as function
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Post by bballaplaya4life »

uralllame wrote:WWould it be possible to have a save feature... please.... if possible... mr Supermodder... sir.

I know, you can save individual chunks etc, but I am very good at ruining maps, and I don't like making backups.
WWhy don't you just load the usermap and save it every once in a while so you have something to resort to. Or, just make backups. Not to difficult.
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uralllame




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Post by uralllame »

I know it's not too difficult... but there's no reason not to do it if you are bored on a rainy day.
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Post by sneakyn8 »

would it be possible for you to add a function to change ypr for every placement chunk instead of just one at a time?
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Post by Supermodder911 »

It's possible, but not necessary.
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