HaloMods Container Tool - Updated 7/23/08
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- Posts: 149
- Joined: Wed Oct 05, 2005 12:23 pm
- Corvette19
- Posts: 1191
- Joined: Wed Jun 21, 2006 6:05 am
- Location: South Carolina
Glad to see that it was released for Forge only, now we can revolutionize Halo 3, and modding has grown fast, so I think it will continue to grow fast. And maybe this should be a sticky?
Xfire = corvette19
WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
More items are going to popup up in Halo 3 maps. It's not going to grow.Corvette19 wrote:Glad to see that it was released for Forge only, now we can revolutionize Halo 3, and modding has grown fast, so I think it will continue to grow fast. And maybe this should be a sticky?
Maybe, I'll get better with more people working on creating more creative maps, but there are also other people creating old, overused non-creative maps.
im looking forward to some insane gametypes when people get used to this thing. im still trying to get the hang of the programs available.
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
So, I am curious. After extracting the usermap file from the container file and editing, is there a necessity to rehash with the other program in this section?
Or does the CON resigner defeat the purpose of rehashing the map? Just trying to get my head around having all these different programs for basically one purpose
Or does the CON resigner defeat the purpose of rehashing the map? Just trying to get my head around having all these different programs for basically one purpose
Please stop removing my sig. The last mod who edited it said height was 125, and thats what I put.
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
After you inject it, this is the only app you need to make it playable on 360.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
Yes, if you play in a match in a map you like with your friends, you can save it and play it later.ScottyGEE wrote:We can still send recieve these varients from people on our friends list right (without getting banned)?
I say this in hopes that people can send to me, as I have no ways of doing this without some hdd tooly thing that I have little intention of getting.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- THE-MASTER
- Posts: 225
- Joined: Mon Aug 29, 2005 10:31 am
- Location: Scotland
Great job Grimdoomer. I will download and have a wee look at it and get back into modding hopefully (better than web developing). Just out of curiosity did you teach yourself how to programme?
Now Playing:
Please contact me if the sig is over the limit with the title of the song, artist and album. Thanks!
Ace Space Race, Halo 3 player snapshot generator,Random Sig
Please contact me if the sig is over the limit with the title of the song, artist and album. Thanks!
Ace Space Race, Halo 3 player snapshot generator,Random Sig
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
Any one for that profile.ace_012 wrote:In the first step 2, do I select any con file that is for the profile I'm using? Or does it have to be the one I want to resign? Because I just tried this, and the map didn't show up on the list of usermaps.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
Exactly.ace_012 wrote:Alright thanks. I'm guessing if the map doesn't show up on the list then it needs to be like re-resigned?
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
No problem
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
I had a map-not-showing-up problem. Some of my CON files have different Device IDs. some start with 020202020202, and some end with it. I think it is due to different file sizes. I usually take note of the Device ID of the CON I am going to ruin, then when I'm done, resign it with both IDs, first the wrong one, then the correct one.
Those who can't play, mod.
And those who can't mod, mod PC.
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
The reason it has 02020202 in the front is because some device ids are different lengths then others, so the system adds 02020202 to it.uralllame wrote:I had a map-not-showing-up problem. Some of my CON files have different Device IDs. some start with 020202020202, and some end with it. I think it is due to different file sizes. I usually take note of the Device ID of the CON I am going to ruin, then when I'm done, resign it with both IDs, first the wrong one, then the correct one.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.