Sandbox 3.3
- XxPTLegitxX
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Are those the same ten people with any hex editor and more than 6 brain cells? As shade said, it is incredibly easy to take things out of and put them into containers, and it always has been. That has never been an issue preventing modding, at all.SPARTAN-OMEGA wrote:Nvm, this is useless because only like 10 people can inject files in a CON container
- preston566
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...yea, but the container would need to be resigned/rehashed etc though wouldn't it?Tural wrote:Are those the same ten people with any hex editor and more than 6 brain cells? As shade said, it is incredibly easy to take things out of and put them into containers, and it always has been. That has never been an issue preventing modding, at all.SPARTAN-OMEGA wrote:Nvm, this is useless because only like 10 people can inject files in a CON container
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It always needs to be rehashed and resigned. This is for the people who can get that done.xzodia wrote:...yea, but the container would need to be resigned/rehashed etc though wouldn't it?Tural wrote:Are those the same ten people with any hex editor and more than 6 brain cells? As shade said, it is incredibly easy to take things out of and put them into containers, and it always has been. That has never been an issue preventing modding, at all.SPARTAN-OMEGA wrote:Nvm, this is useless because only like 10 people can inject files in a CON container
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- SPARTAN-OMEGA
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Thats what I usually do, I thought since you had to extract the sandbox.map youd have to reinject it. I see its just to help you find the value and what to pasteshade45 wrote:Just read the tutorial and extracting and reverse the processSPARTAN-OMEGA wrote:I love you shade this is so much easier than HxD
Nvm, this is useless because only like 10 people can inject files in a CON container
All you need to do is find the offset of the usermap in the CON file and paste it over.
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- LuxuriousMeat
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Shows how much you know >_>Eaton wrote:Oh, I see. But Forge maps aren't that big.LuxuriousMeat wrote:It's not as simple if the file is larger than 696320 bytes, as the data starts to shift after that threshold.Eaton wrote:I'm surprised that nobody has released an injector if it is this simple... But doing it in hex is enough for me.
- XxPTLegitxX
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- XxPTLegitxX
- Posts: 112
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- SPARTAN-OMEGA
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Tural I think has the better plan seeing that if you edit the usermap in forge the modded objects wont spawn anymore.
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Tru.dat
Modding the budget would only matter if you were planning to just mod that, then place everything normally in Forge; I imagine this is about 0.1% of the people looking to mod Forge variants.
Also, if you resaved it, I'm not sure if it would save the modded budget anyways, meaning it would be completely useless to modify that value.
Modding the budget would only matter if you were planning to just mod that, then place everything normally in Forge; I imagine this is about 0.1% of the people looking to mod Forge variants.
Also, if you resaved it, I'm not sure if it would save the modded budget anyways, meaning it would be completely useless to modify that value.
- mxrider108
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- SPARTAN-OMEGA
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I think hes saying itll load fine just, but if you save it the budget edit becomes useless
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