Sandbox 3.3

Post utilities designed for Halo 3.
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shade45




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Post by shade45 »

*Small Update*

I added a bunch more preview images, and I made it recalculate the spawned object count when you save, which makes it possible to edit empty slots and have them appear ingame. Just make sure you set the slot type to added :) You will be able to properly clear slots now too.

Edit: Just updated the source to version 2.0
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mxrider108




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Post by mxrider108 »

Ah. I was gonna ask you if you had done that yet. Thanks!
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Thrasher Alpha





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Post by Thrasher Alpha »

YAY. Looks alot beter in version 2. If I open a map, it views all of the things spawned first, then the blank ones? If not that is a good idea I just said.
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Post by DEEhunter »

I just replaced a bunch of objects and i suddenly got a "changes were not saved" error when I saved.
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shade45




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Post by shade45 »

*Updated to 2.5*
DEEhunter wrote:I just replaced a bunch of objects and i suddenly got a "changes were not saved" error when I saved.
That error happens when the usermap cannot be accessed. Did you have the usermap open in any other programs when you tried to save?
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unknownv2





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Post by unknownv2 »

Cool
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mxrider108




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Post by mxrider108 »

shade45 wrote:*Updated to 2.5*
Wow, looks even better! Great work, as always.
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Post by grimdoomer »

Cool, I like the new logo :wink:
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Post by donuthole1010 »

Wow 2.5 looks great man! I just reinstalled xp, so I didn't load any usermaps up, but looks great none the less!

Keep up the good work man!
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Post by Lone_Wolf »

Doesnt seem to work for me, 2.0 and 2.5 havent worked, I have framework 1-3 Any ideas?
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shade45




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Post by shade45 »

Lone_Wolf wrote:Doesnt seem to work for me, 2.0 and 2.5 havent worked, I have framework 1-3 Any ideas?
You have all 3 installed? Their probably causing conflicts with each other. You should try uninstalling the older versions and just leave the newest one.
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unknownv2





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Post by unknownv2 »

Just one thing I noticed looking at the images. The spike rifle is labeled as the excavator which is the mauler.
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shade45




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Post by shade45 »

unknownv2 wrote:Just one thing I noticed looking at the images. The spike rifle is labeled as the excavator which is the mauler.
Thanks I'll fix it in the next update, but if anyone wants to fix it for themselves quickly just go to the images folder and change the name of the spike rifle image to "objects_weapons_rifle_spike_rifle_spike_rifle".
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unknownv2





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Post by unknownv2 »

shade45 wrote:
unknownv2 wrote:Just one thing I noticed looking at the images. The spike rifle is labeled as the excavator which is the mauler.
Thanks I'll fix it in the next update, but if anyone wants to fix it for themselves quickly just go to the images folder and change the name of the spike rifle image to "objects_weapons_rifle_spike_rifle_spike_rifle".
I've tried that and it just kills the program. Can't even start it. I had to redownload it to get it to work.
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Eaton




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Post by Eaton »

unknownv2 wrote:
shade45 wrote:
unknownv2 wrote:Just one thing I noticed looking at the images. The spike rifle is labeled as the excavator which is the mauler.
Thanks I'll fix it in the next update, but if anyone wants to fix it for themselves quickly just go to the images folder and change the name of the spike rifle image to "objects_weapons_rifle_spike_rifle_spike_rifle".
I've tried that and it just kills the program. Can't even start it. I had to redownload it to get it to work.
I noticed that a while ago, renamed it, and Sandbox loads the image fine. :?
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JRCougar17
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Post by JRCougar17 »

Eaton wrote:
unknownv2 wrote:
shade45 wrote:
unknownv2 wrote:Just one thing I noticed looking at the images. The spike rifle is labeled as the excavator which is the mauler.
Thanks I'll fix it in the next update, but if anyone wants to fix it for themselves quickly just go to the images folder and change the name of the spike rifle image to "objects_weapons_rifle_spike_rifle_spike_rifle".
I've tried that and it just kills the program. Can't even start it. I had to redownload it to get it to work.
I noticed that a while ago, renamed it, and Sandbox loads the image fine. :?
He must not of edited it correctly.

Will we see a MAC compatible version some time soon?
Tural will delete this.
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JRCougar17
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Post by JRCougar17 »

Eaton wrote:
unknownv2 wrote:
shade45 wrote:
unknownv2 wrote:Just one thing I noticed looking at the images. The spike rifle is labeled as the excavator which is the mauler.
Thanks I'll fix it in the next update, but if anyone wants to fix it for themselves quickly just go to the images folder and change the name of the spike rifle image to "objects_weapons_rifle_spike_rifle_spike_rifle".
I've tried that and it just kills the program. Can't even start it. I had to redownload it to get it to work.
I noticed that a while ago, renamed it, and Sandbox loads the image fine. :?
He must not of edited it correctly.

Will we see a MAC compatible version some time soon?
Tural will delete this.
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Tural




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Post by Tural »

It's open source, port it yourself. There's no reason to spend time learning (?) and converting it to be Mac compatible when 95% of the target userbase is using the Windows platform.
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unknownv2





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Post by unknownv2 »

JRCougar17 wrote:
Eaton wrote:
unknownv2 wrote:
shade45 wrote:
unknownv2 wrote:Just one thing I noticed looking at the images. The spike rifle is labeled as the excavator which is the mauler.
Thanks I'll fix it in the next update, but if anyone wants to fix it for themselves quickly just go to the images folder and change the name of the spike rifle image to "objects_weapons_rifle_spike_rifle_spike_rifle".
I've tried that and it just kills the program. Can't even start it. I had to redownload it to get it to work.
I noticed that a while ago, renamed it, and Sandbox loads the image fine. :?
He must not of edited it correctly.

Will we see a MAC compatible version some time soon?
How can I not edit correctly? It's renaming...

I've tried many times before, and with the text Shade posted. Still kills it.
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shade45




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Post by shade45 »

Yeah that's odd cause I just renamed it myself and didn't have any problems. I'll check my code over again before the next release to make sure tho.
JRCougar17 wrote: Will we see a MAC compatible version some time soon?
Most likely not because I don't own a mac and I don't really feel like learning how to program for one either :P But like Tural said the source is there for anyone who would like to try :)
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