I added a bunch more preview images, and I made it recalculate the spawned object count when you save, which makes it possible to edit empty slots and have them appear ingame. Just make sure you set the slot type to added You will be able to properly clear slots now too.
YAY. Looks alot beter in version 2. If I open a map, it views all of the things spawned first, then the blank ones? If not that is a good idea I just said.
Lone_Wolf wrote:Doesnt seem to work for me, 2.0 and 2.5 havent worked, I have framework 1-3 Any ideas?
You have all 3 installed? Their probably causing conflicts with each other. You should try uninstalling the older versions and just leave the newest one.
unknownv2 wrote:Just one thing I noticed looking at the images. The spike rifle is labeled as the excavator which is the mauler.
Thanks I'll fix it in the next update, but if anyone wants to fix it for themselves quickly just go to the images folder and change the name of the spike rifle image to "objects_weapons_rifle_spike_rifle_spike_rifle".
unknownv2 wrote:Just one thing I noticed looking at the images. The spike rifle is labeled as the excavator which is the mauler.
Thanks I'll fix it in the next update, but if anyone wants to fix it for themselves quickly just go to the images folder and change the name of the spike rifle image to "objects_weapons_rifle_spike_rifle_spike_rifle".
I've tried that and it just kills the program. Can't even start it. I had to redownload it to get it to work.
unknownv2 wrote:Just one thing I noticed looking at the images. The spike rifle is labeled as the excavator which is the mauler.
Thanks I'll fix it in the next update, but if anyone wants to fix it for themselves quickly just go to the images folder and change the name of the spike rifle image to "objects_weapons_rifle_spike_rifle_spike_rifle".
I've tried that and it just kills the program. Can't even start it. I had to redownload it to get it to work.
I noticed that a while ago, renamed it, and Sandbox loads the image fine.
unknownv2 wrote:Just one thing I noticed looking at the images. The spike rifle is labeled as the excavator which is the mauler.
Thanks I'll fix it in the next update, but if anyone wants to fix it for themselves quickly just go to the images folder and change the name of the spike rifle image to "objects_weapons_rifle_spike_rifle_spike_rifle".
I've tried that and it just kills the program. Can't even start it. I had to redownload it to get it to work.
I noticed that a while ago, renamed it, and Sandbox loads the image fine.
He must not of edited it correctly.
Will we see a MAC compatible version some time soon?
unknownv2 wrote:Just one thing I noticed looking at the images. The spike rifle is labeled as the excavator which is the mauler.
Thanks I'll fix it in the next update, but if anyone wants to fix it for themselves quickly just go to the images folder and change the name of the spike rifle image to "objects_weapons_rifle_spike_rifle_spike_rifle".
I've tried that and it just kills the program. Can't even start it. I had to redownload it to get it to work.
I noticed that a while ago, renamed it, and Sandbox loads the image fine.
He must not of edited it correctly.
Will we see a MAC compatible version some time soon?
It's open source, port it yourself. There's no reason to spend time learning (?) and converting it to be Mac compatible when 95% of the target userbase is using the Windows platform.
unknownv2 wrote:Just one thing I noticed looking at the images. The spike rifle is labeled as the excavator which is the mauler.
Thanks I'll fix it in the next update, but if anyone wants to fix it for themselves quickly just go to the images folder and change the name of the spike rifle image to "objects_weapons_rifle_spike_rifle_spike_rifle".
I've tried that and it just kills the program. Can't even start it. I had to redownload it to get it to work.
I noticed that a while ago, renamed it, and Sandbox loads the image fine.
He must not of edited it correctly.
Will we see a MAC compatible version some time soon?
How can I not edit correctly? It's renaming...
I've tried many times before, and with the text Shade posted. Still kills it.
Yeah that's odd cause I just renamed it myself and didn't have any problems. I'll check my code over again before the next release to make sure tho.
JRCougar17 wrote:
Will we see a MAC compatible version some time soon?
Most likely not because I don't own a mac and I don't really feel like learning how to program for one either But like Tural said the source is there for anyone who would like to try