Sandbox 3.3
*Small Update*
I added a bunch more preview images, and I made it recalculate the spawned object count when you save, which makes it possible to edit empty slots and have them appear ingame. Just make sure you set the slot type to added You will be able to properly clear slots now too.
Edit: Just updated the source to version 2.0
I added a bunch more preview images, and I made it recalculate the spawned object count when you save, which makes it possible to edit empty slots and have them appear ingame. Just make sure you set the slot type to added You will be able to properly clear slots now too.
Edit: Just updated the source to version 2.0
- mxrider108
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- Thrasher Alpha
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- mxrider108
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- grimdoomer
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Cool, I like the new logo
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Thanks I'll fix it in the next update, but if anyone wants to fix it for themselves quickly just go to the images folder and change the name of the spike rifle image to "objects_weapons_rifle_spike_rifle_spike_rifle".unknownv2 wrote:Just one thing I noticed looking at the images. The spike rifle is labeled as the excavator which is the mauler.
I've tried that and it just kills the program. Can't even start it. I had to redownload it to get it to work.shade45 wrote:Thanks I'll fix it in the next update, but if anyone wants to fix it for themselves quickly just go to the images folder and change the name of the spike rifle image to "objects_weapons_rifle_spike_rifle_spike_rifle".unknownv2 wrote:Just one thing I noticed looking at the images. The spike rifle is labeled as the excavator which is the mauler.
I noticed that a while ago, renamed it, and Sandbox loads the image fine.unknownv2 wrote:I've tried that and it just kills the program. Can't even start it. I had to redownload it to get it to work.shade45 wrote:Thanks I'll fix it in the next update, but if anyone wants to fix it for themselves quickly just go to the images folder and change the name of the spike rifle image to "objects_weapons_rifle_spike_rifle_spike_rifle".unknownv2 wrote:Just one thing I noticed looking at the images. The spike rifle is labeled as the excavator which is the mauler.
- JRCougar17
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He must not of edited it correctly.Eaton wrote:I noticed that a while ago, renamed it, and Sandbox loads the image fine.unknownv2 wrote:I've tried that and it just kills the program. Can't even start it. I had to redownload it to get it to work.shade45 wrote:Thanks I'll fix it in the next update, but if anyone wants to fix it for themselves quickly just go to the images folder and change the name of the spike rifle image to "objects_weapons_rifle_spike_rifle_spike_rifle".unknownv2 wrote:Just one thing I noticed looking at the images. The spike rifle is labeled as the excavator which is the mauler.
Will we see a MAC compatible version some time soon?
Tural will delete this.
- JRCougar17
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He must not of edited it correctly.Eaton wrote:I noticed that a while ago, renamed it, and Sandbox loads the image fine.unknownv2 wrote:I've tried that and it just kills the program. Can't even start it. I had to redownload it to get it to work.shade45 wrote:Thanks I'll fix it in the next update, but if anyone wants to fix it for themselves quickly just go to the images folder and change the name of the spike rifle image to "objects_weapons_rifle_spike_rifle_spike_rifle".unknownv2 wrote:Just one thing I noticed looking at the images. The spike rifle is labeled as the excavator which is the mauler.
Will we see a MAC compatible version some time soon?
Tural will delete this.
How can I not edit correctly? It's renaming...JRCougar17 wrote:He must not of edited it correctly.Eaton wrote:I noticed that a while ago, renamed it, and Sandbox loads the image fine.unknownv2 wrote:I've tried that and it just kills the program. Can't even start it. I had to redownload it to get it to work.shade45 wrote:Thanks I'll fix it in the next update, but if anyone wants to fix it for themselves quickly just go to the images folder and change the name of the spike rifle image to "objects_weapons_rifle_spike_rifle_spike_rifle".unknownv2 wrote:Just one thing I noticed looking at the images. The spike rifle is labeled as the excavator which is the mauler.
Will we see a MAC compatible version some time soon?
I've tried many times before, and with the text Shade posted. Still kills it.
Yeah that's odd cause I just renamed it myself and didn't have any problems. I'll check my code over again before the next release to make sure tho.
Most likely not because I don't own a mac and I don't really feel like learning how to program for one either But like Tural said the source is there for anyone who would like to tryJRCougar17 wrote: Will we see a MAC compatible version some time soon?