I had this idea come to me a while back, and I knew it had to happen. Valhalla was my map of choice for several reasons, but unfortunately it's forge palette is rather limited. Thus, I turned to something on every map: invisible walls.
I suppose the best way to explain this map is to show you the diagram I drew after the idea originally came to me:
As you can see, the humans are trapped in a floating cage of invisible walls. They are only given enough room to move around, and they can snipe out at the zombies down below (since you can shoot through invisible walls).
The goal for the zombies, however, is to make it through the forest to the beams of light shining down below the cage. Once they touch the beam of light they will be mancannoned up and into a teleporter, and ultimately inside the humans' cage, for a close-quarters battle that is in their favor .
Here is the gametype information for you to ponder:
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Humans:
- Starting weapon: Sniper Rifle
- Gernades: None
- Active Camo: Poor
- Remaining traits set to standard.
Zombies:
- Starting Weapon: Sword
- Speed: 150%
- Damage Resistance: 50% (Killed in one sniper shot)
- Gernades: None
- Weapon Pickup: Off
- Remaining traits set to standard.
The red areas indicate where the invisible walls are.
Zombie spawn zone.
Antennas on the floor indicate the area is blocked off by invisible walls.
Gameplay Video:
http://www.youtube.com/watch?v=POvDabwsSFg
Download:
*Note: It is against the rules for me to upload the modded map to my fileshare. Please do not ask me to do so, because I am not looking to get banned. Just get some kind of memory card or SATA cable like the rest of us*
Download "Shoot to Kill" gametype (Bungie.net fileshare link)