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.Map Modding on a Retail xbox 360
Posted: Wed Jan 28, 2009 8:55 pm
by GRUNT237
Me and my friends came up with a idea. inserting content from a .Map file to a Map Variant like Proj tags
it's just a idea

Re: .Map Modding on a Retail xbox 360
Posted: Wed Jan 28, 2009 9:20 pm
by grimdoomer
GRUNT237 wrote:Me and my friends came up with a idea. inserting content from a .Map file to a Map Variant like Proj tags
it's just a idea

No. That would never work.
Re: .Map Modding on a Retail xbox 360
Posted: Thu Jan 29, 2009 10:38 am
by Rogue_Modder
omg, srsly why r there still people thinking you can do this????
u need:
Dev/Demo/Test kit with sidecar
SDK (to transfur)
and a halo 3 .map editor by detox so you can mod the .map files...
Re: .Map Modding on a Retail xbox 360
Posted: Thu Jan 29, 2009 10:40 am
by Veegie
Dark-R0gue wrote:omg, srsly why r there still people thinking you can do this????
u need:
Dev/Demo/Test kit with sidecar
SDK (to transfur)
and a halo 3 .map editor by detox so you can mod the .map files...
*Transfer
Sidecar isn't needed
*You
You need a hex editor and a modded xex.
Use words like a grown child.

That's you.
Re: .Map Modding on a Retail xbox 360
Posted: Thu Jan 29, 2009 10:42 am
by Rogue_Modder
sorry, iphone, and i forgot about the XeX.
ps, i thought u needed the Sidecar to hoop your PC uo to your xbox so you can send maps, u know rth.
Re: .Map Modding on a Retail xbox 360
Posted: Thu Jan 29, 2009 10:47 am
by Veegie
Dark-R0gue wrote:sorry, iphone, and i forgot about the XeX.
ps, i thought u needed the Sidecar to hoop your PC uo to your xbox so you can send maps, u know rth.
That's it.
This is my last response in clarifying anything you say until you start making comprehensible statements with real words.
You connect to every xbox with an Ethernet cable, no matter what the SKU.
Re: .Map Modding on a Retail xbox 360
Posted: Thu Jan 29, 2009 10:54 am
by Rogue_Modder
so if i get a Dev Kit and plug the ethernet cable into it, on the sdk (i have it) i can find my dev and transfer the .map over and use my cracked XeX (I also have) and play the mod?
if so, thanks dude.
(just need to get dev Kit now. lmao)
Re: .Map Modding on a Retail xbox 360
Posted: Thu Jan 29, 2009 10:59 am
by grimdoomer
Dark-R0gue wrote:so if i get a Dev Kit and plug the ethernet cable into it, on the sdk (i have it) i can find my dev and transfer the .map over and use my cracked XeX (I also have) and play the mod?
if so, thanks dude.
(just need to get dev Kit now. lmao)
Do you even know what SDK stands for?
You use Xbox 360 Neighborhood, there should be a shortcut to it on youtr desktop. You open it, and once you've added your Dev box, you can browse all the drives on it. You can also drag and drop files, reboot to 3 different states, launch an xex, and screencap/vidcap all while it's running a game.
Re: .Map Modding on a Retail xbox 360
Posted: Thu Jan 29, 2009 11:11 am
by Rogue_Modder
Software Development Kit
Re: .Map Modding on a Retail xbox 360
Posted: Thu Jan 29, 2009 3:42 pm
by crosseyes
The chances of successfully modding a con file to control [proj] tags in a map are slim to impossible, and even if you did that you would have to STILL mod the map, maybe even the shared.map to tell it to load the proj tag from the con file which would just spin you right back around to what R0gue and Veegie are talking about.
Re: .Map Modding on a Retail xbox 360
Posted: Thu Jan 29, 2009 6:39 pm
by grimdoomer
crosseyes wrote:The chances of successfully modding a con file to control [proj] tags in a map are slim to impossible, and even if you did that you would have to STILL mod the map, maybe even the shared.map to tell it to load the proj tag from the con file which would just spin you right back around to what R0gue and Veegie are talking about.
You can't mod a map to make it load tags from a forge map, not now not ever. What is it that people don't get about "it won't work"?
Re: .Map Modding on a Retail xbox 360
Posted: Thu Jan 29, 2009 6:50 pm
by Aumaan Anubis
grimdoomer wrote:What is it that people don't get about "it won't work"?
Hope.
Others call it stupidity.
Meh.
Re: .Map Modding on a Retail xbox 360
Posted: Thu Jan 29, 2009 10:13 pm
by -DeToX-
Dark-R0gue wrote:sorry, iphone, and i forgot about the XeX.
ps, i thought u needed the Sidecar to hoop your PC uo to your xbox so you can send maps, u know rth.
...
The iPhone doesn't even let you use words you've used.. Unless you as a person constantly type the same message over and over, and each time it tries to correct you you tell it to stop, in which case it'd add to your dictionary, but it wouldn't correct a correct word into an incorrect word...
Next you don't need the SDK, only Xbox 360 Neighbourhood.
You don't need a sidecar.
And don't PM me asking to buy a devkit from me considering you don't know shit about one. Leave devkits to the people that actually use them for RESEARCH, and for their actual use in developing, etc. Leave it to the devs to develop, and stop trying to obtain one for the main purpose of showing off in public like most wannabe Halo 3 modders...
Have a good day.
Re: .Map Modding on a Retail xbox 360
Posted: Fri Jan 30, 2009 12:23 am
by Rogue_Modder
Detox, don't listen to halodu03de, he is a lieing fag, everything he has told you about me is bullshit. Trust me.
Re: .Map Modding on a Retail xbox 360
Posted: Fri Jan 30, 2009 6:46 am
by Veegie
Sounds legit.
Re: .Map Modding on a Retail xbox 360
Posted: Fri Jan 30, 2009 7:18 am
by Rogue_Modder
what does?
Re: .Map Modding on a Retail xbox 360
Posted: Fri Jan 30, 2009 1:12 pm
by Glitch101
I believe Veegie is referring to your rant about Halodude (sp?)
Correct me if im wrong?
Re: .Map Modding on a Retail xbox 360
Posted: Fri Jan 30, 2009 2:31 pm
by Veegie
You both are completely clueless.
Re: .Map Modding on a Retail xbox 360
Posted: Fri Jan 30, 2009 2:39 pm
by grimdoomer
Not only that, you both have no idea what a dev can do, nor do you know how to do anything on it. Two perfect reasons why neither of you should have one

Re: .Map Modding on a Retail xbox 360
Posted: Fri Jan 30, 2009 3:33 pm
by SPARTAN-OMEGA
His question has been answered. Now we're just going off topic about who should or should have a dev kit. I'm just suggesting this thread be closed.