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I wonder what would happen ...

Posted: Sun Sep 21, 2008 6:13 pm
by Nick
... if I just dropped in to say hi.

Hi.

Nick

Posted: Sun Sep 21, 2008 6:23 pm
by Trulife8342
Hi.

Posted: Sun Sep 21, 2008 6:27 pm
by latinomodder
Its going to get locked you nublet...

Anyways welcome back nick, How prometheous going?

Posted: Sun Sep 21, 2008 6:28 pm
by CompKronos
Hi Lady :!:

Posted: Sun Sep 21, 2008 6:37 pm
by Shock120
Hi Nicky. :wink:
Nice to see you back :D
(We all) thought you were...XD :cry:

Posted: Sun Sep 21, 2008 6:44 pm
by Tural
Halo 3 modding discussion.
Prometheus supports Halo 3.
Confirmed.
Everyone PM Nick for Prometheus beta.

Posted: Sun Sep 21, 2008 6:45 pm
by Anthony
hola

Posted: Sun Sep 21, 2008 6:45 pm
by Yodel
HOLY SHOES!

I want to be your friend!

It's a mass migration of old, loved users! We love you.

Posted: Sun Sep 21, 2008 6:57 pm
by Shock120
Tural wrote:Halo 3 modding discussion.
Prometheus supports Halo 3.
Confirmed.
Everyone PM Nick for Prometheus beta.
are this 4 serious?
This isn't a joke, is it? :? I'll pm him right now.

Is Halo 2 V/X supported?

Posted: Sun Sep 21, 2008 7:22 pm
by shade45
Hey Prometheus.. i mean Nick :P

Posted: Sun Sep 21, 2008 7:25 pm
by Yodel
Jeez, you people are monsters. A cherished person makes a quick return, and all you can think about is Prometheus. Prometheus wasn't the first thing I thought of when I saw Nick. It was the second thing! :P

Posted: Sun Sep 21, 2008 9:00 pm
by Nick
Tural is a ho.

Anyway, Prometheus is going slow but still going in some fashion. It's taking a good long while for the "same old reason" of us just not really having the free time for it these days, making it hard for us to all come together and get as much done as we would like to.

We do definitely want to get it out there for people to use, but we're just trying to decide the best way to do that right now. There are a few options and none of them are easy to settle on. Honestly, I haven't looked at the HaloDev forums in a long time and I'm scared to even log in when I get some free time.

It's good to see Halo 3 modding is going at its own pace, it all looked pretty hopeless last summer.

Nick

Posted: Sun Sep 21, 2008 9:25 pm
by kibito87
Nick wrote:Tural is a ho.

Anyway, Prometheus is going slow but still going in some fashion. It's taking a good long while for the "same old reason" of us just not really having the free time for it these days, making it hard for us to all come together and get as much done as we would like to.

We do definitely want to get it out there for people to use, but we're just trying to decide the best way to do that right now. There are a few options and none of them are easy to settle on. Honestly, I haven't looked at the HaloDev forums in a long time and I'm scared to even log in when I get some free time.

It's good to see Halo 3 modding is going at its own pace, it all looked pretty hopeless last summer.

Nick
Good to see you return! The miniature update is nice to have I will admit. That's awesome to hear it's not completely dead, and that it supports Halo3. I saw your name as the last poster in this topic and was like "whoa, is that who I think it is?". lol thanks for stopping by and saying hi. Hi to you as well!

Posted: Sun Sep 21, 2008 9:30 pm
by Nick
To be clear, Tural was talking out of his ass (well, he was actually making a joke, but still :P).

Right now, Prometheus doesn't support Halo 3. That doesn't mean we don't want to or plan to someday, it just means not right now. Our design is modular, making it simpler to add support for other games down the line, but Halo 3 support certainly will not be part of any initial release.

Nick

Posted: Sun Sep 21, 2008 9:38 pm
by kibito87
Nick wrote:To be clear, Tural was talking out of his ass (well, he was actually making a joke, but still :P).

Right now, Prometheus doesn't support Halo 3. That doesn't mean we don't want to or plan to someday, it just means not right now. Our design is modular, making it simpler to add support for other games down the line, but Halo 3 support certainly will not be part of any initial release.

Nick
Thanks for clearing that up. It's no biggie because the greater part of this modding community wouldn't need to worry about it anyways.

Posted: Mon Sep 22, 2008 10:24 pm
by G.I.R.
Nick, I just wanted you to know that, well, ever since I saw the video of a CE map converted to Xbox using Prometheus in my freshman year of highschool, I have loved you. Please, have my babies.

Posted: Mon Sep 22, 2008 11:59 pm
by Anthony
G.I.R. wrote:Nick, I just wanted you to know that, well, ever since I saw the video of a CE map converted to Xbox using Prometheus in my freshman year of highschool, I have loved you. Please, have my babies.
Where was this vid?? Ive never seen a vid of prom in use :x

Posted: Tue Sep 23, 2008 2:32 am
by xbox
Yay!

To bad there is only like 5 of us active halo 1 modders that I am aware. Hopefully you will have time to get this out before FTD is finished.

Posted: Tue Sep 23, 2008 2:50 am
by kibito87
xbox wrote:Yay!

To bad there is only like 5 of us active halo 1 modders that I am aware. Hopefully you will have time to get this out before FTD is finished.
Thus why it handles Halo1 and Halo2 xbox/PC. It's a package deal. ;)

Posted: Tue Sep 23, 2008 7:57 am
by Shock120
Nick wrote:To be clear, Tural was talking out of his ass (well, he was actually making a joke, but still :P).

Right now, Prometheus doesn't support Halo 3. That doesn't mean we don't want to or plan to someday, it just means not right now. Our design is modular, making it simpler to add support for other games down the line, but Halo 3 support certainly will not be part of any initial release.

Nick
Should have known, it's to good to be true, and I actually fell for it. Tural, you lying bastard, prepare to die :evil: just kidding. :lol:
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