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Single Player films

Posted: Mon Sep 08, 2008 11:43 am
by Gruntlord5
Does anyone know what i would have to do to change my character from master chief to a grunt? would it be like modding a multiplayer save film, and if so what values do i change?

Posted: Mon Sep 08, 2008 4:15 pm
by Aumaan Anubis
I was unaware that single player films were even capable of being accessed...

I sincerely doubt the possibility, for a grunt may not have certain animations for the gun Master Chief / Arbiter was using at the time.

Not to mention, I'm relatively certain they're not accessible...

Posted: Mon Sep 08, 2008 4:28 pm
by Eaton
Aumaan Anubis wrote:I was unaware that single player films were even capable of being accessed...

I sincerely doubt the possibility, for a grunt may not have certain animations for the gun Master Chief / Arbiter was using at the time.

Not to mention, I'm relatively certain they're not accessible...
You can get single player films off of your Xbox 360 the same way you get multiplayer ones. I have a few on my PC.

Posted: Mon Sep 08, 2008 4:32 pm
by Aumaan Anubis
ORLY NOW?

Cools. I had no idea. Good luck, GruntLord.

Posted: Mon Sep 08, 2008 6:34 pm
by haloflames
Did this work for anyone yet? Just curious :?

Posted: Mon Sep 08, 2008 7:20 pm
by SPARTAN-OMEGA
Yes Im pretty sure it does but it causes freezing because of animation problems

Posted: Tue Sep 09, 2008 2:49 pm
by Gruntlord5
SPARTAN-OMEGA wrote:Yes Im pretty sure it does but it causes freezing because of animation problems
my film does not call on those animations, because all my guy does is shoot a needler and plasma pistol, tebag, and jump up and down.
i know its possible( detox told me)
but he did not specify what i was to change or what to replace it with.

Posted: Tue Sep 30, 2008 9:30 am
by vid3ogameaddict
No, I highly doubt their is even a grunt model in the map even if you could swap it.

Posted: Tue Sep 30, 2008 9:36 am
by Veegie
Gruntlord5 wrote:
SPARTAN-OMEGA wrote:Yes Im pretty sure it does but it causes freezing because of animation problems
my film does not call on those animations, because all my guy does is shoot a needler and plasma pistol, tebag, and jump up and down.
i know its possible( detox told me)
but he did not specify what i was to change or what to replace it with.
Then you have no idea how picky the Blam! API is when it comes to continuity problems.
For the people wondering, you can access the films, and always have been.
You cannot record a clip of said film, though.
What did he change? He swapped the bipd... what else would he have done?
vid3ogameaddict wrote:No, I highly doubt their is even a grunt model in the map even if you could swap it.
Have you ever modded Halo?

Posted: Tue Sep 30, 2008 2:50 pm
by Gruntlord5
Veegie wrote:
Gruntlord5 wrote:
SPARTAN-OMEGA wrote:Yes Im pretty sure it does but it causes freezing because of animation problems
my film does not call on those animations, because all my guy does is shoot a needler and plasma pistol, tebag, and jump up and down.
i know its possible( detox told me)
but he did not specify what i was to change or what to replace it with.
Then you have no idea how picky the Blam! API is when it comes to continuity problems.
For the people wondering, you can access the films, and always have been.
You cannot record a clip of said film, though.
What did he change? He swapped the bipd... what else would he have done?
vid3ogameaddict wrote:No, I highly doubt their is even a grunt model in the map even if you could swap it.
Have you ever modded Halo?
well that i DO know, i was wondering what i change to what. I know i have to use a hex editor, but i have no idea what i am supposed to change to what.(hex wise)

Posted: Tue Sep 30, 2008 3:03 pm
by Eaton
You would find the Grunt's identifier in Johnson or Engineer, find the Masterchief's identifier in the film, and overwrite the Masterchief identifier with the Grunt's.

Posted: Tue Sep 30, 2008 3:05 pm
by Veegie
Eaton wrote:You would find the Grunt's identifier in Johnson or Engineer and replace it with the Masterchief's.
You got it backwards.

Posted: Tue Sep 30, 2008 3:08 pm
by Eaton
Veegie wrote:
Eaton wrote:You would find the Grunt's identifier in Johnson or Engineer and replace it with the Masterchief's.
You got it backwards.
Whoops, that I did. Fixed. :oops:

Posted: Tue Sep 30, 2008 3:17 pm
by unknownv2
No, doing that won't get you anywhere at all.

Posted: Tue Sep 30, 2008 3:30 pm
by Gruntlord5
yeah, thats what i already tried, it dosent show anything. it says there is no match.

Posted: Tue Sep 30, 2008 3:37 pm
by Eaton
Oh... Sorry, I have never personally tried. Then what is the proper way? :?

Posted: Tue Sep 30, 2008 3:42 pm
by unknownv2
Eaton wrote:Oh... Sorry, I have never personally tried. Then what is the proper way? :?
That's the point, nobody knows. I doubt it's even possible.

Posted: Tue Sep 30, 2008 4:04 pm
by Gruntlord5
well detox told me it was possible in a pm, but failed to specify how.
-DeToX- wrote:
gruntlord6 wrote:I know you are very busy with your research, but I am not nearly smart enough to figure this out on my own and was wondering if you could help. I wanted to mod a sp film so I was a grunt, so I tried to change the identifier for the master chief with a grunt, it didn’t work, so I checked the research on film modding. I soon realised that I was doing it completely wrong. But I do not know what to change. Can you help me?
There's an indicator for what biped you are around your armour and such I beleive. If you edit it correctly it should work.

I never really messed with films much, CON mods don't interest me much.

And I don't mind helping, I like helping people, any time you need help, tell me.

Posted: Tue Sep 30, 2008 7:25 pm
by Veegie
The player profile block.
The first byte I believe determines whether you're an Elite or Master Chief in MP.
Conversely it does the same for determining what biped you are in SP, if I remember right.

Posted: Tue Sep 30, 2008 7:41 pm
by CompKronos
overhauled for clarity:
-----------------------------

So veegie, previously you've pointed out (^^) that there is a byte that determines what biped you will be in a video in single player campaign. My question is then two parts

1)Does the byte identify the biped by something like: Masterchief is 0x01 so if the byte is 01 then the biped is master chief. Defines a byte to correspond to specific predetermined bipeds.

2) (now basically irrelevant anyway): Does the byte(s) actaully reference the biped tag that the respective person is?

sorry, i hope the message is a little clearer now.