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Object Rotation

Posted: Thu Aug 14, 2008 4:13 pm
by Picceta
I'm using Forge 2.3 and it works great, but if I edit the yaw/pitch/roll of objects, they default back to the upright position.

I've been told I need to edit the unknown values using hex, I've been given some info about this but it's a bit confusing to me, could someone tell me how to find these values in the hex? And also what sort of value they would need changing too?

I only want to edit the roll, not the yaw/pitch. It's confusing but the yaw/pitch have to be set to 0 for my map.

Any help would really be appreciated. Thanks.

P.S Hope this is the right place to ask..