Page 1 of 1
Editing Speed, and Gravity with a Gametype Mod
Posted: Sat Jul 19, 2008 7:56 pm
by DrXThirst
Well, I've been thinking about this ever since Anthony released the 'No Respawn Time' gametype.
He basically edited a numeric value in the gametype, and saved it.
So, would it be possible to edit the numeric value of the speed/gravity?
Say, change the speed to 500% and gravity to 25%?
Re: Editing Speed, and Gravity with a Gametype Mod
Posted: Sat Jul 19, 2008 8:03 pm
by bballaplaya4life
DrXThirst wrote:Well, I've been thinking about this ever since Anthony released the 'No Respawn Time' gametype.
He basically edited a numeric value in the gametype, and saved it.
So, would it be possible to edit the numeric value of the speed/gravity?
Say, change the speed to 500% and gravity to 25%?
I'm not 100% on this, but I'm pretty sure it's impossible. The reason being is that the only things that can be changed in the gametype are enum values and values pertaining to gravity and speed are not enum values. So it would require .map modding.
Also, don't you think someone would have done it by now?
Posted: Sat Jul 19, 2008 8:11 pm
by -DeToX-
Its the other way around.
Respawn time is a free-value which in which it can be anything.
Gravity and speed and such are enums. Meaning stuff like...
if the value is 0, the speed is 10%
if the value is 1, the speed is 100%.
otherwise its the default value.
Thats just an example, those aren't the actual values for the percent.
Posted: Sat Jul 19, 2008 8:13 pm
by bballaplaya4life
-DeToX- wrote:Its the other way around.
Respawn time is a free-value which in which it can be anything.
Gravity and speed and such are enums. Meaning stuff like...
if the value is 0, the speed is 10%
if the value is 1, the speed is 100%.
otherwise its the default value.
Thats just an example, those aren't the actual values for the percent.
Ahhh. Knew it had something to do with enums.
Posted: Sat Jul 19, 2008 8:38 pm
by DEEhunter
In other words. The gravity values are already indexed.
Code: Select all
0x00 = Unchanged
0x01 = 50%
0x02 = 75%
0x03 = 100%
0x04 = 150%
0x05 = 200%
Posted: Sat Jul 19, 2008 10:24 pm
by TheEazyB
Most of the values are already indexed, so most of your ideas arent possible.
On another note:
I have a complete whitepaper made for gametypes, but it is to my better interest not to share it until/if HaloMods ever picks up support for GameType resigning. Last time i spoke with a staff member they said there is a slim to none chance of this happening, so ill say this much: Look around other places for it.
Posted: Fri Jul 25, 2008 3:27 am
by Tural
For the record, since the time of the above post, there has been an update to allow gametype resigning.
Posted: Fri Jul 25, 2008 9:39 pm
by jebtrillion
Well then, may we get those white papers please?
Posted: Sat Jul 26, 2008 2:27 am
by miinaturvat
Why was my post deleted?
Posted: Sat Jul 26, 2008 3:20 am
by Tural
Author said he had purposefully not posted that document here and you're not permitted to post such in that case.
i requested that it not be shared anywhere outside of the original release place, and people have been respectful of that. I was in the process of preparing a better release for everyone here at HaloMods ie a C# class, but ive lost motivation considering the last few days.
Posted: Sat Jul 26, 2008 4:11 am
by miinaturvat
Oh.
Sorry about that