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Stupid Snowbound...
Posted: Sat Jul 19, 2008 11:19 am
by Frak
I'm trying to make a map on Snowbound but I'm having 2 small problems.
When i swap out the Covenant_defender vehicle (which i believe is the turrets) for plasma grenades and go in game the turrets are still there and there are no plasma grenades. I don't know why its doing that.
Also i made a sniper tower and the bottom works fine. But the top disappears and doesn't respawn after about 30 seconds. I guess that's because its a movable object and not a static object like the bottom part but i don't know why it won't respawn.
Posted: Sat Jul 19, 2008 11:31 am
by Tural
The AI* turrets are not stored in the Forge variant. To remove them you'd need to edit the map file.
Posted: Sat Jul 19, 2008 11:32 am
by Yamagushi
Id imagine Covenant Defender Vehicle would be the ghost...
Posted: Sat Jul 19, 2008 11:34 am
by Tural
Uh, no. Ghost would be the Ghost.
Posted: Sat Jul 19, 2008 11:37 am
by Yamagushi
So it seems I imagined wrong. lawl.
Posted: Sat Jul 19, 2008 11:40 am
by Frak
Oh ok. I just assumed they were in the forge variant cause it said 7 covenant defender vehicles on the map and that's about how many turrets there are.
Posted: Sat Jul 19, 2008 12:58 pm
by unknownv2
Tural wrote:The AI* turrets are not stored in the Forge variant. To remove them you'd need to edit the map file.
You can move them and make them basically useless since they cannot shoot you if you place them somewhere out of your sight.
Posted: Sat Jul 19, 2008 1:16 pm
by Tural
Um, what?
You didn't refute what I said, but posted something in opposition to the foundation of it anyways. Is what I said correct or not?
Posted: Sat Jul 19, 2008 1:22 pm
by unknownv2
Tural wrote:Um, what?
You didn't refute what I said, but posted something in opposition to the foundation of it anyways. Is what I said correct or not?
It's wrong. They are stored in the usermap file, but I don't think you can delete them, so you have to move them.
Posted: Sat Jul 19, 2008 1:23 pm
by Tural
k
Posted: Sat Jul 19, 2008 8:07 pm
by bballaplaya4life
That is what they are called though, right? Covenant defender vehicles?
Posted: Sat Jul 19, 2008 8:28 pm
by unknownv2
bballaplaya4life wrote:That is what they are called though, right? Covenant defender vehicles?
Yeah. I did it real quick too to show it.

Posted: Sat Jul 19, 2008 10:27 pm
by TheEazyB
There are placement chunks for the turrets stored in Snowbound usermaps, but they cannot be deleted as the .map scenario dictates that there must be turrets spawned, and which have AI enabled.
Posted: Sun Jul 20, 2008 6:29 am
by uralllame
I assume you can also move elephants on sandtrap. Can you also use forge mods to edit map boundaries? In some maps I see slots for thing like invisible walls and/or boxes, and I saw on Shade's whitepaper values for min/max x, y and z values, or is that something else?
Posted: Sun Jul 20, 2008 6:55 am
by grimdoomer
uralllame wrote:I assume you can also move elephants on sandtrap. Can you also use forge mods to edit map boundaries? In some maps I see slots for thing like invisible walls and/or boxes, and I saw on Shade's whitepaper values for min/max x, y and z values, or is that something else?
No those boundries are stored in the BSP, the invisible wall entities are for blocking things like hallways.
Posted: Sun Jul 20, 2008 8:56 am
by Frak
Can the turrets just be moved underground? That would be nice just to have them gone but i know from halo 1 editing that things outside the BSP are usually deleted. But sense halo 3 allows a different type of geometry than halo 1 it could work.
Posted: Sun Jul 20, 2008 9:40 am
by Eaton
Frak wrote:Can the turrets just be moved underground? That would be nice just to have them gone but i know from halo 1 editing that things outside the BSP are usually deleted. But sense halo 3 allows a different type of geometry than halo 1 it could work.
You cannot modify them in any way. Unless you mod the map.
Posted: Sun Jul 20, 2008 11:20 am
by unknownv2
Eaton wrote:Frak wrote:Can the turrets just be moved underground? That would be nice just to have them gone but i know from halo 1 editing that things outside the BSP are usually deleted. But sense halo 3 allows a different type of geometry than halo 1 it could work.
You cannot
modify them in any way. Unless you
mod the map.
...
Posted: Sun Jul 20, 2008 11:50 am
by TheEazyB
Eaton wrote:Frak wrote:Can the turrets just be moved underground? That would be nice just to have them gone but i know from halo 1 editing that things outside the BSP are usually deleted. But sense halo 3 allows a different type of geometry than halo 1 it could work.
You cannot modify them in any way. Unless you mod the map.
If you read my post, you would have realized that is incorrect. The usermap stores placement chunks for them, if you edit the co ords to a place far under the map or up high etc it will work. You cannot delete the placement chunk, because the .map scenario dictates there must be a certain number of turrets spawned and that they must have AI.
Short answer: Yes you can move them places far out of the map to make them useless, you just cant remove them from the map period.
Posted: Sun Jul 20, 2008 3:25 pm
by Frak
Ok now that we've figured that out now can you tell me why my covie sniper tower keeps disappearing....
I set the tower to never re spawn so i don't know why it just goes POOF! and is never seen again about 30 seconds into the game.