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Forging Campaign
Posted: Tue May 27, 2008 9:26 am
by Nuklearrabbit
After thinking about how Halo 3's map engine works, I have come to the conclusion that forging on Halo 3 campaign maps are possible. Prove me wrong please.
I'm pretty sure each usermap contains the map ID or similar in each to identify the map. But, what if we change the ID to a campaign map and load the map in Forge. I believe this will work.
In fact, I believe the co-op campaign system works exactly the same as Custom Games but it uses a special gametype same as Forge. (To those who don't know, Forge is actually a gametype like CTF, Slayer, etc.) So I assume there is such thing as Campaign gametype. (But that's not the point)
So, are campaign modding possible within our resources?
Posted: Tue May 27, 2008 9:29 am
by Tural
No...
When you load a map in a Custom Game or in Forge, you specify the exact usermap to load. Campaign does not use or reference any such external files, there is no way you could use an external file to alter a campaign map. The only way to do it is through map modding. Furthermore, the game will not load a campaign map file in a multiplayer lobby, it just wouldn't work. The co-op play is not, at all, "exactly like custom games." That is just wrong. There are significant problems that would occur trying to do so, and you would not be able to bypass them without map modding. Either way, you have to modify maps, which is only possible on a devkit, and that sort of research isn't even in its infancy yet.
It's just not practical or sensible at all. You can't just tell the game a campaign map is a multiplayer map and expect it to work...
Posted: Tue May 27, 2008 9:33 am
by Nuklearrabbit
Oh well. It was worth a try.
Speaking of campaign, have anyone ever tried loading the campaign gametype in custom games lobby? Or it's not a gametype at all? Forge can be played in custom games.
Posted: Tue May 27, 2008 9:35 am
by Veegie
Nuklearrabbit wrote:Oh well. It was worth a try.
Speaking of campaign, have anyone ever tried loading the campaign gametype in custom games lobby? Or it's not a gametype at all? Forge can be played in custom games.
It's not a gametype...
Posted: Tue May 27, 2008 10:11 am
by unknownv2
I suggest you research how Halo 3 works before you make crazy assumptions and ridiculous suggestions.
Re: Forging Campaign
Posted: Tue May 27, 2008 10:21 am
by gabe_k
Nuklearrabbit wrote:After thinking about how Halo 3's map engine works, I have come to the conclusion that forging on Halo 3 campaign maps are possible. Prove me wrong please.
I'm pretty sure each usermap contains the map ID or similar in each to identify the map. But, what if we change the ID to a campaign map and load the map in Forge. I believe this will work.
In fact, I believe the co-op campaign system works exactly the same as Custom Games but it uses a special gametype same as Forge. (To those who don't know, Forge is actually a gametype like CTF, Slayer, etc.) So I assume there is such thing as Campaign gametype. (But that's not the point)
So, are campaign modding possible within our resources?
There are many reasons that this is wrong, but the main reason is that there's no .map resigner and not that many people with flashed 360 who would be interested or capable of making one, so for now modding the disc files is completely out of the question.
Posted: Tue May 27, 2008 10:23 am
by Tural
You basically missed 100% of his point.
Posted: Tue May 27, 2008 10:33 am
by gabe_k
Yes, but he did say "So, are campaign modding possible within our resources?", and the .map resigner would be the biggest "resource" for something like this if it was possible.
Posted: Tue May 27, 2008 10:47 am
by Tural
That has nothing to do with your post, nor does it have anything to do with your follow-up post. You have missed his entire point and gone off on a tangent you made up, one which was irrelevant to everything he said.
Posted: Tue May 27, 2008 10:58 am
by shade45
Actually I have noticed a structure in personal profiles that is pretty much exactly the same as a forge map. It is used to store the locations of objects and such when you save your game in campaign. If you were to modify it you could probably spawn some pretty cool stuff
Posted: Tue May 27, 2008 11:32 am
by xzodia
I think this might be on to something actually...
I'm no expert on the forge map file format but I'm guessing it must reference the map that it is for in some way. and changing this to a campaign map might cause it to appear on the multiplayer menu...giving use halo 3 mpc >_>
Posted: Tue May 27, 2008 11:34 am
by Nuklearrabbit
shade45 wrote:Actually I have noticed a structure in personal profiles that is pretty much exactly the same as a forge map. It is used to store the locations of objects and such when you save your game in campaign. If you were to modify it you could probably spawn some pretty cool stuff
That's great. Let us know when you make progress.
Posted: Tue May 27, 2008 11:35 am
by Tural
xzodia wrote:and changing this to a campaign map might cause it to appear on the multiplayer menu...giving use halo 3 mpc >_>
And it would magically work, completely unlike previous games?
Posted: Tue May 27, 2008 12:18 pm
by gabe_k
xzodia wrote:I think this might be on to something actually...
I'm no expert on the forge map file format but I'm guessing it must reference the map that it is for in some way. and changing this to a campaign map might cause it to appear on the multiplayer menu...giving use halo 3 mpc >_>
You might be able to make forge maps for campaign, but I seriously doubt that would just make them appear on the multiplayer menu.
Posted: Tue May 27, 2008 1:11 pm
by grimdoomer
How would you get the Map ID from Campaign maps if the only way im aware is to get it from forge maps
Posted: Tue May 27, 2008 2:35 pm
by mxrider108
shade45 wrote:Actually I have noticed a structure in personal profiles that is pretty much exactly the same as a forge map. It is used to store the locations of objects and such when you save your game in campaign. If you were to modify it you could probably spawn some pretty cool stuff
That's awesome!
You say this data is stored in the "personal profiles," but I thought Halo 3 creates a save file for campaign (just not for multiplayer), and thus this type of data would be there instead of the profile?
Posted: Tue May 27, 2008 2:49 pm
by unknownv2
mxrider108 wrote:
That's awesome!
You say this data is stored in the "personal profiles," but I thought Halo 3 creates a save file for campaign (just not for multiplayer), and thus this type of data would be there instead of the profile?
That's what they are called.
Posted: Tue May 27, 2008 3:06 pm
by Shock120
Just got an idea, [bipd] changing, I like how the flood pureforms change.
I'd like to see Player change to other [bipd]s apart from the Monitor one.
won't SP maps have the same problems when trying to play it in mp like
ai in mp is disabled
lod limitations
respsawns will be different
+ adding maps to the mainmenu
Posted: Tue May 27, 2008 3:13 pm
by Tural
Shock120 wrote:I'd like to see Player change to other [bipd]s apart from the Monitor one.
I bet you would. That's completely, 100% impossible through anything discussed in this topic, so it has no place here.
Shock120 wrote:won't SP maps have the same problems when trying to play it in mp like
ai in mp is disabled
There is AI in multiplayer maps.
Shock120 wrote:lod limitations
That's not really a significant issue.
Shock120 wrote:+ adding maps to the mainmenu
That doesn't even have relevance.
Posted: Tue May 27, 2008 3:18 pm
by Shock120
Would anyone be able to do this? sp in mp i mean
(imagine 16 player co-op
)