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Forge Map Money System (To be used via SL)

Posted: Thu Feb 07, 2008 10:47 am
by ordinarychicken
Now, I know that we've all been fretting and writhing over the prospect of getting some sort of map signature tool and such, but I've been reading up around the web, and it seems that according to several people that you do NOT need a map resig? I had fun with Halo 2 maps and I always needed to resign.

My aim of seeing if one can change meta on forge maps without resig, is so that I can get rid of the money system on forge. I haven't taken a look into the files on the 360 yet, so don't berate me for this. But does anyone know how to get rid of the money system on forge created maps? Or is that within forge itself, and not necessarily the map? I will be using these over a system link, keep that in mind.

Posted: Thu Feb 07, 2008 12:00 pm
by shade45
The Forge patch files are just as protected if not more than the maps themselves.

Also the max amount of changes that can be stored in a forge patch file is 640 across a maximum of 256 tags. So even if you did get unlimited money working you still wouldn't be able to break those limits :(

Posted: Thu Feb 07, 2008 12:15 pm
by Cryticfarm
It is possible without modding, you could use a glitch. Takes a while to do though. Look around the internet for the downloadable maps.

Posted: Mon Feb 18, 2008 4:50 am
by zzbomb
shade45 wrote:The Forge patch files are just as protected if not more than the maps themselves.

Also the max amount of changes that can be stored in a forge patch file is 640 across a maximum of 256 tags. So even if you did get unlimited money working you still wouldn't be able to break those limits :(
Basically it would lagg the game or you just couldent make anything else. Like in Halo 2 the mods that spawn things. IF you spawn to much it stops working. There is a limit which is made by the xbox. It cant be prevented.

Posted: Mon Feb 18, 2008 10:50 am
by Agent ME
shade45 wrote:The Forge patch files are just as protected if not more than the maps themselves.
Except that the xbox can resign them, so it should be possible to get the resigning key or process from the .xex or some other part of the xbox's code. (But that still would take a lot of work - but definitely more possible than trying to figure out how to resign a map.)

Posted: Mon Feb 18, 2008 11:19 am
by Anthony
yeah its really hard :cry: