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Easy way to make New maps
Posted: Mon Oct 01, 2007 8:55 pm
by CrippieBoy
ok through the file share we know that you can create new map links through the maps themselves For example: sandtrap -> seven seas
so what if we were to take the seven seas map transfer it to the comp, then edit it from there, send it back and load it up?
think itll work... any takers?
Posted: Mon Oct 01, 2007 9:30 pm
by DarkMetal
That's called "modding", sir.
Posted: Mon Oct 01, 2007 9:36 pm
by Supermodder911
i think the custom mas you make arent actual maps just fles that tell the engine what and where to place thngs on that map.
Posted: Mon Oct 01, 2007 9:40 pm
by shade45
Supermodder911 wrote:i think the custom mas you make arent actual maps just fles that tell the engine what and where to place thngs on that map.
Yea thats what im going to go with. Haven't had a chance to look at one of the files yet myself.
Posted: Mon Oct 01, 2007 9:42 pm
by Supermodder911
yea totaly recreating the maps wouldnt be to memory efficent its not like bungie to do something like that.
Posted: Mon Oct 01, 2007 9:46 pm
by shade45
Supermodder911 wrote:yea totaly recreating the maps wouldnt be to memory efficent its not like bungie to do something like that.
Yeah instead of storing a 100mb+ map on your HDD its just a simple set of instructions on where to place the items on the map(probably around 2mb in size). Also downloading large files in file share wouldn't be to efficient either.
Posted: Mon Oct 01, 2007 9:48 pm
by ScottyGEE
hehe yeah would be inneficient...
I haven't looked at the files, and most likley never will for some time, but hopefully its just like "scenario\weapons\battle_rifle\battle_rifle.weap" for a placement. Which one would easily just change. However, Bungie verifies every custom map and gametype....
Posted: Mon Oct 01, 2007 9:49 pm
by Supermodder911
shade45 wrote:Supermodder911 wrote:yea totaly recreating the maps wouldnt be to memory efficent its not like bungie to do something like that.
Yeah instead of storing a 100mb+ map on your HDD its just a simple set of instructions on where to place the items on the map(probably around 2mb in size). Also downloading large files in file share wouldn't be to efficient either.
yep it all makes sence
Posted: Mon Oct 01, 2007 9:50 pm
by shade45
ScottyGEE wrote:hehe yeah would be inneficient...
I haven't looked at the files, and most likley never will for some time, but hopefully its just like "scenario\weapons\battle_rifle\battle_rifle.weap" for a placement. Which one would easily just change. However, Bungie verifies every custom map and gametype....
Not just that their locked to your profile. And no one has figured out how to resign them yet.
Posted: Mon Oct 01, 2007 10:03 pm
by Anthony
shade45 wrote:ScottyGEE wrote:hehe yeah would be inneficient...
I haven't looked at the files, and most likley never will for some time, but hopefully its just like "scenario\weapons\battle_rifle\battle_rifle.weap" for a placement. Which one would easily just change. However, Bungie verifies every custom map and gametype....
Not just that their locked to your profile. And no one has figured out how to resign them yet.
oh really?
and no its not like that scotty sorry

Posted: Tue Oct 02, 2007 6:19 am
by CrippieBoy
damn i didnt realize they were locked to the profile. well anyway i shouldve refrased my initial statement better, i am 100% sure that its just a script.
Posted: Tue Oct 02, 2007 9:22 am
by Yamagushi
Anthony wrote:shade45 wrote:ScottyGEE wrote:hehe yeah would be inneficient...
I haven't looked at the files, and most likley never will for some time, but hopefully its just like "scenario\weapons\battle_rifle\battle_rifle.weap" for a placement. Which one would easily just change. However, Bungie verifies every custom map and gametype....
Not just that their locked to your profile. And no one has figured out how to resign them yet.
oh really?
and no its not like that scotty sorry

woot i didnt realise u were still around these days, cant wait to see some utilities from ya, ur past works the shiat.
cant wait till this modding community start up i hope theres gonna be ways to mod without modding ur xbox, using these online maps. Ill def be bigtime into the halo 3 modding community
Posted: Tue Oct 02, 2007 10:58 am
by Ragdoll
scotty, you say that bungie verifies each map. hy not just unplug the ethernet cord on the xbox and then save the edited map. they would have no way to verify.
Posted: Tue Oct 02, 2007 11:03 am
by GametagAeonFlux
tomg44 wrote:scotty, you say that bungie verifies each map. hy not just unplug the ethernet cord on the xbox and then save the edited map. they would have no way to verify.
That might work on your local connection/console, but if you want to share your map variant, Bungie has to verify it.
Posted: Tue Oct 02, 2007 12:17 pm
by grimdoomer
i have looked at these file wich only tell the game where to place new objects but its not like weapons/smg/smg . the only english part in hex is the name of the map and the patch and the description. you can edit them and play them fune just you need to resign them for the changes to take effect i have tryed myself.
Posted: Tue Oct 02, 2007 2:27 pm
by Anthony
i wonder what they are actually verifying

Posted: Tue Oct 02, 2007 5:01 pm
by Agent ME
Probably just that the file isn't corrupt?
Posted: Tue Oct 02, 2007 5:20 pm
by ScottyGEE
tomg44 wrote:scotty, you say that bungie verifies each map. hy not just unplug the ethernet cord on the xbox and then save the edited map. they would have no way to verify.
Well, if it does not get to verify it will flag it as a "BLAM!" gametype. Which I'm sure will then force check it next time you're on live...But this is just me speculating/pulling it outta ma............
So Ima stay outta this thread now, leave people who actually have an idea to this

Posted: Tue Oct 02, 2007 6:25 pm
by DrXThirst
shade45 wrote:Yeah instead of storing a 100mb+ map on your HDD its just a simple set of instructions on where to place the items on the map(probably around 2mb in size). Also downloading large files in file share wouldn't be to efficient either.
Make that 56.5kb. Each map is 56.5kb big. (Not the map, the ... thing you upload)
Posted: Wed Oct 03, 2007 5:14 am
by Snave
If you hadn't noticed the only edits you can make can all be found in the scenario tag. So i'd think of these files more of like gametypes which the game loads as the default stock map starts. Has anyone taken alook at these files yet? they probably contain values which overwrite those found in the maps scenario tag
Now if bungie hasn't locked down certain fields from being modified (aka the fields you are allowed to edit in forge) you could theoretically create your own custom scenario without modifying the map file, it wouldn't allow for much but it would be a start.