Section Rules - Halo 3 Modding Q&A
So, instead of cloning lots of hornet junks, you just reference lost of things to be Hornets. Goody...JRCougar17 wrote:No sorry, its not possible that way.uralllame wrote:Is there anyway of getting it to work, with a hex editor or something?
And Unknown is right, it will work fine the way he suggested.

Those who can't play, mod.
And those who can't mod, mod PC.
- JRCougar17
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Yes doing it in Forge itself is not possible, speaking of that, why the topic on another site?uralllame wrote:So, instead of cloning lots of hornet junks, you just reference lost of things to be Hornets. Goody...JRCougar17 wrote:No sorry, its not possible that way.uralllame wrote:Is there anyway of getting it to work, with a hex editor or something?
And Unknown is right, it will work fine the way he suggested.
Tural will delete this.
- JRCougar17
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No, heres proof that it does work on some maps such as Narrows. Sandtrap, no, but other maps yes.unknownv2 wrote:Nevermind, I guess you can't spawn more things than limited in Forge. Sucks.
70 Hornets mod: [...]
(sorry if I'm not aloud to post that?
You're not. Post the sandbox.
Tural will delete this.
Detox and I moved ragdoll MC bipeds around in Forge before, when we were modding in real time. Very fun. Handles just fun.Tural wrote:You could probably swap the model or something, but I can't imagine the game functioning properly if you were moving a biped around with the Forge controls, I'd expect it to just crash. That being said, I don't actually know.
And on a mostly unrelated note:
Ragdoll Detox in Tony Hawk's Pro Downs Kid

Check out this sweet grind!
Last edited by Veegie on Tue Jul 29, 2008 5:08 pm, edited 1 time in total.
I know. It works for objects that aren't listed in Forge.JRCougar17 wrote:No, heres proof that it does work on some maps such as Narrows. Sandtrap, no, but other maps yes.unknownv2 wrote:Nevermind, I guess you can't spawn more things than limited in Forge. Sucks.
70 Hornets mod: [...]
(sorry if I'm not aloud to post that?
You're not. Post the sandbox.
Modding Real Time?Veegie wrote:Detox and I moved ragdoll MC bipeds around in Forge before, when we were modding in real time. Very fun. Handles just fun.Tural wrote:You could probably swap the model or something, but I can't imagine the game functioning properly if you were moving a biped around with the Forge controls, I'd expect it to just crash. That being said, I don't actually know.
And on a mostly unrelated note:
Ragdoll Detox in Tony Hawk's Pro Downs Kid
[Removed the image]
Check out this sweet grind!
Is that possible with additional hardware?
Or can the small people like me do that?
- Aumaan Anubis
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I posted on there to get another opinion. They say it's not possible at all, because the Hornet is already on the forge palette. I'm going with that because I tried a similar thing with Flame Throwers.JRCougar17 wrote:Yes doing it in Forge itself is not possible, speaking of that, why the topic on another site?uralllame wrote:So, instead of cloning lots of hornet junks, you just reference lost of things to be Hornets. Goody...JRCougar17 wrote:No sorry, its not possible that way.uralllame wrote:Is there anyway of getting it to work, with a hex editor or something?
And Unknown is right, it will work fine the way he suggested.

Those who can't play, mod.
And those who can't mod, mod PC.
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I know you guys found out how to force first person in films and I was wondering if you could answer two questions?
Do I need to edit another offset so the other players won't dissapear (resulting in an error when one of them interacts with the map)?
Is there a way to make is so that you can leave first person and re-enter it?
Do I need to edit another offset so the other players won't dissapear (resulting in an error when one of them interacts with the map)?
Is there a way to make is so that you can leave first person and re-enter it?
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