Section Rules - Halo 3 Modding Q&A

Discussion about modding Halo 3.
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Tural




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Post by Tural »

You could probably swap the model or something, but I can't imagine the game functioning properly if you were moving a biped around with the Forge controls, I'd expect it to just crash. That being said, I don't actually know.
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uralllame




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Post by uralllame »

JRCougar17 wrote:
uralllame wrote:Is there anyway of getting it to work, with a hex editor or something?
No sorry, its not possible that way.

And Unknown is right, it will work fine the way he suggested.
So, instead of cloning lots of hornet junks, you just reference lost of things to be Hornets. Goody...
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Post by JRCougar17 »

uralllame wrote:
JRCougar17 wrote:
uralllame wrote:Is there anyway of getting it to work, with a hex editor or something?
No sorry, its not possible that way.

And Unknown is right, it will work fine the way he suggested.
So, instead of cloning lots of hornet junks, you just reference lost of things to be Hornets. Goody...
Yes doing it in Forge itself is not possible, speaking of that, why the topic on another site?
Tural will delete this.
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Post by unknownv2 »

Nevermind, I guess you can't spawn more things than limited in Forge. Sucks.
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JRCougar17
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Post by JRCougar17 »

unknownv2 wrote:Nevermind, I guess you can't spawn more things than limited in Forge. Sucks.
No, heres proof that it does work on some maps such as Narrows. Sandtrap, no, but other maps yes.

70 Hornets mod: [...]
(sorry if I'm not aloud to post that?
You're not. Post the sandbox.
Tural will delete this.
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Post by Veegie »

Tural wrote:You could probably swap the model or something, but I can't imagine the game functioning properly if you were moving a biped around with the Forge controls, I'd expect it to just crash. That being said, I don't actually know.
Detox and I moved ragdoll MC bipeds around in Forge before, when we were modding in real time. Very fun. Handles just fun.
And on a mostly unrelated note:
Ragdoll Detox in Tony Hawk's Pro Downs Kid
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Check out this sweet grind!
Last edited by Veegie on Tue Jul 29, 2008 5:08 pm, edited 1 time in total.
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Post by unknownv2 »

JRCougar17 wrote:
unknownv2 wrote:Nevermind, I guess you can't spawn more things than limited in Forge. Sucks.
No, heres proof that it does work on some maps such as Narrows. Sandtrap, no, but other maps yes.

70 Hornets mod: [...]
(sorry if I'm not aloud to post that?
You're not. Post the sandbox.
I know. It works for objects that aren't listed in Forge.
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Post by -DeToX- »

HAHAHAHA Veegie.

Oh my god hilarious times.
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Post by Glitch101 »

Veegie wrote:
Tural wrote:You could probably swap the model or something, but I can't imagine the game functioning properly if you were moving a biped around with the Forge controls, I'd expect it to just crash. That being said, I don't actually know.
Detox and I moved ragdoll MC bipeds around in Forge before, when we were modding in real time. Very fun. Handles just fun.
And on a mostly unrelated note:
Ragdoll Detox in Tony Hawk's Pro Downs Kid
[Removed the image]
Check out this sweet grind!
Modding Real Time?
Is that possible with additional hardware?
Or can the small people like me do that?
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Tural




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Post by Tural »

The modding they're talking about requires a dev kit.
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Post by Aumaan Anubis »

In addition to that, the modding applications needed to achieve that level of modding have not been released.
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uralllame




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Post by uralllame »

JRCougar17 wrote:
uralllame wrote:
JRCougar17 wrote:
uralllame wrote:Is there anyway of getting it to work, with a hex editor or something?
No sorry, its not possible that way.

And Unknown is right, it will work fine the way he suggested.
So, instead of cloning lots of hornet junks, you just reference lost of things to be Hornets. Goody...
Yes doing it in Forge itself is not possible, speaking of that, why the topic on another site?
I posted on there to get another opinion. They say it's not possible at all, because the Hornet is already on the forge palette. I'm going with that because I tried a similar thing with Flame Throwers.
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Post by mxrider108 »

uralllame wrote:I posted on there to get another opinion. They say it's not possible at all, because the Hornet is already on the forge palette. I'm going with that because I tried a similar thing with Flame Throwers.
Yep, we've known that for quite a while now.
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Post by unknownv2 »

I know you guys found out how to force first person in films and I was wondering if you could answer two questions?

Do I need to edit another offset so the other players won't dissapear (resulting in an error when one of them interacts with the map)?

Is there a way to make is so that you can leave first person and re-enter it?
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Post by Themandyou »

Tural wrote:The modding they're talking about requires a dev kit.
How to he get a dev kit? Aren't they specially sent, tracked, and applied for?
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Post by Supermodder911 »

Yes, they are.
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Post by Themandyou »

And he got it by...
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Post by Tural »

Shady actions.
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Post by latinomodder »

Themandyou wrote:And he got it by...
No one will ever answer this question for you
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Post by Themandyou »

What game dev is stupid enough to sell their dev kit?
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