Halo 3 Retail Game Research

Discussion about modding Halo 3.
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Eaton




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Post by Eaton »

Unless he releases the source code for us to look at, it is false.
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Aumaan Anubis




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Post by Aumaan Anubis »

Eaton wrote:Unless he releases the source code for us to look at, it is false.
If you can't prove it, then you have no right to make the claim.
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Post by xzodia »

Eaton wrote:Unless he releases the source code for us to look at, it is false.
where is the logic in that? not that it matters really :?
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Post by Dalek »

Aumaan Anubis wrote:
Btw, why's the Map name Snowbound...
but it shows Valhalla...
Maybe is a Background?
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Post by Aumaan Anubis »

Dalek wrote:
Aumaan Anubis wrote:
Btw, why's the Map name Snowbound...
but it shows Valhalla...
Maybe is a Background?
I guess that's possble. It'd make more sense to have the opened map as a background when that certain map opens, but yeah. I guess you're probably right.
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Post by Supermodder911 »

I have the Full Source Code and no it dosn't Resign Anything, Not even the Header Hash.

It was developed by Someone.

With That Said And the App proven to completely do nothing, I think We should continue the discussion of Halo 3 Research.
Last edited by Supermodder911 on Sun Feb 17, 2008 12:10 am, edited 5 times in total.
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Post by Tural »

Official end of discussion about the stupid program someone made to be cool. It does not do anything.
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Post by Supermodder911 »

*Wonders why the BLF Image struct is not filled in :?:

Code: Select all

    struct BLFImageFile
    {
        string _blf; // Len4
        byte[] unk1; // Len48
        int fileSize; // Size of the File
        byte[] unk2; // Len8
        int imgSize;  // Size of ImgBuffer in bytes
        byte[] ImgBuffer;  // Either PNG or JFIF
        byte[] hash; // Len 272?
    }
I'll check out the .mapInfo ones later.
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Anthony




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Post by Anthony »

the blf header is its own, it is very common throughout the rest of the halo 3 content files.

you should have it labeled separately
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Post by Supermodder911 »

Anthony wrote: you should have it labeled separately
Yea.
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Post by Prey »

Alright thanks, added. Also made the "_eof" footer its own entity.
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Post by Supermodder911 »

The BLF footer length is not always 272 I have gotten 273 on multiple occasions.
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Anthony




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Post by Anthony »

There is a 4 char identifier then a uint size. This is found throughout any halo 3 content file.

char[4] headerType
uint headerSize

Then it will be followed by the header specific data.

here is the basic layout of the Blf

Code: Select all

char[4] _blf//0
uint headerSize//4
short unknown//8
short unknown//10
short unknown//12
char[34] blfDescription (ASCII)//14 (describes the file. found in some files)
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Post by Supermodder911 »

Cool. :)

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struct EOFFooter
    {
        string Word_eof; // Len4
        int footerSize; // The size of the footer in bytes, Including the "_eof"
        byte[] Unk1;     // Len footerSize - 8
    }
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Post by SPARTAN-OMEGA »

[quote="hollow121314"][quote="xI_V3n93ance_Ix"]They cant do anythign right now ... they cant test the stuff they
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Post by Supermodder911 »

[quote="SPARTAN-OMEGA"][quote="hollow121314"][quote="xI_V3n93ance_Ix"]They cant do anythign right now ... they cant test the stuff they
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Post by SPARTAN-OMEGA »

Super, my bad, and I was saying Ive heard anthony has a modified default.xex that ignores the checksum, could he clearify if thats true?
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Post by Tural »

Honestly, whether he does or does not has no impact on this thread at all.
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Post by Anthony »

SPARTAN-OMEGA wrote:Super, my bad, and I was saying Ive heard anthony has a modified default.xex that ignores the checksum, could he clearify if thats true?
correct
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Post by SPARTAN-OMEGA »

Anthony wrote:
SPARTAN-OMEGA wrote:Super, my bad, and I was saying Ive heard anthony has a modified default.xex that ignores the checksum, could he clearify if thats true?
correct
OK, Thank you, and your not releasing it until CFW comes out so no one mods on XBL?
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