Halo 3 Retail Game Research

Discussion about modding Halo 3.
Digital Marine





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Post by Digital Marine »

Opening maps is easy to do in an application :) Finding reflexives and making things dynamic and global and passing variables and such take much more thinking and work. So yeah...that too does annoy me that people think it's such a simple task...when it isn't.

Haha, Shade...I got to that offset before too (the raw offset). I didn't know what it was so I just ignored it. Wow...foolish of me to do. Well...this shall make things a bit more interesting now since you think it's a raw header. :)
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Post by Prey »

Digital Marine wrote:Haha, Shade...I got to that offset before too (the raw offset). I didn't know what it was so I just ignored it. Wow...foolish of me to do.
You know the 'raw' offset was already found before, just differently. It's the 'VirtSegmentStart' in the first post.. >_<
Digital Marine wrote:Well...this shall make things a bit more interesting now since you think it's a raw header. :)
He doesn't think that?.. Nor is it..
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Post by Digital Marine »

Found something. Probably won't help much...

There is a class called "play" and it has a tag with a blank name. Go there and copy it's translation address. When you go there it has some reflexives, the first reflexive points to the "raw offset" or the "VirtSegmentStart" or whatever you want to call it. The following reflexives point to the two paths located there. I don't know what all the junk around it is for, but I know that this is true for riverworld and salvation.

Using salvation at the "play" tag:

Offset 0:
Reflexive, chunk count: 1, size: 16 (0x03FE2000)

Offset 12:
Reflexive, chunk count: 2, size: 264 (0x03FE2010)

Offset 24:
Reflexive, chunk count: 3585, size: 94 (0x03FE2220)

Offset 36:
Reflexive, chunk count: 3896, size: 16 (0x04034E88)

Offset 48:
Reflexive, chunk count: 3872, size: 16 (0x04044208)

And then following all that you return back to the "play" tag. Heh...
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kornman00




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Post by kornman00 »

Ion wrote:Why don't you guys just null out the part that reads the hash in the xex?
Making my shotgun shoot beam projectiles and making the world gravity half that of earth tickled my fancy. Too bad(?) my camcorder can't pick up the output from my TV, could have tickled your fancy as well. Oh well, time to get rid of those fucking kill volumes.
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Ion





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Post by Ion »

uh.. what?
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Post by Anthony »

Ion wrote:uh.. what?
uh... you heard him right :wink:
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Post by kornman00 »

what what, in the butt. A month, exactly, after it was released.
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Post by Prey »

Lawl. Now tell us how mbmb?.. 0.0
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Post by kornman00 »

Nein. Sorry, but don't care to be an aid in anyone cheating on XBL, now, or in the foresee able future.
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Post by M »

Nein = No ;)

ey...alter
WIe hast du das hinbekommen.
Ich dachte man kann die Maps noch nich resignen.
Ich sch
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It is NOT oversize limit ;)
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Post by kornman00 »

I'm American and I only speak English. I just like saying Nein Image. I only know like 5 other german words.
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Post by M »

...but why do you have "Germany" as your location and the Germany Flag as an Icon ???
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It is NOT oversize limit ;)
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Post by Prey »

A Crap Online Translator wrote:ey ... old
How you have done this.
I thought one can do the Maps still nich resignen.
I estimate is gefaket ^^
Crass work, vllt. nochn Vid with it whole Reliably for the Yanks looks
I think he's asking for a vid for absolute proof.. but we already know you can only have 2 elephants on Sandtrap, and korns spawned 6-8, so..

As for you not sharing your info.. V_V. Back to work then I guess...
Digital Marine wrote:Found something. Probably won't help much...

There is a class called "play" and it has a tag with a blank name. Go there and copy it's translation address. When you go there it has some reflexives, the first reflexive points to the "raw offset" or the "VirtSegmentStart" or whatever you want to call it.
Salvation's doesn't?..

Anyway you might as well put this all in a plug-in for now and post it in the the Plugins Thread.
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Post by SpecOp44 »

[quote="M
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kornman00




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Post by kornman00 »

correct specops
Prey wrote:
A Crap Online Translator wrote:ey ... old
How you have done this.
I thought one can do the Maps still nich resignen.
I estimate is gefaket ^^
Crass work, vllt. nochn Vid with it whole Reliably for the Yanks looks
I think he's asking for a vid for absolute proof.. but we already know you can only have 2 elephants on Sandtrap, and korns spawned 6-8, so..
Its not a video of me spawning the behemoths, but I don't feel like whipping out my camera again: click.
My camera can only receive the sound out from that tv. For some reason its not picking up the video out, hence the shakycam-ness (one hand on the controller the other on the camera).

However, if you do have stuff (changes you made to the map) you want tested, I may be able to help to see if they are right. Granted I'm not talking about silly things like "i want to see if this tag reference change makes the AR shoot rockets lulz".
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Post by Evan »

Looks as if korn is already ahead of everyone :P
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Post by warlord »

Evan wrote:Looks as if korn is already ahead of everyone :P
Same as usual :P
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Post by Tanasoo »

Wow, that's pretty cool, kornman! What service are you in?

Is anyone working on finding the model/ bitmap raw data >_<? Seems like everyone is just trying to get their mods working, what do you think this is A MODING WEBSITE?! Gosh! >_> ah needs me sum rawz111
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Post by Tural »

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Second.
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Post by xzodia »

kornman00 wrote:
Ion wrote:Why don't you guys just null out the part that reads the hash in the xex?
Making my shotgun shoot beam projectiles and making the world gravity half that of earth tickled my fancy. Too bad(?) my camcorder can't pick up the output from my TV, could have tickled your fancy as well. Oh well, time to get rid of those *** kill volumes.
quote = hint mb?
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