Halo 3 Retail Game Research
They're tagRef's in a tag meta(s), but it doesn't really help just posting pictures of'em.. >_<skatekr0oked wrote:Ok i know this is probarbly totally pointless and irrelivant, but just incase its not
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sorry if they are pointless, posted just incase
HERE for now I guess, at least until XZodia gets a site up =PTanasoo wrote:I, with help from Digital Marine (Who Helped me get up to speed with plug-in writing :O) Have managed to pound one out for the mode tag. I think I'll post it soon, but what forum should I put it in?
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- Shadow LAG
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Alright, just released 'Johnson'. You can find it at the bottom of the first post. It should hopefully really help in researching more into the map files, so.. enjoy =)
Edit: Take note that the meta sizes are in-accurate, they are just 'Bigger Offset - Smaller Offset', which won't always give the correct size as there are other things in-between the metas >_> ..you will still get the whole of that meta you are exporting though, just also something else along with it =P
Edit: Take note that the meta sizes are in-accurate, they are just 'Bigger Offset - Smaller Offset', which won't always give the correct size as there are other things in-between the metas >_> ..you will still get the whole of that meta you are exporting though, just also something else along with it =P
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good job prey. You should have organized the form a little better, but other then that very nice. Very organized code. 
EDIT:
Mirror For Source

EDIT:
Mirror For Source
Code: Select all
http://rapidshare.com/files/64277739/Johnson_src.zip
Maximized. =x
http://img120.imageshack.us/img120/91/lawlmaxgn8.jpg
http://img120.imageshack.us/img120/91/lawlmaxgn8.jpg
just forgot to anchor them

conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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Aye. Fixed ver. is up >_<
Edit: Meh, ver1.2 is now up. Comes with lots of extra functionality... like the Analyser =P
Edit2: 1.3 is up, just a few tweaks and now the Zone Raw Table will also appear in the Analyser too - Had a lot of free time on my hands today.
Edit: Meh, ver1.2 is now up. Comes with lots of extra functionality... like the Analyser =P
Edit2: 1.3 is up, just a few tweaks and now the Zone Raw Table will also appear in the Analyser too - Had a lot of free time on my hands today.
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Has anybody figured out how to mod values on a burned disk?
My friend was pestering me about changing values of like the clip sizes and projectiles and such. So I decided to look at it...I'm now stumped. I changed a few values around here and there, fixed the CRC signature...wasted a disk by burning my modded salvation.map. I go into the lobby (with HDD and network cable OUT). The map DID NOT fail to load...but when I hit launch an Xbox message pops up saying the "Disk is unreadable". But every other map loads...and I didn't try to mod those. Any ideas of how this worked?
My friend was pestering me about changing values of like the clip sizes and projectiles and such. So I decided to look at it...I'm now stumped. I changed a few values around here and there, fixed the CRC signature...wasted a disk by burning my modded salvation.map. I go into the lobby (with HDD and network cable OUT). The map DID NOT fail to load...but when I hit launch an Xbox message pops up saying the "Disk is unreadable". But every other map loads...and I didn't try to mod those. Any ideas of how this worked?
I would assume because of the map hash?..
Anyway just updated the first post with what .map file corresponds with what map.
Edit:
Anyway just updated the first post with what .map file corresponds with what map.
Edit:
Weren't these called 'datum index'es or something?shade45 wrote:Heres some of info i think its pretty accurate so far. I still haven't found the actual pointer to the raw data yet
RawID: A Raw ID helps us find the location of the tags raw information within the raw table.
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The location in the raw table can be found either by scanning the table for the Raw Indent or simply going to the Index within the table.
The pointers don't translate correctly I think when using the MapMagic, as they point, using Johnson's Analyzer as a reference here, in the firs meta group, and I think the Assets are located in the Undefined group above it. So we do need another magic then..shade45 wrote:Raw Table: Is a list or information about the raw data for tags within the map. To reach, you must first go to the "zone - there they are all standing in a row" tag meta offset then take the reflex at 0x58 - map_magic
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I haven't checked, but is that from what you've seen in the meta? or the raw table?shade45 wrote:On a side note I've also noticed reflexives seem to always have a 4byte block of unused data following them.
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Yeah that does ring a bell, I wasn't sure what to call em so i just called them that.Prey wrote: Weren't these called 'datum index'es or something?
Yes those are the Assests you can tell by the "FFFF FFFF" Padding. The first block in the Assests section is most likely Sound Raw as it doesn't have padding just like in Halo 2.Prey wrote: The pointers don't translate correctly I think when using the MapMagic, as they point, using Johnson's Analyzer as a reference here, in the firs meta group, and I think the Assets are located in the Undefined group above it. So we do need another magic then..![]()
From what I can see its consistent throughout all parts of the map.Prey wrote: I haven't checked, but is that from what you've seen in the meta? or the raw table?
Edit:
Just found how to find the raw from the header
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int Raw_Data_Offset; //1136(Map Magic Addr. Mod 1)
int Raw_Data_Size; //1160(Map Magic Addr. Mod 2)

Nice find. So the Virt. Seg. Start minus the MapMagic is the same as what is found at offset 1136.. :Oshade45 wrote:Just found how to find the raw from the header
How the magic is calculated suddenly makes more sense nowCode: Select all
int Raw_Data_Offset; //1136(Map Magic Addr. Mod 1) int Raw_Data_Size; //1160(Map Magic Addr. Mod 2)
Lawl. Well now just to find the magic, and what part of the blocks in the raw table tell you what map the corresponding asset is in.
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: O! Does that mean you are closer to the model and bitmap rawdata???
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moralSupport ++; // :D
Great example right there of people who are completely ignorant to what complexities go on with-in a Halo 2/3 application.. 

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K. I prefer to think that the people on this forum have some insight into what actually goes on when opening/editing a map file in an application, and so such blatant ignorance actually quite annoys me. We are doing it for free after all.LuxuriousMeat wrote:Well, most people are completely ignorant when it comes to the work put into an application...
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