Pointless much? Also, I agree its easy but coolDomnio wrote:you quoted yourself? lolRogue_Modder wrote:i know just a simple effe swap, but as i said:
Rogue_Modder wrote:I know it's simple but it's cool.
Section Rules - Halo 3 Modding Q&A
- SPARTAN-OMEGA
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Re: Section Rules - Halo 3 Modding Q&A
Join Halo 2.5 at http://halo25pro.yourfreebb.com/index.php
dont delete its not over the 5 line max in rules
- DarkShallFall
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Re: Section Rules - Halo 3 Modding Q&A
All the things we post here aren't simple swaps, there complex meta edits that we found and labeled. Learn how to research kid.Rogue_Modder wrote:i know just a simple effe swap, but as i said:
Rogue_Modder wrote:I know it's simple but it's cool.
Iron_Forge wrote:I assume I won?..I should get an emblem...
Re: Section Rules - Halo 3 Modding Q&A
Alot of people have seen most of this stuff already. Your late to the Halo 3 Modding scene, even people who don't have debug xbox's have seen that.
- SPARTAN-OMEGA
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Re: Section Rules - Halo 3 Modding Q&A
So, on a request note...well re-request...can you guys make the flamethrower giant and its projectile giant and burn Valhalla
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dont delete its not over the 5 line max in rules
- Rogue_Modder
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Re: Section Rules - Halo 3 Modding Q&A
i can try to model resize it, no promises though.
- SPARTAN-OMEGA
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Re: Section Rules - Halo 3 Modding Q&A
Thank you. I just want my revenge on Valhalla for not being Blood Gulch
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- Aumaan Anubis
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Re: Section Rules - Halo 3 Modding Q&A
...people still care about that?
It is expected, and demanded.Tural wrote:MrMurder, we're going to hold you to that promise.
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Re: Section Rules - Halo 3 Modding Q&A
Sadly, I do
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Re: Section Rules - Halo 3 Modding Q&A
I just want to see a forklift being driven.
- Rogue_Modder
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Re: Section Rules - Halo 3 Modding Q&A
dsf made one of them.
(think DeToX worked with him)
(think DeToX worked with him)
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Re: Section Rules - Halo 3 Modding Q&A
I want to SEE one being driven.Rogue_Modder wrote:dsf made one of them.
(think DeToX worked with him)
Re: Section Rules - Halo 3 Modding Q&A
You can SEE the pictures that were posted long ago.
You're not asking a question here, I'm not sure I understand what the purpose of this discussion is.
You're not asking a question here, I'm not sure I understand what the purpose of this discussion is.
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Re: Section Rules - Halo 3 Modding Q&A
I meant like a video, I seen jime post those.
Re: Section Rules - Halo 3 Modding Q&A
This thread is more for questions about modding, not requests for people to do things. This discussion was had a while back.
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Re: Section Rules - Halo 3 Modding Q&A
sad face, well does anyone know the enum for the sandbox skull? or is there one for the fuel rod gun?Tural wrote:This thread is more for questions about modding, not requests for people to do things. This discussion was had a while back.
- Rogue_Modder
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Re: Section Rules - Halo 3 Modding Q&A
add me on aim, i will give u a video.
Re: Section Rules - Halo 3 Modding Q&A
Is there anyway we can mod usermaps to change the number of items on a map. Bungie have said that, even if you delete them, the default items on Sandbox still contribute to the overall item limit. People seem to be pretty pissed off about that, so perhaps we could make something like an Ultimate Sandbox Canvas, with the number of items on map to 0.
Those who can't play, mod.
And those who can't mod, mod PC.
- Rogue_Modder
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Re: Section Rules - Halo 3 Modding Q&A
No, that's .map.
Re: Section Rules - Halo 3 Modding Q&A
What causes a map in Halo 3 to freeze the box if a tag was poked but if you modify the binary it works just fine? (Modifying binaries takes too much time)
Re: Section Rules - Halo 3 Modding Q&A
Really? When you spawn a new object, the object count goes up by 1, and when you delete it, it goes down again... That sounds like the object count is stored in the usermap to me, so why can't you set it to 0?Rogue_Modder wrote:No, that's .map.
Those who can't play, mod.
And those who can't mod, mod PC.