Section Rules - Halo 3 Modding Q&A

Discussion about modding Halo 3.
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Aumaan Anubis




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Post by Aumaan Anubis »

That's not how signing works.

When you edit a map, you have to resign it, so that it can be seen as a legitimate map by the game.

LIVE doesn't sign anything, as far as I know, nor does the map sign itself.

A normal map doesn't need to be signed, because it's already a legitimate map.
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Post by M715ForLife »

shade45 wrote:Your friend is wrong.
"What if I can prove him wrong".

Hes an idiot, I know. What is the con resigner? Is it like a mod chip?
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Post by Tural »

You'd be wise to stop posting his idiotic comments here. It's going to get you in fights, as well as in trouble. Quit while you're ahead.

A container resigner is a tool that will properly encrypt a CON formatted container. Thus, when the 360 checks the encryption, it will see that it is valid, and it will load the content inside. If it is not resigned correctly, the 360 will know it has been altered, and will refuse to load said content. That's about the simplest I can word it.
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Post by M715ForLife »

Tural wrote:You'd be wise to stop posting his idiotic comments here. It's going to get you in fights, as well as in trouble. Quit while you're ahead.

A container resigner is a tool that will properly encrypt a CON formatted container. Thus, when the 360 checks the encryption, it will see that it is valid, and it will load the content inside. If it is not resigned correctly, the 360 will know it has been altered, and will refuse to load said content. That's about the simplest I can word it.
Im sorry about that. :cry:

Anywho, is it possible to skin without the ConResigner?
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Aumaan Anubis




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Post by Aumaan Anubis »

You cannot mod in any form without the CON Resigner.
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Post by Tural »

Aumaan Anubis wrote:You cannot mod in any form without the CON Resigner.
Um. That's a bit misleading. That makes it seem as though you could do what he asked with the container resigner, which is not correct at all. The only modifications you can do with the container resigner are to profiles, gametypes, Forge variants, films, and so on; content created by the Xbox 360 console.

Skins cannot be done with a container resigner. They must be done to the map files, which is currently only an option on devkits. However, right now, even with a devkit skinning is not a possibility, due to the infancy of Halo 3 modding right now.
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Post by Aumaan Anubis »

I apologize. When Shade45 said, "Shader Swaps FTW," in the Halo 3 Photography thread, I automatically assumed that skinning was possible. Not because of him, though. In my mind, shader swapping is closely related to skinning, so it just got stuck in my mind.

But it makes sense, since we can't inject raw, and therefore cannot inject custom bitmaps.

Allow me to rephrase.
You cannot mod in any form without the CON Resigner. However, even with the resigner, you cannot skin maps.

But just for my own future reference...

You can't skin.
You can give a weapon a different firing effect, or projectile.
You can't dual weild weapons.
Etc.

You can't directly edit the map? Is it like, your only option is editing scenery of the map?
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Post by Tural »

Aumaan Anubis wrote:Allow me to rephrase.
You cannot mod in any form without the CON Resigner. However, even with the resigner, you cannot skin maps.

But just for my own future reference...

You can't skin.
You can give a weapon a different firing effect, or projectile.
You can't dual weild weapons.
Etc.

You can't directly edit the map? Is it like, your only option is editing scenery of the map?
Uh.
You can mod without a container resigner with a devkit.

Skinning is still not possible, yes.
That is done on a devkit, not in the container.
That is done on a devkit, and is possible, and has been shown.

The mods thus far with the container resigner have been mostly Forge variants. All they are doing is swapping the item spawned with another item in the map. They can't change projectiles or anything like that, as that data is stored in the maps, not the Forge variants.
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Post by Aumaan Anubis »

Haha, yet again, I fail to specify.

Firstly, all of those were meant in terms of the CON Resigner. I know that you can do some cool stuff with a Dev Kit.

With the custom effects thing, I meant, "can't," and, "with a CON resigner."
Same with the dual weilding weapons.

Edit: And crap, I'm just out of it today. Yeah, I won't bother trying to rephrase that again.
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Post by haxalot88 »

Aumaan Anubis wrote:Haha, yet again, I fail to specify.

Firstly, all of those were meant in terms of the CON Resigner. I know that you can do some cool stuff with a Dev Kit.

With the custom effects thing, I meant, "can't," and, "with a CON resigner."
Same with the dual weilding weapons.

Edit: And crap, I'm just out of it today. Yeah, I won't bother trying to rephrase that again.
Why don't you just specify what you CAN do instead of what you CAN'T because the list of what you CAN do with a CON resigner is much smaller. Basically, with a CON resigner, you can go as far as placing any item into the map as long as that item exists within the map data. That's for modding forge variants, which besides images, video and gametypes, is the only halo 3 modding that's possible with a CON resigner.
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Post by mxrider108 »

Tural wrote: However, right now, even with a devkit skinning is not a possibility, due to the infancy of Halo 3 modding right now.
Not sure if you've seen this yet, but...
http://www.xbox360fanboy.com/2008/03/30 ... -valhalla/

Actually I think Detox made this? Is it a shader swap or a complete re-skin? (Sorry, I just saw the post on 360fanboy, which is limited in it's scope, I mean the author thinks he is an actual developer because he has a devkit :lol: )
Last edited by mxrider108 on Sun Mar 30, 2008 9:09 am, edited 1 time in total.
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Post by unknownv2 »

mxrider108 wrote:
Tural wrote: However, right now, even with a devkit skinning is not a possibility, due to the infancy of Halo 3 modding right now.
Not sure if you've seen this yet, but...
http://www.xbox360fanboy.com/2008/03/30 ... -valhalla/
lol. Detox made that and it's not the type of skinning he's talking about.
Last edited by unknownv2 on Sun Mar 30, 2008 9:28 am, edited 1 time in total.
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Post by haxalot88 »

mxrider108 wrote:
Tural wrote: However, right now, even with a devkit skinning is not a possibility, due to the infancy of Halo 3 modding right now.
Not sure if you've seen this yet, but...
http://www.xbox360fanboy.com/2008/03/30 ... -valhalla/

Actually I think Detox made this? Is it a shader swap or a complete re-skin? (Sorry, I just saw the post on 360fanboy, which is limited in it's scope, I mean the author thinks he is an actual developer because he has a devkit :lol: )
There were already snow textures in valhalla (the mountains) so all he did was swap the ground textures with the snow texture.
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Post by mxrider108 »

Ok thanks. Is there already a thread where this was discussed? I looked around the modding discussion but nothing...
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Post by unknownv2 »

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Post by M715ForLife »

Tural, do you have a Con Resigner?
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Post by Veegie »

M715ForLife wrote:Tural, do you have a Con Resigner?
No...
Read the first post and you will see that question addressed.
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Post by mxrider108 »

unknownv2 wrote:lol. Detox made that and it's not the type of skinning he's talking about.
Wow, nice editing to fix your mistake and make me look stupid :x
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Post by xI_V3n93ance_Ix »

EDIT:
Sry, found it on the first post of the Research Thread ;)


I have a little question.
Could it be possible to post all research from the Gametypes and films anywhere and keep them updating if it have to ?
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Post by Veegie »

xI_V3n93ance_Ix wrote:EDIT:
Sry, found it on the first post of the Research Thread ;)


I have a little question.
Could it be possible to post all research from the Gametypes and films anywhere and keep them updating if it have to ?
That doesn't make sense grammatically or logically.
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