You get raped by a bunch of raining wraith shots that spawned at the start of the gameVeegie wrote:And thenGruntlord5 wrote:vallhalla, with grunts driving AA wraiths (ai), and flamethrower turrets. A pelican flies over head fighting a phantom, and hunters and spartains come out of their respective drop ships.
If you could .map Mod, what would you make?
Re: If you could .map Mod, what would you make?
- SPARTAN-OMEGA
- Posts: 497
- Joined: Sun Dec 24, 2006 10:09 am
- Location: stuck on delta halo...
- Contact:
Re: If you could .map Mod, what would you make?
Not if you mod the spartans to be Jesus XD
Join Halo 2.5 at http://halo25pro.yourfreebb.com/index.php
dont delete its not over the 5 line max in rules
Re: If you could .map Mod, what would you make?
A new multiplayer AI feature, similar to GoW2's Horde feature.. Would be interesting.
"A hero needs not to speak, for when he is gone, the world will speak for him" - My favorite quote.
Re: If you could .map Mod, what would you make?
Some cool AI map, that'd be sweet.
- SPARTAN-OMEGA
- Posts: 497
- Joined: Sun Dec 24, 2006 10:09 am
- Location: stuck on delta halo...
- Contact:
Re: If you could .map Mod, what would you make?
I think if I could do anything at all, Id
1. Make sandtrap snowy
2. Disable the bomb things
3. Skin all the vehicles snow like
4. Add a Yeti easter egg
5. Maybe make the sticky a snowball
1. Make sandtrap snowy
2. Disable the bomb things
3. Skin all the vehicles snow like
4. Add a Yeti easter egg
5. Maybe make the sticky a snowball
Re: If you could .map Mod, what would you make?
I would do this to every map http://www.youtube.com/watch?v=ihJSsiXBXZM
Re: If you could .map Mod, what would you make?
Trip-mine with the amount of damage it did in the beta.
I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
- NotZachary82
- Posts: 644
- Joined: Sun Oct 28, 2007 9:15 am
- Location: TX, USA
Re: If you could .map Mod, what would you make?
Lul, drivable Forward Unto Dawn.
Re: If you could .map Mod, what would you make?
pink dildo shooting needler
/thread
/thread
Re: If you could .map Mod, what would you make?
That's Narrows. If I could mod that way, that's what I would do.
When we say keep offensive material out of your sig, we mean it.
-
- Posts: 78
- Joined: Thu Aug 21, 2008 5:59 pm
Re: If you could .map Mod, what would you make?
my idea is better cuz it has grunts
- bibbit
- Posts: 1900
- Joined: Sat Nov 11, 2006 6:09 am
- Location: The state of Virginia, located in the United States of America.
Re: If you could .map Mod, what would you make?
This, plus magnetize to vehicles.G.I.R. wrote:Trip-mine with the amount of damage it did in the beta.
Re: If you could .map Mod, what would you make?
And stick to walls.bibbit wrote:This, plus magnetize to vehicles.G.I.R. wrote:Trip-mine with the amount of damage it did in the beta.
(01:54:49 PM) drdras: wikipedia....isn't that some little information forum type thing?
(01:55:24 PM) jsr694: Yeah
(01:55:27 PM) jsr694: For furries
Re: If you could .map Mod, what would you make?
That doesn't make sense.Yodel wrote:And stick to walls.bibbit wrote:This, plus magnetize to vehicles.G.I.R. wrote:Trip-mine with the amount of damage it did in the beta.
Re: If you could .map Mod, what would you make?
He wanted tripmines to stick to walls and other vehicles so I guess when they moved they went boom?
Re: If you could .map Mod, what would you make?
I know what he wanted.
-
- Posts: 78
- Joined: Thu Aug 21, 2008 5:59 pm
Re: If you could .map Mod, what would you make?
that would be gay. But I would like magnetism.Yodel wrote:And stick to walls.bibbit wrote:This, plus magnetize to vehicles.G.I.R. wrote:Trip-mine with the amount of damage it did in the beta.