Code: Select all
struct bipd
{
};
struct mach
{
};
struct weap
{
};
Code: Select all
struct bipd
{
};
struct mach
{
};
struct weap
{
};
Code: Select all
typedef float real;
struct sound_environment
{
real room_intensity_db;
real room_intensity_hf_db;
real room_rolloff_factor;
real decay_time;
real decay_hf_ratio;
real reflections_intensity_db;
real reflections_delay;
real reverb_intensity_db;
real reverb_delay;
real diffusion;
real density;
real hf_reference;
};
const unsigned long SOUND_ENVIRONMENT_TAG= 'snde';
TAG_GROUP(
sound_environment,
SOUND_ENVIRONMENT_TAG,
sizeof(sound_environment))
{
{_field_real, "room intensity"},
{_field_real, "room intensity hf"},
{_field_real, "room rolloff (0 to 10)"},
{_field_real, "decay time (.1 to 20)" },
{_field_real, "decay hf ratio (.1 to 2)"},
{_field_real, "reflections intensity:dB[-100,10]"},
{_field_real, "reflections delay (0 to .3):seconds" },
{_field_real, "reverb intensity:dB[-100,20]"},
{_field_real, "reverb delay (0 to .1):seconds"},
{_field_real, "diffusion"},
{_field_real, "density"},
{_field_real, "hf reference(20 to 20,000)},
};
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.