A pretty cool way to go about modding

Discussion about modding Halo 3.
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mxrider108




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Post by mxrider108 »

Glitch101 wrote:I think you would find it is a HALF completed map, which i shared with the community before someone claimed credit for utilizing it first, each side has a hog, a sniper tower with (non appearing sniper cartridges?) Float lifts into each tower, and 8 bipeds 4 on each side, plus a mine field underneath near Overshield. I try my best to make playable maps- its unfortunate this one wasnt finished. I will finish at a later date- Im currently working on getting Multiple cameras to work.
OK, maybe I spoke too soon. From the screenshots it looked like nothing more than a proof of concept. That would have been fine, too. I was just saying there are interesting possibilities for this.
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uralllame




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Post by uralllame »

What happens when you point the camera at the screen?
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Post by Veegie »

Im currently working on getting Multiple cameras to work.
Uh huh.
How do you plan on doing that?
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Post by Nuklear »

Veegie wrote:
Im currently working on getting Multiple cameras to work.
Uh huh.
How do you plan on doing that?
It might be a channels system. (Like teleporters) It might be possible if you edit the teleporter's channel for both camera and monitor.

uralllame wrote:What happens when you point the camera at the screen?
I thought about that. Someone should try that. xD
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Post by unknownv2 »

Nuklear wrote:
Veegie wrote:
Im currently working on getting Multiple cameras to work.
Uh huh.
How do you plan on doing that?
It might be a channels system. (Like teleporters) It might be possible if you edit the teleporter's channel for both camera and monitor.

uralllame wrote:What happens when you point the camera at the screen?
I thought about that. Someone should try that. xD
Nope, changing the channel doesn't work, has been stated by a few people.
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shade45




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Post by shade45 »

Its most likely linked through the device group reflex in the maps scnr tag. Cyberdyne must already have a chunk for this. Adding multiple cameras/screens would require the map to be edited.
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THE-MASTER




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Post by THE-MASTER »

Could have some interesting uses in mods. Great find.
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Glitch101





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Post by Glitch101 »

Veegie wrote:
Im currently working on getting Multiple cameras to work.
Uh huh.
How do you plan on doing that?
Well my plan didn't work (cry).


It might sound stupid, but it was pretty simple, modify the Forge variant with a simple camera and screen, and then modify the variant again with another replacement, but using different objects. But it just makes the variant corrupt :/


Might try again later.
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