Ah Xodus, I guess I didn't fully understand what you were saying then, as yes that does sound possible. I wouldn't of though XNA to help though, as it is designed to act pretty much as a seperate entity, so to stop hackers from gaining unauthorised access to places where damage could be done.. but even if you could access the gamesave, what good would it do?
Tanasoo wrote:Coming from someone that isn't an expert on the matter: Aren't there caches on the 360? Like the ones you clear from the system blade. Also, I'm pretty sure it caches the campaign maps to the last one you played, for sure when the system is not reset between sessions.
Yes, it leaves it in memory.
Tanasoo wrote:It may just store caches for users with HDD units. Hopefully it would event store a cache on a MU, if there was no HDD. If it did, then those are certainly hot swappable, but I doubt they would for that very reason. And I can't test that ATM because my 360 went T.U. (RRoD

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A MU would be too small >_< ..and they aren't going to use the HDD either. Game developers are meant to use the 360's memory, tha's how Microsoft intended it to be. Trying to add the HDD in is just going to be awkward, and caus more headaches than solutions. And that's assuming the HDD can be used for such things.
Tanasoo wrote:I Wonder why they didn't have some kind of small internal memory device that could be used specifically for caches. It would eliminate the loading time problems. But I guess it would also add to the cost of the unit =\
Loading times can be avoided, but in Bungie's case, they were using an engine that was designed for xbox1.. so I just doubt they had the time.