An engineering idea / proposal for limitless forge possibili

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Monoxide89





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An engineering idea / proposal for limitless forge possibili

Post by Monoxide89 »

There is a petition now open PLEASE VOTE!HERE


Ever since forge came out i have been fascinated with it. It made me think about how it was engineered and then it got to me, All forge is, is meta saves. For those of you that don't know what meta is, it's pretty much a txt document that tells the the game where to place stuff/what to make load in spots and to know what characters to load and all that good stuff.on the map. I used to mod halo 2 so i know a little bit about how the game was engineered. Now before you go slaying my name and banning me into an eternal hell just let me tell you that I NEVER CHEATED AND NEVER PLAYED ON XBOX LIVE WITH MY MODS. I played through a tunneling system called Xlink. The kind of mods i did were things such as bsp conversions ,character, model, sound, and scenery injections. If you would like an example here is a VIDEO.

Okay back to the proposition. I have been talking to allot of people about "what ifs". One of the most sought out things is the ability to chose Weather, ,time of day/night , and the biggest one is to be able to lift/ edit ground.

Editing Ground
I understand that the whole lift/edit ground is impossible because you cannot edit the bsp in game but, what about just making a map that is a big open field. Then instead of grabbing the land and pulling up and editing it give the options to spawn different size and shaped hills,cliffs, rocks, trees, water falls, small pools, and any other vegetation in forge. I would suggest making these hills,cliffs, and etc. like the window panels on Foundry. not able to walk through them but yet able to merge with almost anything. it would be the equivalent of spawning a box or a crate. except it would be a hill,tree,etc.

Weather Editing
As far as weather goes, you guys could just inject many different types of weather such as snow, rain , clear , partly cloudy, foggy , flood fog , etc. Then just allow us to pick them in maybe a new column of things in forge such as a weather tag or maybe an environment tag. The only thing i can see going wrong with this is the bitmaps,bump maps, cube maps and maybe shaders being able to load in game. I know that it will be able to work out side game play because when me and my friends would put some new weather or put a new light map in all we had to do was make a meta change after the injection and it would work.

Time of day
As you can guess this is going to be like the rest of my suggestions. You guys could link the light maps to the skies and when you change the time of day it would just load up a different light map and sky. Again i don't know how this would work in game as far as things loading such as shaders,bit,cube, and bump maps.

Thank you for your time in taking to read this. I understand that development takes MANY months even some years and i know that you guys are busy but could you just keep this idea in the back of your minds or up on a shelf some where that would be awesome. If someone from Bungie could tell me if this has already been thought about and why or why not it would work i would be very great full. I am VERY interested in getting into the gaming field rather it be in an engineering or in the art fields. Oh and if the community has in incite on this topic PLEASE feel free to share your ideas and thoughts on this.

-Monoxide89-


Community Suggestions

Placeable Machs machs are things such as the gates on standoff, high ground, and the speed bump tings on last resort.
Posted by: HawaianSurfer5
I think something else to have should also be man made objects such as a ladder, pipes, smaller step heights, door operators to open doors on your map, blocks of scenery such as a giant ring and a flatter- for the hills and such.
what about multiple base structures so that we could build bases with out all the hassle and not to mention it would push the limitless possibilities even farther.
BaronTie2
-NEW VEHICLES such as the transport hog, the Anti-air wraith, BRING BACK THE SPECTER!
-Placeable lights (witch is reasonable considering were talking about night maps.)
-Placeable covie sniper towers, gates, bridges that are activated by switches.... (witch would fall under machs)
DEATH ZONES (u can select it in the pallet and then just paint it over the areas u want to become death zones, when u walk onto the death zone u die, that way when u make maps like a lockout remake, when people fall off they die).
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Post by Supermodder911 »

Some of this stuff would actually be impossible since Bungie only adds the tags they use in the map. Like say the Last Resort speed bumps won't be found on High Ground. So the only Way I can see that as a possibility is a patch which I doubt is even possible.
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swepower





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Post by swepower »

your anser on a commen to the same text on forgehob....
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Do you have any idea how complex Forge is already?
Oh sure, why not add in three-years worth of programming?
Monoxide89: dude.... are you dumb. no extra programing is necessary your just spawning items..... its not that complex.... if you dont know how the game works then dont make stupid comments.... if you realized how easy this would be to do you would have no problem agreeing with the fact that this is VERY possible and could be implemented in some of the distant DLC package we will receive
ok, if it now so damn easy then make it happen and share it with us all.
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Post by Supermodder911 »

swepower wrote:
Monoxide89: dude.... are you dumb. no extra programing is necessary your just spawning items..... its not that complex.... if you dont know how the game works then dont make stupid comments.... if you realized how easy this would be to do you would have no problem agreeing with the fact that this is VERY possible and could be implemented in some of the distant DLC package we will receive
ok, if it now so damn easy then make it happen and share it with us all.
...How are you planning on moving the tags? And how much Year 3000 money will it cost?
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swepower





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Post by swepower »

Supermodder911 wrote:
swepower wrote:
Monoxide89: dude.... are you dumb. no extra programing is necessary your just spawning items..... its not that complex.... if you dont know how the game works then dont make stupid comments.... if you realized how easy this would be to do you would have no problem agreeing with the fact that this is VERY possible and could be implemented in some of the distant DLC package we will receive
ok, if it now so damn easy then make it happen and share it with us all.
...How are you planning on moving the tags? And how much Year 3000 money will it cost?
is that a comment to me?? if so, its not me saying its easy or even possible.
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Munsie




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Post by Munsie »

I actually quite like this idea. Your proposal is have a very simple map, similar to Foundry, only outside. Then rather then have the default Bunige large-cargo-container layout, it could be a default Bungie lots-of-stacked-up-terrain layout?

It has potential, but I don't know if they would ever include it.
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swepower





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Post by swepower »

Munsie wrote:I actually quite like this idea. Your proposal is have a very simple map, similar to Foundry, only outside. Then rather then have the default Bunige large-cargo-container layout, it could be a default Bungie lots-of-stacked-up-terrain layout?

It has potential, but I don't know if they would ever include it.
good idea, yes. easy as he think, no
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unknownv2





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Post by unknownv2 »

What you want is a map editor.
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Post by Aumaan Anubis »

I guess your thread on Bungie didn't get enough attention.

As I said over there, I would support this idea.
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Post by Supermodder911 »

swepower wrote:
Supermodder911 wrote:
swepower wrote:
Monoxide89: dude.... are you dumb. no extra programing is necessary your just spawning items..... its not that complex.... if you dont know how the game works then dont make stupid comments.... if you realized how easy this would be to do you would have no problem agreeing with the fact that this is VERY possible and could be implemented in some of the distant DLC package we will receive
ok, if it now so damn easy then make it happen and share it with us all.
...How are you planning on moving the tags? And how much Year 3000 money will it cost?
is that a comment to me?? if so, its not me saying its easy or even possible.
No I quoted you instead of him... :oops:

This is not even a possibility unless in a new DLC map.
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Post by Tural »

This is a bad idea. It's not well-thought-out or intelligible at all.
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Re: An engineering idea / proposal for limitless forge possi

Post by Prey »

My thoughts:..

Firstly, your description of what meta is, is somewhat flawed.. which is not a particularly good start..

Secondly, you didn't even need to bring up "meta" in the first place - of course the forge maps save what objects you have placed, and where you have placed them.. where else c/would that information go?.. It just looks like you brought the word "meta" in because you think it is just a Halo thing, when it is not..

Anyway, the video you linked to could do with being replaced.. Also, the constant spelling mistakes make it hard to actually take you seriously.

As for the actual ideas:..
Editing Ground
[...] give the options to spawn different size and shaped hills,cliffs, rocks, trees, water falls, small pools, and any other vegetation in forge. [...]
Firstly, water-type objects aren't going to happen.. as for the hills, rocks, etc: I don't see why not..
Weather Editing
[...] The only thing i can see going wrong with this is the bitmaps,bump maps, cube maps and maybe shaders being able to load in game. I know that it will be able to work out side game play because when me and my friends would put some new weather or put a new light map in all we had to do was make a meta change after the injection and it would work.
Possibly through scripting.. although this would mean changes would have to be made to the forge save file. Same for the Time of day idea..
Placeable Machs machs are things such as the gates on standoff, high ground, and the speed bump tings on last resort.
Well, they did teleporters..

The rest of the ideas see plausible enough too.. apart from the vehicles one: I don't see them allowing purposely made un-drivable vehicles, drivable.. or bringing back a vehicle from a previous game anytime soon..
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Post by thinkreddie »

Well... petitions aren't allowed at the bungie forums; they'll probably never see it.
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Post by Monoxide89 »

for all the people that think im talking about adding this to the current maps.... im not talking about that... im talking about in FUTURE DLC!
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Re: An engineering idea / proposal for limitless forge possi

Post by grimdoomer »

Prey wrote:My thoughts:..
Weather Editing
[...] The only thing i can see going wrong with this is the bitmaps,bump maps, cube maps and maybe shaders being able to load in game. I know that it will be able to work out side game play because when me and my friends would put some new weather or put a new light map in all we had to do was make a meta change after the injection and it would work.
Possibly through scripting.. although this would mean changes would have to be made to the forge save file. Same for the Time of day idea..
Far Cry had on-the-fly Day time/ ambience editing.
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Post by Tural »

So?
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Post by grimdoomer »

Just sayin.
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Post by Veegie »

Please explain to me how Far Cry is relevant to Halo 3 modding.
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Post by grimdoomer »

Who says this has anything to do with modding? and I was just stating that it could be possible.
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Post by Veegie »

Whoosh.
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