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cloning crates
Posted: Mon Nov 12, 2007 7:16 am
by CDK908
have anyone notice crates cloning itself? i was messing around in forge yesterday(long time since i've been in forge so tell me if it's old) but crates began to clone itself and i couldn't pick up the cloned one but only the original one. and when i say cloning i mean cloning. i had 12 boxes and sometimes i have around 20 for no reason. and when it was cloning it looked like how a cell clone itself. it just move to the side of the existing crate and there you got an extra crate.
Posted: Mon Nov 12, 2007 8:09 am
by turk645
did you mess with the run time minimum at all?
Posted: Mon Nov 12, 2007 8:57 am
by meow
omg that happend to me too exept i was melleing the crate >_> and one magicly floated up and i did that for like 3 mins and it was crate world
Posted: Mon Nov 12, 2007 5:20 pm
by CDK908
turk645 wrote:did you mess with the run time minimum at all?
it's at default.
Posted: Tue Nov 13, 2007 5:31 am
by DoorM4n
because...you know when you spawn a crate and put respawn time to 10...it will respawn once it moves from its original spot. When that guy meleed it, it moved and respawned and so you could have a trillion if you wanted to.
I could be wrong but I'm 95% sure that is the case.
Posted: Tue Nov 13, 2007 11:01 am
by Hawaiian Modder
When A crate respawns the original will disappear, and a new one will respawn.
Posted: Tue Nov 13, 2007 11:33 am
by grimdoomer
well if he did mess with the runtime minimum and maximum then it would have the same scenario as the fusion core. I wanna clone objects now
Posted: Tue Nov 13, 2007 1:28 pm
by -Legendary-
I have seen it happen. It's just what Doorman said. Change the Run time down to 1, and it won't happen. (If you have 1 crate.)
Posted: Tue Nov 13, 2007 4:54 pm
by meow
oh ok so thats what happend >.>