The Official Halo 3 Forge/Gametypes Thread.

General discussion of Halo 3.
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The Official Halo 3 Forge/Gametypes Thread.

Post by Dissolution241 »

Post your Forge ideas for maps here:

Infection Gametype: All humans spawn on one side of a level/facility/beach with mostly close range weapons, nothing too powerful. Their goal is to reach the other side of the level/complex/area and access the armory. Once they reach the armory (predicted that large portion of them get infected on the way over.) they will find a large number of Fire Bombs, Flamethrowers and Heavy Machine Guns to fend off the threat. There will also be a Hornet on an enlarged platform (even if its a platform of crates). Only 3 humans (1 Pilot, 2 Passengers) can make it to the top of the facility/complex/structure at a time. At the top they'll find the Armory and a shitload of weapons. The rest of the humans have to hold their own at the temporary hold out.

That probably won't work, but I would love nothing more than being on the Hornet with infinite Incenidaries dropping bombs on the zombies below. Hopefully we'll get some maps that are built with the Infection gametype in mind.

Oh yeah, and if there's already a topic for this sorry.
EGM, typed up by Tural wrote:Forging new maps
Elephants aren't even the big news coming out of Bungie HQ during our visit. "We were looking at ways to address some of the customizability gaps in previous Halo games," says Green. "And we were also really excited about giving the community something that they could sink their teeth into... to make things, colaborate on things, share things with each others." Enter: Forge. It's not a map editor in the traditional sense: You don't create any new stages from scratch, you don't alter any terrain or geometry, and you don't color everything bubble-gun pink to match your new Volkswagen Beetle. What you do is run around a level and place and remove objects.
Sounds incredibly boring and unabitious, doesn't it? We thought so, too, but what's on paper is very different from what's on the screen. When you boot up Forge, you assume the role of a Monitor, those goofy floating-camera-ball A.I. guys who are always trying to start up trouble by getting someone to fire up a Halo (like 343 Guilty Spark). Your intentions are more innocuous, though - no all-life-ending motives here... just more fuin multiplayer. You fly around the maps from within (like you're actually playing in a game) and place objects, grab and move them around, or delete them. The items range from crates, barricades, and spawn/capture points to any weapon, equipment, or vehicle in the game (except, sadly, the Elephant), and all can be modified as far as ammo count, respawn times, and other simple parameters. You only have a certain spending limit before you can't "buy" any more objects for the level, though.
At any time, you can push up on the D-pad and turn your Monitor into your normal multiplayer character model and start playing in the level you're modifying. This allows you to instantly test out your creations. And you can do all this simultaneously with your friends over Xbox Live, system link, or splitscreen. (We tested this with seven players over system link, but the final headcount for Forge has yet to be made official.)
Did you just yawn again? We admit, it is difficult to describe why exactly Forge is fun. It's just something you have to try yourself to appreciate. But a lot of fun (and funny) things happen when you give people this playground to mess around in. It can be a simple, impromptu shootout: While your buddy's busy building that 50-foot tower of explosive fusion coils, why not transform into a Spartan, lob a grenade at the pile, and watch his work (and him) go boom? And when he respawns, he comes after you for revenge, just become a Monitor again and zip away in the air to safety. Oh, did we mention that Forge will keep score and track of the kills for you?
The Bungie developers found creative ways to play their own game within Forge. "One of the first things that happened on the first night that we had a playtest," says Bakken, "was these two guys just started playing Jenga. They were making fusion coils; then they would stack a big crate on them, and then they would stack more fusion coils. If you screwed up and dropped it improperly, the entire thing blew up in your face." Other ad-libbed game types at Bungie include Grab the Mongoose (one guy drives around the mapl the other Monitors try to snag the ATV out from underneath him), Magic Carpet Ride (pick up a crate with a teammate on it and race him around the map without spilling him), and a real-time-strategy way of playing Team Slayer (each team of normal players has one Monitor to create weapons and vehicles for them on the fly, reacting to what you see the other team equipping - or the Monitor can just fly over and start deleting the other team's gear!). You won't see any of these "modes" in the final game; you'll just have to recreate them if you want - or create your own. "It's more than a map editor," says Green. "It's also a space where you can play these honor-rules games."
Once you're done fiddling with a map in Forge, you can save it and pass it on to your friends through Halo 3's file share to use in normal custom games. Bungie.net will serve as a hub to find user-created stages as well. They'll have an area for Bungie-recommended maps that are made by the community, and they'll have a way for you to search out others. Once you mark a level for download on Bungie.net, it'll automatically transfer to your Xbox 360 hard drive the next time you log in to Xbox Live and load up Halo 3.
Last edited by Dissolution241 on Mon Aug 13, 2007 8:05 pm, edited 1 time in total.
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Post by Tural »

Rumor has it that there will be an Infection game mode.
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Post by xbox »

I'm gonna spawn boxes and get the other player to jump and, then move the boxes and try to find ways out of maps.
or just fly around as a monitor and look for exits
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Post by xzodia »

xbox wrote:I'm gonna spawn boxes and get the other player to jump and, then move the boxes and try to find ways out of maps.
or just fly around as a monitor and look for exits
you realise of course in that u can turn into a monitor at any time you can effectively teleport anywhere in the map :P
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Post by Dissolution241 »

Tural wrote:Rumor has it that there will be an Infection game mode.
Infection was confirmed by EGM.

Forge ahead: You can tweak existing maps all you want, in real-time, by yourself or with buddies over Xbox Live or system link. Combine this with custom games, and the possibilities are endless. Imagine building up barricaded areas for people to hide behind in Infection, the new zombies-vs.-humans mode included in Halo 3, for example...
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Post by Tural »

k. I wasn't prepared to say it was confirmed because I haven't read the magazine in detail yet.
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Post by {TP}Spartan »

Grenade ball

1. have trip mines all over the map
2.drop grenades on man cannons
3.the grenade that goes the farthest win

kinda like golf with no holes
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Post by CabooseJr »

I think it would be kinda cheap to have Forge on when playing Infection, cause its not fair for the zombies.
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Post by GametagAeonFlux »

CabooseJr wrote:I think it would be kinda cheap to have Forge on when playing Infection, cause its not fair for the zombies.
I think you can save your changes to a "map variant" so to speak. I'd imagine it could be something like choosing rules, but for specific maps only. If that's the case, I think it'll be cool to see what types of maps come out for different game types, but at the same time...I'm a little worried people are going to throw in random shit that might make things unfair for those that don't know.
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Post by latinomodder »

I'm gunna use sound trap or vahalla to make a moongoose race, but the trick is that the race track perimiter is covered by trip mines, so If you suck at driving or push som1 off....well :P
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Post by newbymodder »

haha sounds like fun latinomodder remind me to send you a friend request when h3 comes out :D
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Post by Dissolution241 »

Since this is also for gametypes, here's a game that sounds pretty fun to play on. Idea from someone on Bungie.net

KFC: This game consists of two teams. Team 1 (Elites/Chicken) can only run around, hide and melee. Team 2 (Spartans/KFC Employees) run around with Flamethrowers and try to roast/kill the elites.

Fly Swatter: Just thought of this. Team 1 (Flies) will consist of 1-3 players who can only get in Hornets and fly around. Team 2 (Swatters) can only use Gravity Hammers but due to decreased gravity, they can jump higher and run faster. Damage is greatly increased so players can eliminate the pests.
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Post by Hawaiian Modder »

Dissolution241 wrote:but due to decreased gravity, they can jump higher and run faster. Damage is greatly increased so players can eliminate the pests.
Forge will allow you to change its gravity and running speed? Also allow you to edit weapons like that?
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Post by -DeToX- »

Hawaiian Modder wrote:
Dissolution241 wrote:but due to decreased gravity, they can jump higher and run faster. Damage is greatly increased so players can eliminate the pests.
Forge will allow you to change its gravity and running speed? Also allow you to edit weapons like that?
Hes saying you should be able to make gamesaves with gravity and runspeed. Hell, custom games in the beta had it, why wouldn't it anymore? ;x
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Post by Hawaiian Modder »

Lawl, I'm waiting to see how bungie decided to work forge and the new maps. If they decided to use a map patching system. or if they just have map files.
I'm also waiting to see how the maps are set up. :wink:
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Dissolution241 wrote:Since this is also for gametypes, here's a game that sounds pretty fun to play on. Idea from someone on Bungie.net

KFC: This game consists of two teams. Team 1 (Elites/Chicken) can only run around, hide and melee. Team 2 (Spartans/KFC Employees) run around with Flamethrowers and try to roast/kill the elites.

Fly Swatter: Just thought of this. Team 1 (Flies) will consist of 1-3 players who can only get in Hornets and fly around. Team 2 (Swatters) can only use Gravity Hammers but due to decreased gravity, they can jump higher and run faster. Damage is greatly increased so players can eliminate the pests.
:P yay for kfc. Ill probably do a variation of swatter though.
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Post by Tural »

Hawaiian Modder wrote:Lawl, I'm waiting to see how bungie decided to work forge and the new maps. If they decided to use a map patching system. or if they just have map files.
What? Forge will just make a data file or something and then generate the items on the map based on that data. What are you talking about patching?

I got rid of that "Limit to possibilities" thing, because the whole discussion was completely stupid. To say there is a limit to possibilities in customization between Forge and the gametypes is ridiculous. In theory, yes, there is some number of maximum possibilities you could reach by placing every type of object in every combination of coordinates on every map using every gametype setting, but nobody would ever be able to reach a limit where they've achieved every possibility of variant. That's just idiotic. I can't even comprehend how you could argue that there's a practical limit to possibilities. Come on people. Seriously.
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Post by Hawaiian Modder »

Tural wrote:What? Forge will just make a data file or something and then generate the items on the map based on that data. What are you talking about patching?
Nvm, I basically mean what you said.
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Post by latinomodder »

I really hope you can place as many objects as you want, maybe bungie will implement an fps counter that if the map gets laggy it deletes the last things you made, but seeing how big scenarios will be and how certain people have discribbed them... I hope this wont be a problem
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Post by Tural »

They've described it as having a limited amount of 'money' to 'buy' items with. I figure weapons and vehicles will 'cost' quite a bit more than boxes and such, so people wishing to construct shouldn't have a problem.

In most of the weapon and vehicle updates, they list a Unit Replacement Cost. I assume that is how much it will cost in Forge, makes sense.

Costs of items:
--Weapons--
Flamethrower: cR. 1,520.00
Magnum: cR. 1,615.00
SMG: cR. 1,484.00
Shotgun: cR. 2,200.00
Assault Rifle: cR. 1,686.00
Spartan Laser: cR. 218,000.00
--Grenades--
Frag Grenade: cR. 30.00
--Vehicles--
Warthog: cR. 52,000.00

Any not listed here have not been stated, or I am unaware of them. No Brute or Covenant costs have been revealed. That are always "Unknown" or "N/A."
Last edited by Tural on Wed Aug 15, 2007 9:21 pm, edited 1 time in total.
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