Infection Gametype: All humans spawn on one side of a level/facility/beach with mostly close range weapons, nothing too powerful. Their goal is to reach the other side of the level/complex/area and access the armory. Once they reach the armory (predicted that large portion of them get infected on the way over.) they will find a large number of Fire Bombs, Flamethrowers and Heavy Machine Guns to fend off the threat. There will also be a Hornet on an enlarged platform (even if its a platform of crates). Only 3 humans (1 Pilot, 2 Passengers) can make it to the top of the facility/complex/structure at a time. At the top they'll find the Armory and a shitload of weapons. The rest of the humans have to hold their own at the temporary hold out.
That probably won't work, but I would love nothing more than being on the Hornet with infinite Incenidaries dropping bombs on the zombies below. Hopefully we'll get some maps that are built with the Infection gametype in mind.
Oh yeah, and if there's already a topic for this sorry.
EGM, typed up by Tural wrote:Forging new maps
Elephants aren't even the big news coming out of Bungie HQ during our visit. "We were looking at ways to address some of the customizability gaps in previous Halo games," says Green. "And we were also really excited about giving the community something that they could sink their teeth into... to make things, colaborate on things, share things with each others." Enter: Forge. It's not a map editor in the traditional sense: You don't create any new stages from scratch, you don't alter any terrain or geometry, and you don't color everything bubble-gun pink to match your new Volkswagen Beetle. What you do is run around a level and place and remove objects.
Sounds incredibly boring and unabitious, doesn't it? We thought so, too, but what's on paper is very different from what's on the screen. When you boot up Forge, you assume the role of a Monitor, those goofy floating-camera-ball A.I. guys who are always trying to start up trouble by getting someone to fire up a Halo (like 343 Guilty Spark). Your intentions are more innocuous, though - no all-life-ending motives here... just more fuin multiplayer. You fly around the maps from within (like you're actually playing in a game) and place objects, grab and move them around, or delete them. The items range from crates, barricades, and spawn/capture points to any weapon, equipment, or vehicle in the game (except, sadly, the Elephant), and all can be modified as far as ammo count, respawn times, and other simple parameters. You only have a certain spending limit before you can't "buy" any more objects for the level, though.
At any time, you can push up on the D-pad and turn your Monitor into your normal multiplayer character model and start playing in the level you're modifying. This allows you to instantly test out your creations. And you can do all this simultaneously with your friends over Xbox Live, system link, or splitscreen. (We tested this with seven players over system link, but the final headcount for Forge has yet to be made official.)
Did you just yawn again? We admit, it is difficult to describe why exactly Forge is fun. It's just something you have to try yourself to appreciate. But a lot of fun (and funny) things happen when you give people this playground to mess around in. It can be a simple, impromptu shootout: While your buddy's busy building that 50-foot tower of explosive fusion coils, why not transform into a Spartan, lob a grenade at the pile, and watch his work (and him) go boom? And when he respawns, he comes after you for revenge, just become a Monitor again and zip away in the air to safety. Oh, did we mention that Forge will keep score and track of the kills for you?
The Bungie developers found creative ways to play their own game within Forge. "One of the first things that happened on the first night that we had a playtest," says Bakken, "was these two guys just started playing Jenga. They were making fusion coils; then they would stack a big crate on them, and then they would stack more fusion coils. If you screwed up and dropped it improperly, the entire thing blew up in your face." Other ad-libbed game types at Bungie include Grab the Mongoose (one guy drives around the mapl the other Monitors try to snag the ATV out from underneath him), Magic Carpet Ride (pick up a crate with a teammate on it and race him around the map without spilling him), and a real-time-strategy way of playing Team Slayer (each team of normal players has one Monitor to create weapons and vehicles for them on the fly, reacting to what you see the other team equipping - or the Monitor can just fly over and start deleting the other team's gear!). You won't see any of these "modes" in the final game; you'll just have to recreate them if you want - or create your own. "It's more than a map editor," says Green. "It's also a space where you can play these honor-rules games."
Once you're done fiddling with a map in Forge, you can save it and pass it on to your friends through Halo 3's file share to use in normal custom games. Bungie.net will serve as a hub to find user-created stages as well. They'll have an area for Bungie-recommended maps that are made by the community, and they'll have a way for you to search out others. Once you mark a level for download on Bungie.net, it'll automatically transfer to your Xbox 360 hard drive the next time you log in to Xbox Live and load up Halo 3.