Arbitor in Halo 3

General discussion of Halo 3.
The Loaded Gun





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Arbitor in Halo 3

Post by The Loaded Gun »

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I moved this from the Pictures section because it would make more sence here, i copied this from 1nev, because we are the same person.

also i know there are a million threads in this forum but im going to say my own theory about halo 3, said or not!

Ahem, i think that brutes will be moved to mulitplayer. thats it
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Post by Tural »

What's an "Arbitor"?

Anyways, it does look very much like the Arbiter from the skeletal structure, but it's still too early to say for sure that it is.

As for Brutes in multiplayer, no fucking way. Brutes are being made to be beasts in Halo 3. They are going to be very powerful and difficult. There is no balance between a brute and a Spartan. Brutes are much, much larger. You simply can not balance the two together.
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Post by The Loaded Gun »

Tural wrote:What's an "Arbitor"?

Anyways, it does look very much like the Arbiter from the skeletal structure, but it's still too early to say for sure that it is.

As for Brutes in multiplayer, no **** way. Brutes are being made to be beasts in Halo 3. They are going to be very powerful and difficult. There is no balance between a brute and a Spartan. Brutes are much, much larger. You simply can not balance the two together.
im sorry its late and i dont think i know how to spell arbiter or whatever, but come on think about it, brutes were dumb the only thing that makes them bigger than in H2 is the armor, and the AI, they are perfect for Mulitplayer. Bungie said that they wanted to make brutes MC's "rivals" or "a force to be roconed with" just as elites were in H2, and what happend to the elites in halo 2? they got put in mulitplayer. besides i doubt that bungie would work on something this hard if its just going to be in Campaign
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Post by Tural »

Brutes are larger in stature than a Spartan, their bodies are also huge, and not suited for standard multiplayer combat. Their head is tiny, hard to shoot. Their body is freaking huge, and makes them easy to hit. You can't just say that those even out, if one sniper headshot is a kill, the heads need to be relatively the same. In Halo 2 this was a major problem, it was very difficult to shoot an Elite from behind due to the way their head is forward. Elites in multiplayer was a mistake and it unbalanced the gameplay, from a strategic standpoint. I feel Bungie did it to appease the public rather than to add a balanced character to multiplayer. If they are doing something like this again, I hope they get it right this time.

However, I seriously hope they stick to Spartans in multiplayer. I can't even imagine trying to have a fair fight with a huge Brute, or any other bipd for that matter. Let's just throw tiny Grunts in there while we're at it. They are super small but have a giant backpack. Does that make them balanced? No, it does not. Brutes vs. Spartans in multiplayer is not a fair fight.
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Post by The Loaded Gun »

Tural wrote:Brutes are larger in stature than a Spartan, their bodies are also huge, and not suited for standard multiplayer combat. Their head is tiny, hard to shoot. Their body is freaking huge, and makes them easy to hit. You can't just say that those even out, if one sniper headshot is a kill, the heads need to be relatively the same. In Halo 2 this was a major problem, it was very difficult to shoot an Elite from behind due to the way their head is forward. Elites in multiplayer was a mistake and it unbalanced the gameplay, from a strategic standpoint. I feel Bungie did it to appease the public rather than to add a balanced character to multiplayer. If they are doing something like this again, I hope they get it right this time.

However, I seriously hope they stick to Spartans in multiplayer. I can't even imagine trying to have a fair fight with a huge Brute, or any other bipd for that matter. Let's just throw tiny Grunts in there while we're at it. They are super small but have a giant backpack. Does that make them balanced? No, it does not. Brutes vs. Spartans in multiplayer is not a fair fight.
ok, now listen to what you just said your aknowlaging (sp?) that elites were unblalanced due to sniping and general backwards combat. and you said that you hope they dont do it again, but bungie made the supposed mistake before what makes you think they wont try to pull this off? Maybe they wil make a special biped for mulitplayer, i dont know, it was as i clearly stated a THEORY! nothing to get butt hurt about
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Post by Tural »

So you don't think there will be massive problems with the structure of a Brute? Are you just in denial about the gross inability to play against someone using a Brute bipd in comparison to a Spartan? Please see the flaws I pointed out in the balancing of a Brute in multiplayer.

Elites were unbalanced enough, and they're the closest in structure and size to a Spartan. What does that say about Brutes, who are unbelievably different?

The only way Brutes could possibly even be considered for multiplayer is if there was a Brutes-only type of combat, where everyone was forced to use Brutes. Even then, it wouldn't be a huge hit with anyone who plays the game seriously.

I use "seriously" to describe more mature players who actively play matchmaking and "pro"-type gaming. It's more to exclude the children who play and the people who do nothing but glitch and play custom games which don't involve "serious" gameplay.
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Post by The Loaded Gun »

i dont know if you saw the difference in the viddoc, but the heads are wider, and somewhat bigger looking. now i know that a brute may be like 9' and MC is 7' or whatever but i dont see why not, they dont seem other-worldly powered they cant duel weild swords, and punch master cheif accross the room. to tell you the truth they acctually seem better than elites to be MC's adversary because they look tough, just like master cheif. I dont know if its because i hate elites or like how the new brutes came out (aside from looking like theron guards) but i think that people might migrate to brutes.

and that thing with the grunt made no sence, throw them in because they have big backpacks? and also the fact that they have 2% life, and sniper bullets go through them.
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Post by Tural »

The Loaded Gun wrote:and that thing with the grunt made no sence, throw them in because they have big backpacks? and also the fact that they have 2% life, and sniper bullets go through them.
I was abstractly comparing the mass amount of unbalance of Brutes to that of Grunts. Perhaps it wasn't quite the same, but nonetheless, Brutes in the current stages will not work in multiplayer.

The thing you're failing to understand about the vidoc is that they are reworking the AI to make them more of a challenge, they said virtually nothing about the bodies being reworked for any type of change in gameplay. Regardless of how the AI acts, the important issue is the body. It is not balanced in any way.
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Post by The Loaded Gun »

yeah i understand that but the viddoc was 4 to 7 monthes old, they could have rebuilt a completely new biped for the brute, or could have made it shorter or its head bigger or even less powerful! I DONT KNOW! im just saying that it would be cool to have more than 2 options in the character select menu!
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Post by FReAK »

Tural, why can't they just rework the Brute's body for multiplayer? If you've played GoW, and you got to the final battle with RAAM, you will see that he is about 3 feet taller and a 1.5 feet wider than you are (approx.). But, when you play as him in multiplayer, he is the same size as all the other Locust. Now, apply this to the Brute in Halo 3. Just change the Brute's size to exactly the same as the chief's (Or at least the hitboxes, anyways) so they are perfectly balanced. Their bodies look different, but in reality are exactly the same for multiplayer. Problem solved. I think that the Elites should also be reworked to where their heads aren't bigger and the can actually be shot from behind, and make them a third playable character. In Halo 2, if I remember correctly, you could have 6 different teams. Mabye only 4. What if you were to have 4 team fights? One team would be all MCs, one would be all re-worked Brutes, a 3rd would be re-worked Elites, and the 4th would be somthing else. Problem solved, imo, and could make for interesting gameplay. I would love to see Brutes in multiplayer if Bungie made extra sure to balance them out in the ways I have stated, and more.
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Post by Tural »

I'm done with this thread, I'm sick of trying to explain the oversights everyone's making.
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Post by The Loaded Gun »

Tural wrote:I'm done with this thread, I'm sick of trying to explain the oversights everyone's making.
no, i think you are just being stubborn and cant see brutes in multiplayer, i see MC and Butes relitively the same. but you have a hard time understanding that. thank you Freak for making my point more precise
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Post by Tural »

Freak did make a valid point, but the fact is you can say anything, it's proving it that's the problem. I am not stubborn about this, I was stating facts. Brutes are much different than Spartans, and in the current stages, will not work in multiplayer.

Freak said they could change Brutes for multiplayer. However, the only thing you can truly base information on is what Bungie says and what they have done. What they have done was put Elites in Halo 2 multiplayer unchanged from single player.

Again, you can say anything, but when it comes to proving it, that's where the argument falls apart. I could say Bungie could scale Grunts, Drones, Jackals, Brutes, Elites, and even Flood Infections to play in multiplayer. But from past events, Halo 2, the only thing that we know is they didn't do it then.
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Post by OozyGorilla »

I'm with Tural with this one. The Brute shouldn't be a playable character in multi-player. The Loaded Gun, the Brute is similar to the Chief in the fact that they are both bipeds but other than that, they don't compare enough to be even in multi-player. FReAK, they can rework it but it wouldn't keep the same 'spirit' of the Brute. RAAM is a character that you see three times in the game, he doesn't have much of a 'spirit'. The Brute will appear countless times in Halo 3 and will have something about them that can't be taken into multi-player.

Aside from that, how would the energy shield work? If it is taken straight from multi-player then there won't be a shield.
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Post by Dr.Cox »

Dont Fight with Tural... your not going to win :wink:

Second of all Halo2 dose not do the brutes any justice. if u have read the books John(The MasterChief) Got His ass Handed to him.. and barley surrvvied an encounter with ONE brute.. that what there planning to do with halo3.

And for the Character Differences..

Does anyone remember goldeneye on the N64 That litte asian guy and then lockjaw or what ever was huge... that what made that game some what less then perfect.
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Post by The Loaded Gun »

ok i dont understand what Oozy gorilla is talking about spirit, that i dont understand, and in the book john fights more than one, but also in the books he says that when he first fought an elite they were stronger than he was and he barely won with the plasma pistol. but thats besides the point!

the similarities that i see when i play xbox live is when you encounter an enemy you shoot them untill they die, thats the exact same mentality that i belive will be used.

and what happened with this?
Tural wrote:I'm done with this thread, I'm sick of trying to explain the oversights everyone's making.
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Post by OozyGorilla »

Since I didn't touch on the point of the original post...

The Arbiter is definitly going to appear in Halo 3. He will also most likely be playable too. As of now, the Chief and the Arbiter are on two different journeys and it wouldn't be very fun if you just watched the parts with the Arbiter.
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Post by Tural »

The Loaded Gun wrote:and what happened with this?
Tural wrote:I'm done with this thread, I'm sick of trying to explain the oversights everyone's making.
That was before you stepped out of line and made a personal attack on my character.
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Post by JK-47 »

Loaded Gun, listen.

Brutes will not work in Multiplayer for reasons Tural listed. It's not going to happen.

Now can we drop the whole Brute in multiplayer issue? We all voiced our oppinions about it. And that does look like Arbiter, and I wouldn't be surprised to see him in Halo 3.
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Post by a mammoth »

I agree with the Tural here. adding new bipeds is stupid and they should only have the chief be playable and Elites playable because new bipeds is stupid.

But as for the arbiter, they could have him fight along side the chief like gears and have it so in co-op second player is the arbiter. That would work.
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