BSP Viewer glitch

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little_shadow




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Post by little_shadow »

Freakin sweet!
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Shadow LAG
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Post by Shadow LAG »

Yes son, it is.
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Post by CaptainPoopface »

This is interesting... for about 30 seconds.

Not to poop your party; I just don't see why it matters.
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Post by JacksonCougAr »

lol. Glitchers are gods. EOS. I say this because I am a glitcher, and I did so for 4-6 months on halo 2 before I came to modding. Now I simply make what I previously attempted through glitching. You know? Glitchers know...
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Post by OwnZ joO »

CaptainPoopface wrote:This is interesting... for about 30 seconds.

Not to poop your party; I just don't see why it matters.
Are you kidding, now people won't absolutely need to code a bsp viewer to let people have the ability to create good mods how they want. This will allow people to know where they're placing things they want.
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Post by Tural »

OwnZ joO wrote:Are you kidding, now people won't absolutely need to code a bsp viewer to let people have the ability to create good mods how they want. This will allow people to know where they're placing things they want.
Uh, a BSP viewer would still have an overwhelming usefulness...
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Post by CaptainPoopface »

OwnZ joO wrote:This will allow people to know where they're placing things they want.
Ah, excellent point. I once asked about this very capability for H2 in some kind of trainer or script. I could certainly do gangbusters with realtime coordinates and manual manipulation of the XYZ and YPR without a BSP viewer. I will probably have to, assuming the whole discussion becomes less moot than it currently is.

I thought it was just novelty glitching for its own sake.
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Re: BSP Viewer glitch

Post by Tyrant »

Shadow LAG wrote:Who needs one when you can do this? A friend and I decided to combine turk and my Debug finding with our glitch. My buddy mattyovers and I found out how to break all barriers and be limitless. You wouldn't believe the sizes and room for these bsp's its INSANE.

http://www.youtube.com/watch?v=BO8kBd_8oAY
Awesome find! But what do all those numbers mean? And does this work in campaign?
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Post by Halo2Cheats »

JacksonCougAr wrote:lol. Glitchers are gods. EOS. I say this because I am a glitcher, and I did so for 4-6 months on halo 2 before I came to modding. Now I simply make what I previously attempted through glitching. You know? Glitchers know...
yea me to i was a hardcore glitcher, I have always tryed to fly the pelican in halo 2 through glitches and it never work , things like that brought me to mod.
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Post by Shadow LAG »

The code is coordinators. And also there are easter eggs outside the map of snowbound. a buddy found a 3d model of a man in a gorilla suit (according to him) outside snowbound somewhere. Also its nice to see what you cannot normally see. For instance those 3d rocks way the hell behind highground.
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Post by TehBanStick »

Shadow LAG wrote:a buddy found a 3d model of a man in a gorilla suit (according to him) outside snowbound somewhere.
I just searched around the whole BSP for said monkey man, I failed.
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Post by porkchoplomein »

whoah, that is so awesome! now someone just has to figure out how to stick a teleporter way out there...
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Post by Shadow LAG »

Also another friend said he found him too.
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Post by TehBanStick »

Shadow LAG wrote:Also another friend said he found him too.
Any of them say a general location? Like far out from the play area?
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Post by Ion »

...yes and someone once told me years ago that you could actually drive into the volcano in battlezone and there was like 3d-aliens shooting at you. However that turned out to be a myth too...
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Post by Shadow LAG »

And you actually believed that? -_-


aside from the point I had two VERY reliable sources tell me the same thing, he said somewhere under the map of snowbound. He says it looks like the cave men from Seria 117
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Post by Ion »

Shadow LAG wrote:And you actually believed that? -_-
No I didn't. Neither do I believe this. Picture-proof me.
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Post by Shadow LAG »

I don't care rather you believe me or not, nobody believed me when I told them there was a picture of a bungie employee in the last level of halo 3 and guess what? Came true. Look for it yourself, turk and I figured out pan cam together now use it to find it yourself. Besides now your calling my friend a lier and I don't apreciate that.
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Post by xbox »

It works to some degree in campaign
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You cant control the speed it stays at what you leave it at in multiplayer films
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Post by Shadow LAG »

no it works fully in campaign just make sure all playable bipds are dead at the time of existing behold my pictures.

http://www.bungie.net/stats/Halo3/Scree ... ad0w%20LAG

PS: only edit speed in freecam thats a common mistake, that might explain why you thought you can only edit speed in multiplayer.
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