Brutes

General discussion of Halo 3.
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GametagAeonFlux




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Post by GametagAeonFlux »

Brutes have plenty of different armors they could have used for permutations...but some of them would make you a larger or more visible target.
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Zone 117




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Post by Zone 117 »

Tural wrote:Brutes in multiplayer would be the most horrible thing ever brought to Halo. Hands down.
Could they compensate the larger size with more health?

(But I agree, adding brutes would give multiplayer game play way to many variables. Unless there was a game type the made you be brutes for a specific scenario.)
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Post by {TP}Spartan »

Zone 117 wrote:(But I agree, adding brutes would give multiplayer game play way to many variables. Unless there was a game type the made you be brutes for a specific scenario.)
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CptnNsan0




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Post by CptnNsan0 »

or resize them to correspond with the spartans and elites.
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Post by HellaWack »

CptnNsan0 wrote:or resize them to correspond with the spartans and elites.
That's what I said.

Here's one reason they should have been playable.
In Halo 2 the main enemy was the Covenent and Brutes were introduced.
The Elites that were in Halo 1 had upgraded armor and became playable in multiplayer.
In Halo 3 the Brutes were given upgraded armor too.
Why not make them playable like they did with the Elites.
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Post by GametagAeonFlux »

Because Elites and Spartans are closely related already in terms of size/proportion. If you resized Brutes to be the size of an Elite or Spartan, they'd look...wrong.
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Post by HellaWack »

GametagAeonFlux wrote:Because Elites and Spartans are closely related already in terms of size/proportion. If you resized Brutes to be the size of an Elite or Spartan, they'd look...wrong.
Why don't you try resizing them. I don't think they look "wrong" when resized. They look fine in-game without resizing anyways because they naturally hunch over.
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Post by GametagAeonFlux »

HellaWack wrote:
GametagAeonFlux wrote:Because Elites and Spartans are closely related already in terms of size/proportion. If you resized Brutes to be the size of an Elite or Spartan, they'd look...wrong.
Why don't you try resizing them. I don't think they look "wrong" when resized. They look fine in-game without resizing anyways because they naturally hunch over.
Resizing doesn't just mean uniformly scaling them down to one half their regular size.

Go to the link I posted and compare the Brute's thigh to the Chief's...torso. You would have to remove a lot of their muscle/fat for them to be even considered remotely balanced.
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Post by HellaWack »

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They don't look that much different body-wise.
The Elite's a little skinnier.
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Post by Tural »

Halo 2.
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Post by HellaWack »

Tural wrote:Halo 2.
Ok then.
Would you be so kind as to get a Halo 3 screenshot with a Brute to Spartan/Elite comparison?
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Post by CptnNsan0 »

he gave you a picture of the scale...google search halo 3 brutes
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Post by HellaWack »

Another reason they should have added the Brute.
They made a grenade for the Brute and put it in multiplayer.
If the Brute was playable than there would be a grenade type for each character.
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Post by FFIIMan »

I think it would be the dumbest idea to put brutes into halo3 multi-player, just like elites are "headshot-wannabe's" brutes would be "Every-Part-Of-The-Body-Shot wannabe's".

Not to mention in your halo 2 picture, the Brute is kneeling over and the elite is jumping and he is still barely taller.
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Post by Sgt.Peppers »

I've always thought adding Elites in Halo 2's multiplayer was stupid. Adding Brutes would be even worse.
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Post by ScottyGEE »

You're quite stubborn sir hella wack...Its been brought up a lot of times why it wouldn't work...And to add to GTAF's thing about why Elites are, not only are they the same in size, but ability too...But thats a given :P

Plus the way that they've setup brutes for Halo 3 would be stupid to have them in multiplayer, not only are they large, but the whole way they fight and get hit are different...Sure they have shields, but they are very weak, they take ages to recharge, and its their body/armour that takes the most damage...

So for it to work in multiplayer, they'd have to change the permutations to make it not so revealing and unfair, resize the brutes so they are of a simlar size to mister MC, and have to change the whole mechanic on how they work...Now the whole reason why you'd want to play them in MP is to have their similar kickass brute functioning and mentality to SP (well at least thats the way I think...and you better think that way too or else :evil: ;)), but you can't even have that because it would have to be totally different.
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Post by BEEF!!! »

Couple of things, kpumpkin?

1. Resizing the brute to fit in multiplayer just wouldn't work (see all other posts)
2. Brutes move MUCH slower than the rest of the characters. That would have to be adjusted and it would just look unnatural.
3. Bungie would have had to make a whole bunch of unnecessary changes to make things more balanced then.

Bottom line;
NO.
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Post by GametagAeonFlux »

ScottyGEE wrote:Plus the way that they've setup brutes for Halo 3 would be stupid to have them in multiplayer, not only are they large, but the whole way they fight and get hit are different...Sure they have shields, but they are very weak, they take ages to recharge, and its their body/armour that takes the most damage...
On that note, I've never even seen a Brute's shields recharge. I shot a Chieftain (gold armor dude) with a Fuel Rod, then come back to it after kill about 4-5 other Brutes, and it died from one Battle Rifle shot to the head. He still had all his armor on after that too...but I've seen cases where normal Brutes get their armor knocked off...I can understand their shields not recharging from that.
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