Halo 3 Screenshots Thread

General discussion of Halo 3.
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Veegie




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Post by Veegie »

Supermodder911 wrote:
Veegie wrote:
Does anyone want something specific they want to see?
We might possibly be able to do it.
I'd like to find how the Armour variations work...

Are they String ID's like in Halo2?
In regards to the flmh, I wrote this out a while ago:

Code: Select all

Player1 Information[296]//E849
	unic player1 Gamertag[32]//E6C0
	Player1 Appearence[22]//E6E1
		byte enum Primary Color[2]//E6E1
		byte enum Secondary Color[2]//E6E2
		byte enum Detail Color[2]//E6E3
		byte enum Emblem Foreground[2]//E6E6
		byte enum Emblem Background[2]//E6E7
		byte enum Emblem Foreground Toggle[2]//E6E8
		byte enum Emblem Primary Color[2]//E6E1
		byte enum Emblem Secondary Color[2]//E6EB
		byte enum Emblem Secondary Emblem Color[2]//E6E9
		byte enum Helmet Armor[2]//E6EE
		byte enum Left Shoulder Armor[2]//E6EF
		byte enum Right Shoulder Armor[2]//E6F0
		byte enum Body Armor[2]//E6F1
	unic player1 Callsign[6]//E6F6
	unic player1 Gamertag[32]//E789

End All Player Information //F941
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Supermodder911




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Post by Supermodder911 »

Veegie wrote:
Supermodder911 wrote:
Veegie wrote:
Does anyone want something specific they want to see?
We might possibly be able to do it.
I'd like to find how the Armour variations work...

Are they String ID's like in Halo2?
In regards to the flmh, I wrote this out a while ago:

Code: Select all

Player1 Information[296]//E849
	unic player1 Gamertag[32]//E6C0
	Player1 Appearence[22]//E6E1
		byte enum Primary Color[2]//E6E1
		byte enum Secondary Color[2]//E6E2
		byte enum Detail Color[2]//E6E3
		byte enum Emblem Foreground[2]//E6E6
		byte enum Emblem Background[2]//E6E7
		byte enum Emblem Foreground Toggle[2]//E6E8
		byte enum Emblem Primary Color[2]//E6E1
		byte enum Emblem Secondary Color[2]//E6EB
		byte enum Emblem Secondary Emblem Color[2]//E6E9
		byte enum Helmet Armor[2]//E6EE
		byte enum Left Shoulder Armor[2]//E6EF
		byte enum Right Shoulder Armor[2]//E6F0
		byte enum Body Armor[2]//E6F1
	unic player1 Callsign[6]//E6F6
	unic player1 Gamertag[32]//E789

End All Player Information //F941
Very good progress I see.
:)
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Post by shade45 »

Veegie wrote:
Supermodder911 wrote:
Veegie wrote:
Does anyone want something specific they want to see?
We might possibly be able to do it.
I'd like to find how the Armour variations work...

Are they String ID's like in Halo2?
In regards to the flmh, I wrote this out a while ago:

Code: Select all

Player1 Information[296]//E849
	unic player1 Gamertag[32]//E6C0
	Player1 Appearence[22]//E6E1
		byte enum Primary Color[2]//E6E1
		byte enum Secondary Color[2]//E6E2
		byte enum Detail Color[2]//E6E3
		byte enum Emblem Foreground[2]//E6E6
		byte enum Emblem Background[2]//E6E7
		byte enum Emblem Foreground Toggle[2]//E6E8
		byte enum Emblem Primary Color[2]//E6E1
		byte enum Emblem Secondary Color[2]//E6EB
		byte enum Emblem Secondary Emblem Color[2]//E6E9
		byte enum Helmet Armor[2]//E6EE
		byte enum Left Shoulder Armor[2]//E6EF
		byte enum Right Shoulder Armor[2]//E6F0
		byte enum Body Armor[2]//E6F1
	unic player1 Callsign[6]//E6F6
	unic player1 Gamertag[32]//E789

End All Player Information //F941
Yeah I think in regards to the map files variations still referenced with a String ID. I don't know how the H3 String Ids work yet tho :S
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Veegie




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Post by Veegie »

Supermodder911 wrote:Very good progress I see.
:)
Progress on what?...
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Post by Supermodder911 »

Veegie wrote:
Supermodder911 wrote:Very good progress I see.
:)
Progress on what?...
Mapping the plugins.
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Veegie




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Post by Veegie »

That's for the film header.
Those aren't anywhere in the map file.
I posted my program a month ago.
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Post by Trulife8342 »

Veegie I want to see a fast shooting missile pod.
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Post by ScottyGEE »

Needs a hornet shooting scarab shots in SP >_>
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Post by Lone_Wolf »

What I would like to see is a skin.
Or the Mc with an elite helmet, or armor permutation.
Or with no permutations :O
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Post by Veegie »

Lone_Wolf wrote:What I would like to see is a skin.
Or the Mc with an elite helmet, or armor permutation.
Or with no permutations :O
Raw extraction/injection isn't even in its infancy yet.
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Post by kibito87 »

Is it really that different from the Beta? I know Anthony was able to extract the models atleast...I haven't talked to him lately so i'm not sure but I figure you could answer this.
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Post by Tural »

Very different.
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Post by kibito87 »

Tural wrote:Very different.
Gotcha. Thank you sir!
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Post by JK-47 »

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Post by Supermodder911 »

Veegie wrote:That's for the film header.
Those aren't anywhere in the map file.
I posted my program a month ago.
I knew that...

I was pointing my comment towards the Spartan laser picture.
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Post by Tural »

That's not really progress either. A single value change on a dev kit. :|
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Post by Supermodder911 »

Tural wrote:That's not really progress either. A single value change on a dev kit. :|
But it shows progress of mapping the plugins.
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Post by Hotrod »

Ok, there's a few things that would be cool to see through modding, but I'm sure that most of them aren't possible to do yet:
-Reflection on the EVA visor
-Dual-wielding Needlers, just like in Halo 2
-Usable back seats on the transport Warthog
-Hornet and Banshee in every map that doesn't have one.
-New forge items in the old maps.
-Playable Brute in MP
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Post by ScottyGEE »

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Technically its only me animating though ;)
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Post by Tural »

Hotrod wrote:Ok, there's a few things that would be cool to see through modding, but I'm sure that most of them aren't possible to do yet:
-Reflection on the EVA visor
-Dual-wielding Needlers, just like in Halo 2
-Usable back seats on the transport Warthog
-Hornet and Banshee in every map that doesn't have one.
-New forge items in the old maps.
-Playable Brute in MP
Pretty sure there is no rmsh for that (Or whatever the tag type was).
Veegie mentioned to me that he did that last night.
That would require seat adding and other sorts of things, I imagine. It wouldn't be feasible, especially since the game probably lacks Spartan and Elite animations for that seat anyways.
If they aren't in the map, they can't add them right now.
Again, impossible right now, because they can not add things to the maps.
Even more impossible than the previous two.

The only practical thing you mentioned would be dual Needlers, which has been done.
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