cloning crates

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CDK908





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cloning crates

Post by CDK908 »

have anyone notice crates cloning itself? i was messing around in forge yesterday(long time since i've been in forge so tell me if it's old) but crates began to clone itself and i couldn't pick up the cloned one but only the original one. and when i say cloning i mean cloning. i had 12 boxes and sometimes i have around 20 for no reason. and when it was cloning it looked like how a cell clone itself. it just move to the side of the existing crate and there you got an extra crate.
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turk645




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Post by turk645 »

did you mess with the run time minimum at all?
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Post by meow »

omg that happend to me too exept i was melleing the crate >_> and one magicly floated up and i did that for like 3 mins and it was crate world :D
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Post by CDK908 »

turk645 wrote:did you mess with the run time minimum at all?
it's at default.
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Post by DoorM4n »

because...you know when you spawn a crate and put respawn time to 10...it will respawn once it moves from its original spot. When that guy meleed it, it moved and respawned and so you could have a trillion if you wanted to.

I could be wrong but I'm 95% sure that is the case.
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Post by Hawaiian Modder »

When A crate respawns the original will disappear, and a new one will respawn. :P
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Post by grimdoomer »

well if he did mess with the runtime minimum and maximum then it would have the same scenario as the fusion core. I wanna clone objects now :cry:
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Post by -Legendary- »

I have seen it happen. It's just what Doorman said. Change the Run time down to 1, and it won't happen. (If you have 1 crate.)
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Post by meow »

oh ok so thats what happend >.>
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