DrXThirst wrote:-The BR isn't like halo 2. (Sounds, AA, FP, Everything)
-The movement is more like GoW (horrible). It's not smooth like Halo 2's. In H2, you could run, jump, crouch and fire and it would be extremely smooth motions. Now, in Halo 3, it's like you're big and bulky and can't jump.
-The campaign is too short
-The campaign is too easy
-The ending is awkward. I don't know whether to expect another halo game or not. I know Bungie has said Halo 4 is not in progress, however I also know that they said they were only done with the ark side of the game, not the rest.
-Bungie went way over with the weapons, vehicles, equipment, everything. Theres so much stuff. It's not even like halo anymore.
-Online co-op fails. It's not smooth like GoW. Theres so much game lag. The connection is fine ... it's just like the code doesn't work right and they can't get the AI to sync. Once, my warthog was going frame by frame. I know if GoW can do it, Bungie can do it.
And, those are my only complaints for now. Only a few of those are majors (Especially the last one).
-Really? The AA is different? They updated everything? My word I'll alert the press.
-It's easy to notice animation flaws when you can watch it frame by frame in slow motion from a fly camera from any perspective you wish... If you want to be wrong from a technical perspective as well; the animations in Halo 3 offer nearly double the average amount of frames as Halo 2's ran.
-It is the same length as the first two
-Stop playing with 3 of your buddies after milk and cookies on Easy.
-You're not sure whether to expect another game or not? Well then Bungie and their marketing team did a great job. Congratulations on proving them correct.
-They're all optional. If you were to play a standard 4v4 slayer game in Matchmaking, you wouldn't see anything more than a 3-4 pieces of equipment featured.
-Again, you're flat out just... wrong. Epic! Games staff have showered Halo 3's netcode with nothing but compliments. There's a reason they only envy one studio. I've only noticed partial slowdown(think 2 seconds) at loading times. Times where your Xbox 360 has to load an entire BSP/AI encounters, vehicles, weapons, etc... then of course sync them.
I really could go on and on with a point-by-point-debunking, but you've so graciously fucked yourself over from your first few 'arguments' that you're doing my job for me, really.