MC's New Armor: Bump or Poly?
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MC's New Armor: Bump or Poly?
Since the Halo 3 forum opened up, I was eager to post this. I thought it would be a nice topic since it is not only about halo 3 but also deals with models.
Anyway, I asked bungie and they just deleted the post.
What do you think MC's armor is? Bump maps or polygons? I know that that kind of graphics would be somwhere near impossible on the xbox but that kind of high poly count on the 360?
Anyway, I asked bungie and they just deleted the post.
What do you think MC's armor is? Bump maps or polygons? I know that that kind of graphics would be somwhere near impossible on the xbox but that kind of high poly count on the 360?

A combination of both... the MC has a habit of not being so high poly... bump/normal maps usually did the trick for him. But this time around it looks like they added some nice detail... but I'm pretty sure the rubber parts and the flat parts of his chest plate are normal mapping. The HDR effects on his visor kinda distract me though... 


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The MC looked great but the ground was kinda, not the greatest. In high def you can tell that the bitmaps for the for runner structure were kinda blurry. But like all consoles it takes some time for developers to fully use the hardware to its greatest capability, thats why halo 2 looks better than halo 1. But yea like Kirk said, they could be better, but I still think they are really good anyways it take a developer time to get used to a console.
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I don't have the technical expertise to compare, but I would say (as I started out) that I would have preferred polygons.
Still parallax mapping saves resources, and that will be useful since the trailer was only looking at a piece of what a real map size would be (that and of course it was a trailer and only shows off some of the capabilities of the engine).
Man, if Halo 3 comes out in Vista just like Halo 2 will in a CE version, I would love to fool around in that engine.
Still parallax mapping saves resources, and that will be useful since the trailer was only looking at a piece of what a real map size would be (that and of course it was a trailer and only shows off some of the capabilities of the engine).
Man, if Halo 3 comes out in Vista just like Halo 2 will in a CE version, I would love to fool around in that engine.
