Halo 2 Skinning
Posted: Mon Aug 13, 2007 7:36 am
To start, what you do is you have to have some program that can take screen shots of your desktop in a high quality bitmap. I use a fraps 2.6 glitch, where you have fraps running, and start up Interent Explorer (Has to be on the Vista OS), and the IE7 will crash, and the counter will show on your desktop.
Sweet, we got that step done. Now, start up Guerilla. Go to the following adress in the open dialog box:
C:\Program Files\Microsoft Games\Halo 2 Map Editor\tags\objects\weapons\rifle\plasma_rifle\bitmaps
Lets skin your plasma rifle. Open up the plasma_rifle_card.bitmap. Now, there should be a button in the box at the right, being the file you just opened. Click on the button that says "Show Bitmap" Take a screen shot of your desktop
Yes, your screenie should look like this. Keep it full size! Do not crop it/scale it down any.
Next, we need to get that image out of the rest of the stuff. Find the .bmp you just saved, and open it up in your favorite image editing program. Now, you notice there is blue around your image, and the image is tiled. You only need the top most, largest image. When compiled, H2Tool automatically adds those other images. So, highlight the top most image, and cut it out (Do not get the any of the blue sides on it). Create a new file, accordingly sized to the cut image. Paste it in, and do your magic to it. Save when done.
Start up your Halo 2 Map Editor Launcher (.exe location: C:\Program Files\Microsoft Games\Halo 2 Map Editor\Halo_2_Map_Editor_Launcher.exe) Go to the bitmap tab. Make sure you have moved your edited .bmp to the proper hierarchy structure (data\scenarios\bitmaps). Compile whenever ready.
If you keep the uniform size, you should have no problems what-so-ever. Now, find your newly compiled .bitmap, copy it and place it back where we all started: C:\Program Files\Microsoft Games\Halo 2 Map Editor\tags\objects\weapons\rifle\plasma_rifle\bitmaps
Start up Sapein, preferably on a map with super lightmapping, to preview your image. Now, all of your maps you make will now have that sleek plasma rifle. Enjoy
Sweet, we got that step done. Now, start up Guerilla. Go to the following adress in the open dialog box:
C:\Program Files\Microsoft Games\Halo 2 Map Editor\tags\objects\weapons\rifle\plasma_rifle\bitmaps
Lets skin your plasma rifle. Open up the plasma_rifle_card.bitmap. Now, there should be a button in the box at the right, being the file you just opened. Click on the button that says "Show Bitmap" Take a screen shot of your desktop
Yes, your screenie should look like this. Keep it full size! Do not crop it/scale it down any.
Next, we need to get that image out of the rest of the stuff. Find the .bmp you just saved, and open it up in your favorite image editing program. Now, you notice there is blue around your image, and the image is tiled. You only need the top most, largest image. When compiled, H2Tool automatically adds those other images. So, highlight the top most image, and cut it out (Do not get the any of the blue sides on it). Create a new file, accordingly sized to the cut image. Paste it in, and do your magic to it. Save when done.
Start up your Halo 2 Map Editor Launcher (.exe location: C:\Program Files\Microsoft Games\Halo 2 Map Editor\Halo_2_Map_Editor_Launcher.exe) Go to the bitmap tab. Make sure you have moved your edited .bmp to the proper hierarchy structure (data\scenarios\bitmaps). Compile whenever ready.
If you keep the uniform size, you should have no problems what-so-ever. Now, find your newly compiled .bitmap, copy it and place it back where we all started: C:\Program Files\Microsoft Games\Halo 2 Map Editor\tags\objects\weapons\rifle\plasma_rifle\bitmaps
Start up Sapein, preferably on a map with super lightmapping, to preview your image. Now, all of your maps you make will now have that sleek plasma rifle. Enjoy