Ahhh... the good ol days when Halo was still in its prime...Shock120 wrote:would be great if, multiplayer maps can use the Single_player_shared tags.Aumaan Anubis wrote:It is an attempt to prevent cheating in matchmaking.GreenTwisterr wrote:ok :/Eaton wrote:You cannot mod multiplayer maps because the tags are external. You can only mod campaign maps.GreenTwisterr wrote:does the mods work in mp ?
AI ftw.
Gravemind Beta v1.3 Updated 2/8/08
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- Location: Silang, Cavite PH
1. AI edit, which isn't available in this version.DG333 wrote:2 Quick questions
How do you edit which weapons the ememies or allies spawn with? Either spawned in a vehicle or out? And also is there anyway to keep your duel weapons when you enter the side seat of a warthog?
2. AI edit
3. Not possible, unless you do, what demonicSandwich did.
He made a new weapon, where he was dual wielding, when in reality it was one weapon, can't remember where it is.
+ Learn to count, you have 3 questions

Shock120 on XLink & XBC
He hasn't stopped work on Gravemind. He has just been busy lately.Shock120 wrote:Grimdoomer, has you finally abandoned H2V?![]()
Have you thought about this ? [topic here]

- grimdoomer
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Yea, I haven't been able to get on my computer long enough to do anything with school and all. But I have managed to get chunk clonning almost working. I havent even read that topic sorry.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
Hey here's a little update for scnr plugin, just copy and paste the file on the plugins folder.
I added single player, players starting profile ( you can now change strating weapons and ammo) and SP player spawns.
Thanks to Shock for pointing out that it was missing.
Have fun
per example starting on newmombasa with a scarab gun 
Update:
I also updated **ai plugin, you can now properly read and edit ai squads to add more ai or change the squads and lots of stuff...
Added new reflexives too..
I added single player, players starting profile ( you can now change strating weapons and ammo) and SP player spawns.
Thanks to Shock for pointing out that it was missing.
Have fun


Update:
I also updated **ai plugin, you can now properly read and edit ai squads to add more ai or change the squads and lots of stuff...
Added new reflexives too..
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- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
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It works for me, make sure your logged in.loganmaster123 wrote:Can you post a mirror the DL won't work for meh.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
Ok I am also encountering some problems with the new scnr file. If, I open the 07b_forerunnership.map in Gravemind, goto to scnr tag & switch to Meta editor, then I get an Unhandled Exception error. Another problem is that if I swap any of the 2 starting weapons to energy blade in the Sacred Icon mission (06a_sentinelwalls.map), then at the place where I have to defeat the first Sentinel Enforcer & lower the 4 rods, there is simply no floor ! No floor means can't lower the 4 rods & so can't advance further.
Can anyone confirm if this problem is restricted to my PC only ? I am using Vista Home Premium SP1 32 bit.
Can anyone confirm if this problem is restricted to my PC only ? I am using Vista Home Premium SP1 32 bit.
Did you use a Clean map?varunb wrote:Ok I am also encountering some problems with the new scnr file. If, I open the 07b_forerunnership.map in Gravemind, goto to scnr tag & switch to Meta editor, then I get an Unhandled Exception error. Another problem is that if I swap any of the 2 starting weapons to energy blade in the Sacred Icon mission (06a_sentinelwalls.map), then at the place where I have to defeat the first Sentinel Enforcer & lower the 4 rods, there is simply no floor ! No floor means can't lower the 4 rods & so can't advance further.
Can anyone confirm if this problem is restricted to my PC only ? I am using Vista Home Premium SP1 32 bit.
Shock120 on XLink & XBC
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This happened when I modded Delta Halo. I made the sniper a machine gun, and the bridge that you use the switch for is no longer there. This is really weird.varunb wrote:Another problem is that if I swap any of the 2 starting weapons to energy blade in the Sacred Icon mission (06a_sentinelwalls.map), then at the place where I have to defeat the first Sentinel Enforcer & lower the 4 rods, there is simply no floor ! No floor means can't lower the 4 rods & so can't advance further.
Can anyone confirm if this problem is restricted to my PC only ? I am using Vista Home Premium SP1 32 bit.
Signature may not be animated.
Oh really?
Oh really?

- grimdoomer
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Or it could be the fact that I only quickly mapped 25% of the scenario. Which some of is wrong.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.