Alright, it may not be perfect but i'm done with it. I think the results speak for itself. Its pretty much just a ported map but i made some improvements. The trees look better, not perfect but much better. Shootable lights inside. Well just check it out. My next project will probably be much more appreciated but here's some pics and the DL link. Please give your feedback because if theres something horribly wrong i will fix it.
Once again, Its ported. BSP is strait from halo 1.
Not bad at all. The grass texture on the ground in pic #1 with the banshee looks nasty. Try using the bitmap for grass from coagulation. I'm interested to see what Sidewinder will look like.
The ground does look a little "uniform" from the shee but i used a patchy grass bitmap for the top of the cliffs. The ground looks good from the ground. Your not really supposed to fly the shee that high, I might lower the ceiling because its quite high.
Then you should lower the ceiling so people can't fly up there and possibly limit what gametypes the banshee should show up...(not CTF or Slayer though)
And what is that for worthless post deviance? His graphics card looks fine to me and so do the graphics. Long awaited? It's been out for like 5 years...
Wow it's been a while since i even remembered i did this. I think i updated it after those pics and i believe i set the vehicle ceiling so you can't get up top. sorry but i'm not gonna spend any more time on this.
If i did i'd totally redo it because i'm 5000% better at this crap now. All i can say is it's my first port.
Gephrophobia is almost done. The super compile is taking longer than expected than i just need to fix some item rotations.