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[bitmaps] Civilian Warthog skin

Posted: Tue Aug 14, 2007 8:33 am
by McJix
Image
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I reskinned this hog myself, after those civilian hogs that you see in Halo Custon Edition (Free download, supports user-created maps, must have Halo PC CD key). You'll notice the texture is more "Halo 2" like, meaning that it is scratched and the paint is chipping off becuase it is battle worn. The seats are now a nice dyed leather color, and the tires are now a darker, oiled tires.

To install the bitmaps:

WARNING: Before you do anything, please back up your warthog_standard.bitmap and your tires.bitmap

Unzip the file wherever you like.

Copy and paste the 2 .bitmap files into the following folder:
C:\Program Files\Microsoft Games\Halo 2 Map Editor\tags\objects\vehicles\warthog\bitmaps

Whenever you import a warthog vehicle, be it Guass, Normal, or Troop, it will have the yellow civilian skin. I did not texture the turret, since this would work best with the civilian warthog.

Posted: Tue Aug 14, 2007 8:59 am
by warlord
you cant really call this a civilian warthog as its still got a F*ing huge gun on the back...be better off calling it the yellow warthog.

Posted: Tue Aug 14, 2007 9:04 am
by DoorM4n
true, the civi warthog has blue seats as well :)

Posted: Tue Aug 14, 2007 9:10 am
by McJix
The turret always appears when its loaded in sapien. The Troop hog, when in-game, does not have a turret. My Halo 2 Game is acting up, so I can't get any in-game screens.

Look at the post that says: [Tag] Troop Warthog - Vehicle Collection File for an image of it if you don't believe me.

Posted: Tue Aug 14, 2007 10:11 am
by killarzachary
McJix wrote:The turret always appears when its loaded in sapien. The Troop hog, when in-game, does not have a turret. My Halo 2 Game is acting up, so I can't get any in-game screens.

Look at the post that says: [Tag] Troop Warthog - Vehicle Collection File for an image of it if you don't believe me.
Mabey its acting up because of the skins :roll:

Posted: Tue Aug 14, 2007 6:10 pm
by skyline GT-R
You do realise this is somewhat pointless? Unless you have a hacked geurilla to change all the names and directories there is no way for you to use this ingame. The shared.map has all the vehicle tags.

Edit: If you are going to use sapien to render then please use high resolution. (Add " -HighQuality" to the target in the shortcut)

Posted: Tue Aug 14, 2007 6:13 pm
by McJix
skyline GT-R wrote:You do realise this is somewhat pointless? Unless you have a hacked geurilla to change all the names and directories there is no way for you to use this ingame. The shared.map has all the vehicle tags.
I would test it out, but I can't use my Halo 2. If someone would be kind enough to try it, we could confirm this.

The shared.map's full name is single_player_shared.map. To me, that says its for single player. I.E. why else would it contain a cortana biped?

Posted: Tue Aug 14, 2007 9:32 pm
by Agent ME
McJix wrote:The shared.map's full name is single_player_shared.map. To me, that says its for single player. I.E. why else would it contain a cortana biped?
What does it's name have to do with it? And both of those files exist. Shared.map and single_player_shared.map.

I don't think these will work in-game - doesn't it when you compile the map just ignore shared bitmaps and just set it up to reference the bitmap in shared.map?

I guess I'll try using it but I'm not sure it'll work.

Posted: Mon Aug 20, 2007 4:01 pm
by Djgio044
be a man... HEX IT UP!