oh, you updated it, when I played you last night there were no teleporters.
Cool, that should even out the playing surface. It was really hard to get to the king of the hill when it was on the 2nd story.
OH yeah, and one other helpful tip. I noticed that when I played this map is that the texturing could be redone. It was real blurry. Either high res the texture, or have it tile. Maybe give the walls a different texture than the floor.
I did UVW Map, I just wasn't that good at it when I made this map, shaders... yea I finally figuired those out today and Y only set it to low when I made the lightmap.
Ya just make sure its set on Super when you release it. But for testing purposes i would do High . But add more detail. Debris, panels ect. And don't leave the walls plan extrude it and make columns or something out of it. Dont leave it boxy.
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But, by the way, how can you tell what you should change the UVW mapping too? One guide I've seen tells you to make it 5 for the U and V panel, but SINERGY's guide tells me to make it 10. How can I tell what to change it to?
No offense, this map is really ugly. Instead of releasing an (alpha?) unfinished map, why don't you take the time to learn the tools and make the map look somewhat good. That, or, just don't release your first maps! This might pass at a place like halomods, but you aren't going to get very many people to play your maps if they look unfinished like this one.
My two cents, happy trails.
EDIT: Just to not be so negative, I'll add that the geometry and layout of the map are pretty good. This should provide some good games when finished.