I recently started modding my H2V maps (Uprising), just to play around with a utility, Gravemind (great program btw). One of the things I did was change the arbiter model to an elite in the bipd section. I also changed the grunt models to elites, and here's what happened:
Although the model is intact, there are these wierd black spots on the model.
However, when I go far away from the grunts that I swapped to elites, their armor looks normal.
Here is what they look like up close:
Is there any way to fix this problem? Thanks in advance.
Texture problem after modding
- NotZachary82
- Posts: 644
- Joined: Sun Oct 28, 2007 9:15 am
- Location: TX, USA
Re: Texture problem after modding
Those are permutations. In H2X, they were changed in the [hlmt] tag. I'm not sure if Vista works the same way, but there are SIDs in the the [hlmt] tag that define which model is used. PM me for a more clearer answer.
As for your texture, it's not the texture. It seems as if grunt bump maps and detail maps are being used in the shader, making it ugly .
As for your texture, it's not the texture. It seems as if grunt bump maps and detail maps are being used in the shader, making it ugly .