3ds max 9 and the .ass exporter
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
3ds max 9 and the .ass exporter
I have 3ds max 9 and im haveing the problem with the .ass exporter. Is there any way to fix it??
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- Cryticfarm
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not compatable with max 9 or higher but theghost made a script to run the exporter.
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- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
where can I find the script, cus i cant find 3ds max 8 or lower and i dont wanna be bothered instyalling another one just to make a box
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- johnnyblaz20
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- Location: The Crane
http://h2v.halomaps.org/index.cfm?pg=3&fid=2162 but i can't ever get it to work right. i'd recommend for you to get max 8.
- grimdoomer
- Posts: 1440
- Joined: Mon Oct 09, 2006 4:36 pm
yea that dident work, get an error about haveing a mesh idk. Does any know where I can find a direct link to 3ds max 8 cus autodesk only has 9?
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- KIWIDOGGIE
- Readers Club
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The Demo? Its all over. I have a copy somewhere on my server but im not sure if it has my key (I dont give away free keys sorry) in it. So no go for you
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Diwidog: It shoots for you, not focuses on head and shoots, So if you cant hold it steady....YOU SUCK
CodeBrain: LOL