A few questions
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A few questions
Alright , if possible im gonna try to make these questions understandable.
-Whats the full structure format for making a map. ex. models , bitmaps , shader...etc i want to know like specific locations of where to save different things.
- when you projectile swap do you save to the same folder like sayi modify the smg do i save it under a different name but to the same folder.
- In custom game can i play with modded weapons or is that a ban from XBL
- More questions but not enough time to continue... i will finish this later but try to answer the other ones first .
Thanks
Edit - more questions
- looking fora tutorial for an inside map
- looking for a tutorial for make bases / placing bases in an outside map
-Whats the full structure format for making a map. ex. models , bitmaps , shader...etc i want to know like specific locations of where to save different things.
- when you projectile swap do you save to the same folder like sayi modify the smg do i save it under a different name but to the same folder.
- In custom game can i play with modded weapons or is that a ban from XBL
- More questions but not enough time to continue... i will finish this later but try to answer the other ones first .
Thanks
Edit - more questions
- looking fora tutorial for an inside map
- looking for a tutorial for make bases / placing bases in an outside map
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re
well I can only answer a few of these.
you dont have to save anything to do proj swaps just change the dependancys around.
Once you mod your xbox, the eemprom Electrically Erasable Programmable Read-Only Memory is altered, and when you go into matchmaking, this gets scanned and within approximately 9 hours you will get banned. Im not too sure what it is but i think it is either sytem files on the C: or some kinda flash memory. BTW be very careful when mentioning XBL. I think you have already crossed the line.- In custom game can i play with modded weapons or is that a ban from XBL
I dont think anyone has done this properly in halo 2 yet, it requires reconstructing the SBSP and its collision which is hard as rock. you can build a mach or scnr into your map with enitity to make some kinda base though.- looking for a tutorial for make bases / placing bases in an outside map
- when you projectile swap do you save to the same folder like sayi modify the smg do i save it under a different name but to the same folder.
you dont have to save anything to do proj swaps just change the dependancys around.
SBSP (structural binary separation plane) this tag is the master of all tags-Whats the full structure format for making a map.
Broke my xbox
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Re: A few questions
I dont understand the question. You want to know where to save your shaders, models, and bitmaps?CanadianPanda wrote: -Whats the full structure format for making a map. ex. models , bitmaps , shader...etc i want to know like specific locations of where to save different things.
map
Oh i found out how to put 3d grass/weeds in maps. lol, i just thought i'd mention that incase anyone wants to know if you dont already.
Last edited by johnnyblaz20 on Mon Dec 03, 2007 7:15 pm, edited 2 times in total.
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Re: re
DirtJumper wrote:well I can only answer a few of these.Once you mod your xbox, the eemprom Electrically Erasable Programmable Read-Only Memory is altered, and when you go into matchmaking, this gets scanned and within approximately 9 hours you will get banned. Im not too sure what it is but i think it is either sytem files on the C: or some kinda flash memory. BTW be very careful when mentioning XBL. I think you have already crossed the line.- In custom game can i play with modded weapons or is that a ban from XBL
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Oh you wanna know the directory your max and ass files go into before compiling? simple
data/scenarios/multi/map's name/structure/ and the max file and .ass file have to be the same name as your "map's name" folder.
Is that what you were asking?
The shaders and bitmaps go other places. You just have to apply them in max.
data/scenarios/multi/map's name/structure/ and the max file and .ass file have to be the same name as your "map's name" folder.
Is that what you were asking?
The shaders and bitmaps go other places. You just have to apply them in max.
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no thats all i really wanted to know i was just a little confused i was trying to expand my knowledge os i could make a better map.
As i saw in one of your maps it was dark in someprts and light in others . it was an outside map i was wondering . say on headlong in H2 you know how over where the banshee and ghost spans its darker then say on top of the broken hish way piece. is it dar k b/c of the building or is there a way to darken areas in a map and such like make an area dark and what not like the shadow of a building
I guess what im trying to say is if i have a building in the middle of my map how do i make a shadow come down on the ground by the building...
As i saw in one of your maps it was dark in someprts and light in others . it was an outside map i was wondering . say on headlong in H2 you know how over where the banshee and ghost spans its darker then say on top of the broken hish way piece. is it dar k b/c of the building or is there a way to darken areas in a map and such like make an area dark and what not like the shadow of a building
I guess what im trying to say is if i have a building in the middle of my map how do i make a shadow come down on the ground by the building...
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http://forums.halomods.com/viewtopic.php?t=71954
Along the cliffs theres shadows and under the bridge is there a way to do this? in the first picture.
Along the cliffs theres shadows and under the bridge is there a way to do this? in the first picture.
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