A few questions

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CanadianPanda





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A few questions

Post by CanadianPanda »

Alright , if possible im gonna try to make these questions understandable.

-Whats the full structure format for making a map. ex. models , bitmaps , shader...etc i want to know like specific locations of where to save different things.

- when you projectile swap do you save to the same folder like sayi modify the smg do i save it under a different name but to the same folder.

- In custom game can i play with modded weapons or is that a ban from XBL

- More questions but not enough time to continue... i will finish this later but try to answer the other ones first .
Thanks

Edit - more questions

- looking fora tutorial for an inside map

- looking for a tutorial for make bases / placing bases in an outside map
DirtJumper





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re

Post by DirtJumper »

well I can only answer a few of these.
- In custom game can i play with modded weapons or is that a ban from XBL
Once you mod your xbox, the eemprom Electrically Erasable Programmable Read-Only Memory is altered, and when you go into matchmaking, this gets scanned and within approximately 9 hours you will get banned. Im not too sure what it is but i think it is either sytem files on the C: or some kinda flash memory. BTW be very careful when mentioning XBL. I think you have already crossed the line.
- looking for a tutorial for make bases / placing bases in an outside map
I dont think anyone has done this properly in halo 2 yet, it requires reconstructing the SBSP and its collision which is hard as rock. you can build a mach or scnr into your map with enitity to make some kinda base though.
- when you projectile swap do you save to the same folder like sayi modify the smg do i save it under a different name but to the same folder.


you dont have to save anything to do proj swaps just change the dependancys around.
-Whats the full structure format for making a map.
SBSP (structural binary separation plane) this tag is the master of all tags
Broke my xbox
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Post by BrainEater »

This is Halo 2 VISTA, not Halo 2 XBOX :D

None of those things (entity, reconstructing bsps) are not close enough to be done yet, due to the lack of tools.

Next time look at the top of the post Mr. :P
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johnnyblaz20




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Post by johnnyblaz20 »

Yeah i think he came into the wrong section of the forum.
CanadianPanda





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Post by CanadianPanda »

umm seeing as i asked some questions dose anyone wanna answer them correctly?
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johnnyblaz20




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Re: A few questions

Post by johnnyblaz20 »

CanadianPanda wrote: -Whats the full structure format for making a map. ex. models , bitmaps , shader...etc i want to know like specific locations of where to save different things.
map
I dont understand the question. You want to know where to save your shaders, models, and bitmaps?

Oh i found out how to put 3d grass/weeds in maps. lol, i just thought i'd mention that incase anyone wants to know if you dont already.
Last edited by johnnyblaz20 on Mon Dec 03, 2007 7:15 pm, edited 2 times in total.
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KIWIDOGGIE
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Post by KIWIDOGGIE »

Also, What matchmaking...The stuff that puts you into a empty server?

Mods FTW H2KM00.exe!!!
Halo Funnies: CodeBrain: Is autoshoot a aimbot?
Diwidog: It shoots for you, not focuses on head and shoots, So if you cant hold it steady....YOU SUCK
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johnnyblaz20




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Post by johnnyblaz20 »

KIWIDOGGIE wrote:Also, What matchmaking...The stuff that puts you into a empty server?
Dont mean to be rude but who said anything about matchmaking?
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Re: re

Post by BrainEater »

DirtJumper wrote:well I can only answer a few of these.
- In custom game can i play with modded weapons or is that a ban from XBL
Once you mod your xbox, the eemprom Electrically Erasable Programmable Read-Only Memory is altered, and when you go into matchmaking, this gets scanned and within approximately 9 hours you will get banned. Im not too sure what it is but i think it is either sytem files on the C: or some kinda flash memory. BTW be very careful when mentioning XBL. I think you have already crossed the line.
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KIWIDOGGIE
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Post by KIWIDOGGIE »

Im not being rude, im telling the truth. Go onto H2V then quickmatch then 99.4% of the time you get an empty server
Halo Funnies: CodeBrain: Is autoshoot a aimbot?
Diwidog: It shoots for you, not focuses on head and shoots, So if you cant hold it steady....YOU SUCK
CodeBrain: LOL :roll:
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johnnyblaz20




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Post by johnnyblaz20 »

Yeah I agree matchmaking sucks. I just didnt see where someone wrote about matchmaking. Oh well.
CanadianPanda





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Post by CanadianPanda »

Seeing as no one has answered any of my questions in the first post really. i guess ill just forget bout that
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johnnyblaz20




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Post by johnnyblaz20 »

CanadianPanda wrote: -Whats the full structure format for making a map. ex. models , bitmaps , shader...etc i want to know like specific locations of where to save different things.
map
I dont understand the question. You want to know where to save your shaders, models, and bitmaps?

please explain>
CanadianPanda





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Post by CanadianPanda »

yes thats basically what i'm asking like say i make a new map i wanna know how the file system is

map name ----> structure ---> ect what is the file sstem
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johnnyblaz20




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Post by johnnyblaz20 »

Oh you wanna know the directory your max and ass files go into before compiling? simple

data/scenarios/multi/map's name/structure/ and the max file and .ass file have to be the same name as your "map's name" folder.

Is that what you were asking?

The shaders and bitmaps go other places. You just have to apply them in max.
CanadianPanda





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Post by CanadianPanda »

no thats all i really wanted to know i was just a little confused i was trying to expand my knowledge os i could make a better map.

As i saw in one of your maps it was dark in someprts and light in others . it was an outside map i was wondering . say on headlong in H2 you know how over where the banshee and ghost spans its darker then say on top of the broken hish way piece. is it dar k b/c of the building or is there a way to darken areas in a map and such like make an area dark and what not like the shadow of a building

I guess what im trying to say is if i have a building in the middle of my map how do i make a shadow come down on the ground by the building...
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Post by SpecOp44 »

I think what you're referring to is a lightmap. As of now, there's no way to change a lightmap.

However, you can edit it's colour/brightness ect. And also remove it completely.
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CanadianPanda





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Post by CanadianPanda »

http://forums.halomods.com/viewtopic.php?t=71954

Along the cliffs theres shadows and under the bridge is there a way to do this? in the first picture.
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johnnyblaz20




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Post by johnnyblaz20 »

I didnt put the shadows there. Infact i wish i could make the map have a 12.00 noon sun. It just happens when lighting.
CanadianPanda





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Post by CanadianPanda »

alright i was just curious how it was dark under the bridge...... in that case... Judging by what you said there isnt a way to change the color of the sky . if so is there a way i could make like dark red sky ......
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