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make all vehicles driveable???
Posted: Wed Oct 03, 2007 2:43 pm
by jackson117
again i,ve posted another topic plz vist my biped changing ong and the SP and MP thought. do you recall the time you went into hmt and made a peli driveable in SP well could we do the same thing in halo 2
Posted: Thu Oct 04, 2007 1:04 pm
by KIWIDOGGIE
Super Long Story Short...NO!
Posted: Thu Oct 04, 2007 7:21 pm
by jackson117
YES don't underesitmate the power of modding tools like the one korn's made
Posted: Fri Oct 05, 2007 5:35 pm
by KIWIDOGGIE
Modding tools? There are none, The H2Kornman00 is a tag editor not a modding tool. Modding tool = opens .map files and mods them that way.
Posted: Fri Oct 05, 2007 6:53 pm
by Paulus
I'm sure this is possible, if not by modifying map files, then definately by modifying the game's memory...
I could implement this into H2V DevTrainer...but ill get a beta release out first...
Posted: Sat Oct 06, 2007 2:02 pm
by HBjims
If the modding program works similar to that of HMT v3.5, you could change the biped classifcation (Such as an elite, which would allow you to drive a Scarab, I think), or simply change the drivers seat name to something else that would allow you to drive.
Posted: Sat Oct 06, 2007 2:56 pm
by jackson117
yes changeing our charater to a elite to drive a scarb could work but then again it still wouldn't seem good coz the peli's wouldn't be driveable so we will just have to wait for modding tools
Posted: Sat Oct 06, 2007 4:43 pm
by BrainEater
Sigh. The scarab isnt a vehicle, unfortunately. As i look in the map in Aeolus, it shows that the scarab is NOT a vehicle, so your going to have to make it a vehicle by yourself.
Posted: Wed Oct 10, 2007 10:11 pm
by jackson117
so we just wait for a modding tool.
don't forgot HMT wasn't out fresh when halo 1 pc came out