Page 1 of 1

Bitmap Help

Posted: Sat Sep 15, 2007 5:32 pm
by DaFunModd3r
i open the halo 2 xbox dds. unmodifed in adobe photoshop cs3 skin it the way i want save it as a .bmp but when i go to

its in
C:\Program Files\Microsoft Games\Halo 2 Map Editor\data\scenarios\bitmaps>>bitmaps

then i go to map editor (C:\Program Files\Microsoft Games\Halo 2 Map Editor)
select bitmaps then add the image but after i click comply it does this
Image

and it dosent change in h2v

2ND WAY I TRY
----------------------------------------------------------------------------------------------------
i go to halo bitmap extractor
tools>> batch bitmap extact click the image in object>>warthog>>bitmaps>>warthog standard.bitmap
i click extract but were does it save to and i CANT open it in adobe photo shop cs3 under C:\Program Files\Microsoft Games\Halo 2 Map Editor\tags\objects\vehicles\warthog\bitmaps\warthog_standard.bitmap

Posted: Sun Sep 16, 2007 8:57 am
by johnnyblaz20
did you create a shader for the bitmap? + you cant open a tag bitmap file with adobe. but you can view it when your creating a shader.

Posted: Sun Sep 16, 2007 12:28 pm
by BrainEater
it has to be a tiff.....

Anyways, there is no error. Its fine. Unless when you look at the bitmap in h2Guerilla there is something wrong...

Posted: Sun Sep 16, 2007 1:07 pm
by DaFunModd3r
it is a tiff and i tried bmp to

Posted: Sun Sep 16, 2007 1:19 pm
by Argetlam
I don't think anything is wrong with it. It says the bitmap was created so you just have to put it in the spot of the old one and then I think you have to compile a map if you want to see it in the game.

Posted: Sun Sep 16, 2007 1:31 pm
by DaFunModd3r
how you mean compile EVERYTHING I NEED HELP NOT LITTLE TIPS PEOPLE

Posted: Sun Sep 16, 2007 1:32 pm
by DaFunModd3r
sorry for the dub post but also it stays a tiff dosent become a bitmap after i compile in h2 map lancher

Posted: Sun Sep 16, 2007 2:13 pm
by Argetlam
The bitmap ends up somewhere in your halo 2 map editor directory (I'm not sure but I think it's in the tags folder somewhere). For compiling you need a new map and when you compile it should add the bitmap to your map.

Posted: Sun Sep 16, 2007 6:26 pm
by johnnyblaz20
umm, is everyone forgetting about creating a shader for the bitmap? theres a tutorial at halomaps.org.
and the bitmap ends up in the tags folder/senario/bitmaps/ the rest depends on the folder you created it from.